During Nintendo’s press conference at E3 2016, we learned that The Legend of Zelda: Breath of the Wild will have many different kinds of weapons and items, which can wear down and break after being used. This is the first time a Zelda game implements a system like this. The folks over at Game Informer got a chance to interview Eiji Aonuma, the producer behind Breath of the Wild, soon after the big reveal at E3, and they asked him about the main reasons that inspired the change.
Aonuma replied that it was implemented because the act of finding and using many different weapons is fun, and because breakable weapons made players think more carefully while fighting, as it limited the number of attacks they could use.
Game Informer was also curious to know whether the Master Sword would wear down in the same way, since the Master Sword seen in the game’s trailer looked rusty and damaged. Aonuma rejected this idea, and said that the rust on the Master Sword has a different significance, which won’t be revealed until the game is released.
Game Informer: Why did you guys decided to make weapons so they could break? Can you repair them at some point? And with the master sword how might fit in there, if that’s something players might get at some point, do they have to worry about that breaking?
Aonuma: “So initially, when we thought about this idea of something breaking and having to get it again, we thought about it with different items instead of weapons, and we tried it out and it was a lot of fun. We wanted to expand on it, and we tried different things and we found the idea of having to go out and collect things and search for things was very fun, and we thought about what we could apply this concept to in order to get the most out of this. We realized that weapons is where it is, because in a world filled with enemies, losing your weapon is such a crucial mistake. That encourages the player to carefully use their weapons and not swing it every which way however they want. We also believe that by leading the player to go grab weapons from enemies and increases the amount of battles they have to go to and gives the battles a lot more intent, and it worked out really great. So that’s why its in there.
“And as for your latter two questions, I hope that’s something you look forward to in the release version.”
Game Informer: I think I see it in the logo...
Aonuma: “So this actually has a slightly different meaning… There’s actually a lot of meaning to the way the sword looks. So when you do see it in the release version I hope you’ll be surprised.”
What do you guys think? Personally, I think that breakable weapons are a good idea, and it could introduce some much-needed variety and strategy to the combat in Breath of the Wild. Aonuma’s comments on the Master Sword are somewhat vague, so we’ll have to wait for the game’s launch to see how the damage on the Master Sword will impact the story. Presumably, the rust is there because the Master Sword hasn’t been used in a very long time, or because the sword is somehow losing its power.
The Legend of Zelda: Breath of the Wild will launch early next year for the Wii U and NX.
Source: Game Informer