Nintendo has made the announcement that they are going to be doing an overhaul of Miiverse. There are plenty of new features, and a lot of tweaks that just add more convenience. There is going to be a Screenshot Album, Play Journal, and a brand new layout for the Miiverse Community.

The Screenshot Album will be easier to use then ever, and will store up to 100 images for you. This particular album’s privacy is limited to only you, so you’ll have space for personal screenshots you want to keep. As for the Play Journal, there will be a screenshot of where you are writing about next to your excerpt, so it’s easier to remember and understand where you were at exactly in your game.

The new community layout is a lot like tablets, in that everything is big and square, with nice organization between Play Journal entries, Drawings, and Discussions. The Play Journal feature is also replacing the Activity Feed, which means you won’t be able to post anything there after the redesign. Another small change involves how often you can post. It has been increased to a combined 30 posts or comments, and this doesn’t include in-game posts.

What do you think of the new Miiverse features? Tell us in the comments!

Source: Nintendo

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Mariah Beem
I am very fond of video games, which is why I chose my major of Video Game Design with focus on Narrative. The idea of being able to make people feel the way I do about games through my own game is my main goal. I want to be able to give gamers a way to connect and be brought together by an experience that could be powered by elation, sadness, or even fear. It is emotions such as those that hook people into games and make them want more. By connecting a well-thought story with mechanics, character design, level design, and even audio, a game can be unstoppable - and ridiculously fun to play. I believe that narrative design is not a static thing. For narrative to be done well, it must be fluid and dynamic - something that is able to be changed by the player. Whether that be by choices, the knowledge the player gains from exploring, or simply who the player talks to, the story must bend and change and grow. This is why I want to be a narrative designer: there is definitely more to it than meets the eye, and I love a challenge.

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