Joe Madureira of Nordic Games (the man who has the rights to Darksiders now that THQ is no longer) explained recently that he does want to see more work done on the series. He mentions on his Facebook page as well that Darksiders is not dead, which is relief to me. As someone who loves the series, I would be sad to see it stop after playing only the first two horsemen of the apocalypse. While the first one was good, the second one was even better, and I cannot wait to experience what Joe might have in store for the third installment.

“With regards to Darksiders
3: of course we’ve always been busy in the background, talking to a lot
of former team members about a continuation of the series, but we are
not ready to announce anything officially. Joe Madureira is spot on in saying that DS is not dead and we are committed, though. Before
we can say something about the ‘how’ and ‘when’ of publishing/financing
the sequel is concerned, we are still busy in properly figuring out the
‘who’ part of this large-scale project. All I can say is that we can
and will not settle for second-best solutions in the case of Darksiders.”

Nordic Games

Source: PlayStation Universe

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Our Verdict

Mariah Beem
I am very fond of video games, which is why I chose my major of Video Game Design with focus on Narrative. The idea of being able to make people feel the way I do about games through my own game is my main goal. I want to be able to give gamers a way to connect and be brought together by an experience that could be powered by elation, sadness, or even fear. It is emotions such as those that hook people into games and make them want more. By connecting a well-thought story with mechanics, character design, level design, and even audio, a game can be unstoppable - and ridiculously fun to play. I believe that narrative design is not a static thing. For narrative to be done well, it must be fluid and dynamic - something that is able to be changed by the player. Whether that be by choices, the knowledge the player gains from exploring, or simply who the player talks to, the story must bend and change and grow. This is why I want to be a narrative designer: there is definitely more to it than meets the eye, and I love a challenge.

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