An item called the Motion-Sensor Bomb has been a staple in the Super Smash Bros. games since the series got its start on Nintendo 64, and many fans know of the item’s extensive ties to the “Proximity Mine” found in Rareware’s iconic Nintendo 64 adaption of GoldenEye 007, as well as their later Nintendo 64 hit, Perfect Dark.
The item has been continually redesigned and distanced from its appearance in
GoldenEye, due in part to the many complications of obtaining all the proper licensing rights to depict the item as a part of the James Bond universe. In Super Smash Bros. Melee specifically, its appearance varies by region: it appears in the Japanese and PAL versions of Melee as the Proximity Mine from Perfect Dark, while it appears in the US as the version from GoldenEye.
But a fellow named
Lewys Wilson has recently discovered that Super Smash Bros. Melee actually planned to include a second item from GoldenEye: the Time Mine. Hidden within the game he discovered a 3D model for the item, complete with a sound effect to go along with it.
speculates that the item was removed as an indirect result of the US market’s content ratings. Because using the item’s Perfect Dark appearance would have automatically increased Melee‘s age rating, director Masahiro Sakurai reverted its appearance for the NTSC version to its GoldenEye look, and he specifically redacted references to the James Bond universe. The team then decided to remove the Time Mine, Source Gaming theorizes, because it too closely resembled the GoldenEye-inspired Motion Sensor Bomb and could easily confuse players.
Source: Source Gaming