We don’t know a lot about AE Games. It’s a newly formed video game studio in North Carolina, but for the most we know nothing else about them. Chances are they are just the latest in a long list of indie developers, but what makes them so interesting is that their existence seems to be entirely based around making games for the Wii U, and doing so because third parties are constantly putting the system down. Sure, excuses like poor sales and all that may be nice copouts and even factually true in some cases (say, ZombiU), but often times these excuses are used to create a very unfriendly environment for the actual gamers.

AE Games is a brand new game developer, based in North Carolina. Our desire is to create great games, specifically designed around Nintendo systems; starting with the Wii U! Instead of treating the Wii U as an afterthought like many developers/publishers have, it is going to be our focus.

What has been the picture of third party support on the Wii U? It seems that late DLC, no DLC, missing modes, and selling last year’s game as this year’s, has been the way to go. Then follow that up with trying to justify poor sales by blaming consumers (or, even Nintendo), and canceling or delaying future titles? There are examples of publisher support that shouldn’t be forgotten, wonderfully terrible examples in our opinion. How about a publisher releasing one game from a series on the Wii U for $60, but selling the entire series in a bundle on other consoles for the same price as the Wii U’s single game version? And how about one publisher releasing the exact same game on all consoles at the same time, but pricing the Wii U version nearly 70% more than the other versions? Or, now even a more recent example, delaying only the Wii U version of a game that was already previously announced; despite the publisher doing exactly the opposite with a certain Wii U game in 2013?

Not only was/is this actively sabotaging sales of those Wii U games by the publishers in our opinion, but it was apparently assuming most Wii U owners in 2012, 2013, and even now in 2014 would be ignorant of those things (we guess?), or not care about them?

We are tired of hearing excuses from so many third party developers and publishers in regards to supporting the Wii U. We think it’s a shame so many third party developers and publishers have provided excuses for not supporting the system, instead of providing examples. There’s really only one way to dice some third party support of Nintendo systems: can’t never could, and never will.

But, if you own a Wii U, you likely know that there have been some developers that have really taken their time in developing Wii U games, and been able to show some of the system’s strengths. We hope to become a part of the developers that have shown how to make games better, on the Wii U with the Wii U GamePad.

While the foundation of our company has started in central North Carolina, we will be using talent from around the world to bring great games to the Wii U (and hopefully, other Nintendo systems). We will be revealing our very first game in development for the Wii U, this Friday! Will you be hit by one of Cupid’s arrows when you see it, and fall in love with the idea behind it? We hope so!

You can follow us on Twitter and Facebook, and feel free to checkout our site, AEGames.net, for more updates and contact information! Join us in celebrating the Wii U this week, and show your appreciation for the Wii U on social networking sites like Facebook and Twitter, using the hashtags #WeLoveWiiU.

We applaud them for their stance and it is nice seeing a studio dedicated to proving that making a quality game will foster the sales to support it, versus coming up with reasons to essentially mock the Wii U consumer. As an example, and one they mention, Watch Dogs is delayed for the Wii U. It is the only version delayed. Why? To focus better on their consumer base. Essentially, because they feel it’s not going to sell so who cares about finishing it with good effort. Let’s focus on every other platform and then come back to the Wii U at a later date, releasing it probably several months after the other versions come out and then using the poor sales of that version to determine why they can’t make any more Wii U games.

Without taking one shred of responsibility on themselves for possibly destroying the chance it has at sales, since those Wii U owners who wanted to play it day one may just go get it for another platform now. Gamers are far from a patient bunch, but hey, it’s all on us. Forget the fact they just said Wii U consumers are basically “lesser gamers” to them. Not worth the same effort everyone else gets

Now, this may be the last we hear of AE Games. They do have a game being announced Friday, but talking a big game and actually delivering are two different things. While I applaud their stance, they are going to have to prove themselves moving forward for their words to make any difference in the industry. Creating simple phone type games for the Wii U probably won’t cut it. We’ll see what they have in store soon enough. You have my attention AE Games. You have a lot of Nintendo fan’s attention. Now make it happen.

Source: AE Games

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Nathanial Rumphol-Janc
I am the current Editor-in-Chief of Zelda Informer and have been running the show here since July 16th, 2008. I've actually been running Zelda Fan sites since 1998, so I've been in this "industry" for roughly 16 years. I'm 28 years old and have two kids, one biological, the other more of a step daughter (not legally yet, but practically). I live with my girlfriend and our two kids (Aiden, age 1 and half, Melody age 3 and half). I'm attending college to create video games web applications, and I naturally love Nintendo (I run a Zeld a website after all!). For those curious, I currently own a Wii U, Xbox One, 3DS, PlayStation 3, and a gaming PC (and a gaming capable laptop too!). I do plan to eventually get a PlayStation 4, likely when more comes out I am interested in playing on the system. I do play the Wii U more than any other system I own.

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