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Fresh Prince of Bel-Air Star Sues Fortnite For Stealing His Dance

The Fresh Prince of Bel-Air was one of the most successful television series of the 1990s. One of the most well known moments from the show involved Alfonso Ribiero’s Carlton character, whose generally uptight demeanor made for one of the wackiest dances in television history. While some may call this dance the world’s first meme, Ribiero believes it is his intellectual property. Not only is he planning on copyrighting his signature dance, but he is also suing Fortnite developer Epic Games over their use of it.

For the majority of 2018, Epic Games has come under fire from several different entertainers for using their dances without credit in their ridiculously popular game. Earlier in the year, basketball player Terrance Ferguson filed a suit for the misuse of his “Milly Rock” dance, which was rebranded as the “Swipe It” emote in Fortnite. Ferguson called out Epic Games in his suit over an alleged pattern of “exploiting African-American talent in particular in Fortnite by copying their dances and movements,” noting the Carlton Dance as a key example of this in his own suit.

While filing a suit against Epic over the “Fresh” emote, which replicates his own dance, Alfonso Ribeiro is also suing 2K for their use of it in the NBA 2K series.

What do you make of this lawsuit? Is Carlton doing the right thing by protecting his property, or do you feel as if copyrights shouldn’t be enforced on dances? Hit the comments below to let us know what you think!

Source: GameSpot

News Nintendo Nintendo Switch

It Looks Like YouTube is Coming to Switch This Week

While Hulu may have come to the Nintendo Switch last year, the hybrid console has been hurting for video apps since its release. If you’re outside of the United States, you can’t use the Switch for anything other than playing video games. It looks like that might change very soon, though, as Nintendo’s website may have just leaked that YouTube is coming to the console within the next few days.

If you’ve searched through Nintendo’s website before, you’ve probably seen the “You might also like…” area near the bottom of the screen. Most recently, this area has led to the title leak for Yoshi’s Crafted World, and a few other unannounced surprises in the past. On certain pages, you can see that YouTube is one of their suggestions, and while you can’t quite access YouTube’s page yet, we can clearly see that the app is set to launch on November 8th, 2018.

While this information has yet to be formally confirmed by Nintendo, their website has definitely been reputable in this regard in the past.

Are you excited to finally watch stuff on your Nintendo Switch? Hit the comments below to let us know what you think!

Source: Nintendo (via Nintendo Everything)

3DS Mobile Platforms News Nintendo Nintendo Switch Retro

Nintendo Trademarks Mario vs. Donkey Kong and Zelda: Spirit Tracks for Consoles and Smartphones

Mario VS Donkey Kong and The Legend of Zelda: Spirit Tracks are two very different Nintendo games. The former was a Game Boy Advance puzzle-platformer that brought a strategic edge to the old Donkey Kong formula, and the latter is a touch-screen-based Zelda game that sees us traversing Hyrule via locomotive. These games are two well-enjoyed extensions to Nintendo’s most prolific franchises, and they have something in common: they’ve both been given new trademarks, meaning we might see more of them in the future!

Nintendo updates their trademarks rather frequently to keep the rights to their biggest franchises, but what makes these trademarks unique is how they describe the games as ‘
program[s] for home video game machine‘, ‘downloadable video game program[s]‘ and ‘program[s] for smartphone‘. This means we may be able to see these titles reappear in the future, perhaps on the Nintendo Switch, as a mobile revamp, or something completely different!

What do you make of these new trademarks? Do you think they’ll lead to a new version of
Mario vs. Donkey Kong or something like Spirit Tracks? Hit the comments below to let us know how you feel!

Source: Japanese Nintendo (1, 2)

Features Mobile Platforms PC Retro Reviews

Old School RuneScape is Exactly What Your Phone Needs

RuneScape was one hell of a game back in the day. Not only does it hold the Guinness World Record as the most popular massively multiplayer online role-playing game of all time, but its expansiveness is almost unheard of, from its massive game map to the quests and skills that rack up thousands of hours of gameplay. Unfortunately, the game was forgotten in time after a bout of updates that, to most, ruined the game. This included the removal of Wilderness PVP, restrictions on trading between players, and, years later, a complete revamp to the combat system that made the game more like a knockoff World of Warcraft than the browser MMO we grew up with.

This killed off most of the game’s loyal player base, but luckily, the team at Jagex gave us a revival in 2013 with the release of Old School RuneScape, a complete backup of the game’s beloved circa-2007 servers. Ever since, the nearly double-decade-old MMO has spiked in popularity, vastly overtaking the player base for the original game with nearly 100,000 concurrent users every day. It’s now one of the most popular games on Twitch, thanks to new hardcore game modes and esports-sized tournaments! They’ve ensured it’s what the fans want, too, thanks to a polling system that doesn’t simply update the game but also asks players their opinions before adding any new content updates or balancing. One of these polls has led us to a mobile version of the game on both iOS and Android, including cross-platform play with PC users, and boy oh boy, does it ever work smoothly!

If you’re like me, you aren’t the typical MMO player, but you stumbled across RuneScape as a child. It was one of the only games that could be played on any computer, and you’d spend countless hours playing during computer class or a trip to the library. I know I put more time into messing around with the community than I ever spent leveling my character and completing quests. But coming back to the game, I realized the depth and quality of this game still exceeds that of your average video game.

That said, if you’re really like me, then you’re skeptical about playing games on your phone due to the platform’s history of poor ports and cash grabs. Maybe you have a gachapon game, one of Nintendo’s mobile titles, or the battle royale flavor of the month installed—but never a game you’d invest time into like this. Thankfully, Old School RuneScape feels right at home with idle games when it comes to leveling up skills, and the combat aspect of the game plays out perfectly on mobile. Well, unless you’re a higher level and you require click intensive methods to get the job done efficiently.

For the uninitiated, Old School RuneScape isn’t your typical MMO. It is a full-fledged, ever-expanding world with 23 skills to learn, over 200 quests to complete, hundreds of music tracks to unlock, dozens of tasks to complete in Achievement Diaries in each city, and countless mighty foes to face off against—all of this with varying levels of skill requirements. You may train combat skills such as Attack, Strength, Defense, Ranged, and Magic, but you can also test your endurance with non-combat skills like Mining, Fishing, Cooking, and many more.

The leveling curve is one of the biggest appeals: it takes 13 million experience points to reach the level cap of 99, half of which you earn on your journey to level 91. It all pays off, though, when you reach level 99 and unlock a special cape for your achievement that not only offers stat boosts but acts as a status symbol in the game’s community. It can take hundreds of hours to get your first 99, but as you unlock more and start to earn more in-game currency, you’ll find the game opens up for nearly limitless opportunity, challenge, and satisfying rewards. If you’re a fan of grinding your brain to mush, or you’re a completionist, this is the game for you.

When it comes to quests, the difficulty level varies in the same way as skills do. Quests work a lot differently in RuneScape than in most games, too. As opposed to the watered down missions we see in video games today that force you down a path of monotony, this game’s quests actually feel like adventures. You’ll meet hilarious NPCs who send you on journeys that stretch all over the land. You’ll complete tasks that seem impossible, and you’ll find yourself in a lore so deep that any player would need a wiki. The rewards for some of the higher level quests are huge, including massive XP boosts, untradeable items, and abilities that make training your skills a more fruitful endeavor. These quests can take anywhere between a couple of minutes to a couple of weeks, and the payoff is almost always worth it.

However, the amount of content in this game can be hard to keep track of, and sometimes you just don’t want to go into a quest without research. Thankfully, Jagex offers its own community-run Old School RuneScape Wiki, which shows you the best training methods, walkthroughs for all of the quests, and details on every last aspect of the game. If you’re more of a watcher than a reader, you’ll notice that RuneScape has had a huge YouTube community since the video platform’s inception, with users like SeerzTheoatrix, and FlippingOldSchool hosting tons of guides on their channels. There are also a number of streamers with huge fanbases. The community as a whole is super helpful as well, with players and Jagex both heavily involved in the r/2007scape subreddit, hundreds of different player-owned clans to join, and all of the random people you’ll meet in-game who will typically answer any questions you may have while playing.

The in-game economy is also quite unique. In Varrock, a free-to-play city, you can find the Grand Exchange, a game-wide network that allows you to trade items with other players in a Wall Street fashion, with prices fluctuating due to supply and demand exactly like in the real world. You can find out which items are rising and falling in price on the game’s official website. This places value on the in-game currency in a special way, as this makes training your skills and flipping items for profit a worthwhile but dynamic endeavor.

Keep in mind, though, that since this game is populated with other players, there are some sneaky people out there who will offer to double your coins, give your armor a gold trim, or use other devious falsehoods to manipulate you and the game’s economy to their favor. It would be impossible for Jagex to keep track of every scam, but you can report anything suspicious to them with the press of a button. Always use common sense, and discuss with other players whether a deal is too good to be true. Two tips for newer players would be to avoid the wilderness until you understand it, as some other players may try to lure you there in an attempt to kill you and take your items, and to not enter Varrock from the south, as there are Dark Wizards lurking that can kill a starting player in just a single hit.

With all of this content though, there’s gotta be a catch, right? Well, if you want to experience the majority of what Old School RuneScape has to offer, you’ll have to pay about $10 USD for a monthly membership. There are no microtransactions or loot boxes; this game is all about your experience as a player. If you have the means to pay your membership dues with in-game currency, you can buy a membership bond for roughly 4 million GP, which earns you 14 days of membership at no physical cost. But what if you don’t have the money to start off your membership? What if you just want to try the game out? The free-to-play version offers the most popular areas in the game, 15 skills to level up using free-to-play methods, and 20 quests to complete before you make the decision to move forward or not.

If I’ve already sold you on the game, but you don’t want to play on mobile, third-party developers have created applets for PC, such as RuneLite that allow you to play the game with added interfaces that improve your experience even further. I heavily recommend this app, as it makes additions to the gameplay that don’t simply give you an advantage but actually offer up extra features such as item prices and skill levels that you don’t want to keep switching windows to check up on. If you don’t want any hand-holding at all, Jagex or third-party alike, play the game without the applet, and if you’re a fan of hardcore gameplay, try one of the game’s Ironman modes, which provide barebones abilities and limited trading that ensure everything you do is a fruit of your efforts. I’m here to talk about the game’s port to mobile, though, so without further ado, let’s get into what makes the game work in handheld mode.

Since Old School offers huge rewards at the cost of heavy effort, mastering the game has led a lot of people to believe in a system of “zero XP waste,” meaning that devoted players will stop at nothing to earn experience in-game. Thanks to mobile, this has never been easier, and RuneScape players are finally able to leave the house. After weeks of deliberation, I caved and purchased a membership for the first time in years to access the members-only mobile beta. In the past two months, I’ve managed to increase my total skill level from a meager 700 to a mid-sized 1150. I leveled up wherever I could find a decent Wi-Fi connection, from playing at work to waiting in line at the grocery store, and it was the same, if not better than simply playing on PC when I was training non-intensive skills such as Fletching.

However, I found minor difficulties in using higher-end combat methods that require a lot of precise clicking. Using game-tick based methods when skilling can be daunting on mobile, too, as it’s no secret how difficult precision can be on a mobile device. A Bluetooth mouse would likely alleviate these issues. I’m not keen on carrying one everywhere I go, but if you’re more dedicated to the game than me, you might not have an issue with it. Keep in mind, the customer-first approach might make certain gameplay elements easier for mobile users in the future, but as it stands on launch, you won’t have many problems unless you’re a higher level player. They have already improved magic training, enlarging the icons in your spellbook to show exactly what you can cast (rather than a big dashboard of tiny icons you might accidentally press). You can also zoom in with your fingers, and a button on the top left of the sidebar is re-programmable for a couple of different uses, including an option to drop inventory items simply by tapping on them. This can make training inventory-heavy skills just as efficient as the PC version.

When it comes to the audio and visual portions of the mobile port, you can choose to hear the iconic tunes and sound effects, even using the game as a sort of iPod for the game’s beloved soundtrack, or you can mute it all and open an app like Spotify in the background to listen to your favorite music. This kind of all-in-one entertainment on a small device is quite a marvel, and now that your computer screen has more space, playing at home now means you can play other video games, watch movies, or whatever else you want to do while logging hours in RuneScape. Graphically, the game looks like it’s a Java game from 2007, and that’s because it is. The simplistic graphics and animations have molded the game into its own wonderful, enticing atmosphere that many have failed to replicate.

During my mobile play, I’ve noticed some aliasing problems when devoting time to my Agility skill, as rooftop textures can flicker as you move and other tiny visual goofs may occur. I can chalk this up to a very old game being completely rebuilt for a different platform, and I hope these issues are fixed in the future. As it stands, though, you won’t notice these problems that often, and for most, it doesn’t even matter to the game as a whole. You should not come into this game expecting to be blown away by the graphics, but you definitely will be by every other aspect of it.

Old School RuneScape holds a special place in many gamers’ hearts, as one of the oldest MMOs still running, and it continues to be one of the biggest names in the online community through its player count, its massive following on Twitch and YouTube, and its countless memes. For seasoned players, the move to mobile might be enough to go back, and for new players, this is the perfect time to start. The love Jagex shares with its community isn’t simply heartwarming, but it stands as a fully realized pillar of the video game industry’s vision of gamers and developers working together to create a truly unforgettable experience. This game isn’t going anywhere, and I’m sure you’ll find the mobile version to be everything you’re expecting and more. Starting the game is free of charge, so don’t hesitate to try it! This is the ultimate mobile port.

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9
Our Verdict
Old School RuneScape: Mobile
The closest relationship you’ll find between developer and player, thousands of hours of gameplay, and a fitting mobile port that feels right.
A few non-mobile friendly button placements, and a few graphical issues, but expect these kinks to be worked out in the future.
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News Nintendo Wii

The Original Wiimote Prototypes Have Surfaced on Yahoo Japan

If you were around for the hype around the announcement of Nintendo’s Wii, you’ll probably remember its original codename, Project Revolution. It was planned to revolutionize gaming through the use of motion controls, and it ended up becoming one of the highest selling game consoles in history. But what did Project Revolution look like before it hit store shelves as the Wii? The original prototype went on sale on Yahoo Japan this week (of all places), and now we finally know what it looks like.

The prototype, which sold for the equivalent of $660 USD, shows us a wired yet very Wiimote-looking controller plugged into a GameCube. It even has a Nunchuk attached via an Ethernet cable, for some odd reason. The controller’s dark grey and lowercase control pad and buttons (molded straight from the GameBoy Advance SP production line) show some small differences from the iconic Wii Remote we know today. Also sold was the original sensor bar, which plugged into the GameCube’s memory card slot and had sensors that protruded from the bar in a bubble-like fashion. It’s quite different from the flatness the final sensor bars had.

These weren’t the device’s only design changes either, as James Montagna from WayForward Games points out. In addition to what we saw of the Revolution prototype, James shared photos he took of the Wiimotes from E3 2006 over Twitter, which show “back and pause” buttons instead of the “plus and minus” buttons that we have in our homes.

What do you think of this prototype? Do you think the Wii would have been different if it launched with these controllers? Hit the comments below to let us know what you think!

Source: Polygon

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News Nintendo Nintendo Switch Retro

Capcom Announces Three New Resident Evil Ports for Nintendo Switch

If you’re a fan of Resident Evil 4, you probably have it on your platform of choice, and maybe a couple of other copies across different consoles. From PlayStation 2 to Xbox One, the game has seen ports to different consoles eleven times so far, and it’s not stopping there! In order to expand the reach of the best games their legendary franchise has to offer, Capcom has announced that they’re bringing three fan-favorite games to the Nintendo Switch: Resident Evil 4, Resident Evil, and Resident Evil 0.

In a similar fashion to how these games were ported to other consoles in the past, these ports were announced in a pack of three and are expected to release the same day at a budget price. Launching in 2019, we’ll get to see a remastered version of Resident Evil 4 for the hybrid console, as well as the recently released remakes for Resident Evil and Resident Evil 0, which are often sold together in their PlayStation 4, Xbox One, and PC counterparts.

What do you think about these ports? Will you be picking them up for some handheld Resident Evil action? Jump down to the comments below to tell us what you think!

Source: Twitter

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Team Sonic Racing Has Been Delayed to May 2019

One of the most fun looking announcements of 2018 for me has been the reveal for Team Sonic Racing. I’m not a die-hard Sonic fan or anything, but I’ll be damned if Sonic & All-Stars Racing Transformed isn’t one of the most enjoyable kart racers on the market. It’s not exactly in the same vein as the Mario Kart games, but it holds its own pretty well due to its competitive and cooperative nature. That’s why this particular news is a bit of a letdown: because we’ll have to wait until May to get our hands on it.

The game was originally scheduled for a Winter 2018 release, but SEGA recently said the following to IGN:

“Team Sonic Racing is the ultimate blend of arcade and fast-paced competitive style racing, featuring your favorite characters and environments from across the Sonic Universe. To deliver the highest quality experience to fans, SEGA has decided to delay the launch of the title. During this additional time, SEGA and Sumo Digital will continue to hone the title to enhance the player experience to ensure Team Sonic Racing delivers the best gameplay experience possible. We understand that many fans were looking forward to a Winter release and apologize for any inconvenience caused. We’re confident that with this additional time our teams will ensure delivering an unforgettable experience that fans can enjoy for years to come. Team Sonic Racing is now set to be released on May 21, 2019.” — SEGA representative

I can always appreciate a delay for the sake of quality, and since previous games that came out of Sumo Digital and SEGA’s partnership haven’t wronged me yet, I’m sure Team Sonic Racing can bring the hedgehog’s arcadey, fast-paced racers to a new generation in a proper, polished way.

How do you feel about this delay? Are you excited for this new Sonic racing game? Hit up the comments below to let us know!

Source: IGN

News

Bethesda Reiterates That The Elder Scrolls VI is Not Coming Any Time Soon

I can tell you that I’ve played The Elder Scrolls V: Skyrim on many, many consoles over the past seven years, and if you’re like me, you need something new. You need more Elder Scrolls, and there’s no amount of smart fridge ports that will truly satiate that thirst. We got a taste at E3 2018, where Bethesda revealed The Elder Scrolls VI, but they told us to keep in mind that it’s set for a next-generation release. They’ve recently come out to suggest that, in all likelihood, it won’t exactly be a PlayStation 5 launch title, either.

Speaking with Elder Scrolls Online director Matt Firor and marketing head Pete Hines, GameSpot asked about the timeline of new games from the Goliath of a publisher. Firor referenced Starfield, another E3 announcement, and that it will be developed and launched before Elder Scrolls VI. He added that given the timeline of Bethesda Games Studios releases, we may have to wait a couple of years before we see anything major.

Firor was later asked if the world of Elder Scrolls VI would be eventually included in The Elder Scrolls Online, replying, “I don’t even know what the world is going to be like when it comes out; there will be a different console generation by then, I’m sure. Who knows. But I know we’re free and clear for a long time.”

Do you think The Elder Scrolls VI will be worth the wait? What would it even be like on next-generation hardware? Hit the comments below to let us know what you think!

Source: GameSpot

News PlayStation 3 PlayStation 4 PlayStation Vita

Read This Before Changing Your Name On PlayStation Network

Everybody wants a username that’s right for them, and some of us made some pretty terrible names when we were younger. For years, Xbox users had the ability to change their usernames at the cost of $10, but PlayStation players lacked that option. And while we will finally have that ability soon, your account may suffer some serious repercussions in the process.

There is currently a closed beta for this feature which will last until November 31st, and it will be fully available in early 2019. Every title released after April 1, 2018, will support name-changing, but older games carry major risks. A leaked disclaimer shown to beta testers reveals that users might lose access to the DLC and save data for unsupported games. Other potential problems include the loss of virtual currency, leaderboard data, or trophy progress—and your new name might not even show sometimes. While the beta testers say that you can revert to your original name at no additional cost, it may not fix all of the problems caused by the name change. Another option allows you to display your old username next to your new one, but once you’ve implemented that change, you can’t reverse it.

It doesn’t hurt to wait and see if anybody has these problems when the feature officially launches, but if you’re in a dire need of a name change, consider the potential of what these bugs may do to your account and if it’s still worth it. You’ll get one free name change, but every additional change will cost $10 USD/CAD.

Do you think you’ll still change your PlayStation Network name when you’re given the chance? Hit the comments to let us know!

Source: GameSpot

News PC

The Autumn and Winter Steam Sale Dates Have Leaked

The average PC gamer pays for their own personal Christmas every time a Steam sale shows up. People often try to plan for them financially, but when they happen, it’s a frenzy, and many gamers are willing to spend at least a fraction of their life savings on it. From new games priced way too low to classic titles at roughly the price of a McDonald’s value pick, if they had a physical stock, it would be gone in moments. It looks like we get to plan for the remaining 2018 sales, though, thanks to a legitimate leak that reveals exactly when they’ll happen.

Speaking to Kotaku UK, a verified anonymous developer shared screenshots of the sale’s internal settings, which show the exact date and time they are expected to go live, and the final day of the sale. The Autumn sale will run for one week, from November 21st at 9:55 AM to November 27th at 10:05 AM—right in time for the Thanksgiving and Black Friday weekend. The Winter sale, on the other hand, will last two weeks, from December 20th at 9:55 AM to January 3rd, 2019, at 10:05 AM. These times are expected to be in Pacific Standard Time, as that is the location of Valve’s headquarters.

Are these the dates you expected? What games are you hoping to see on sale? Let us know in the comments below!

Source: Kotaku UK

News Nintendo

Report: Netflix’s Castlevania Showrunner is in Talks to Produce a Zelda TV Series

Thanks to the critical success of his Castlevania series on Netflix, showrunner Adi Shankar is making a point that video game adaptations don’t have to suck. After decades of disappointment, we might just be ready for a new age of gaming entertainment. To bring this in, Shankar is reportedly in talks to make a new television series based on The Legend of Zelda.

Crediting this possibility to the success of Castlevania, Shankar took to Instagram this week to tell us that he’s “working with an iconic Japanese gaming company to adapt one of their iconic video game series into a series.” Shankar intends to formally reveal which series this is on November 16th, and according to a source from The Wrap, it is none other than The Legend of Zelda.

This is certainly exciting if true, but it may be best to take it with a grain of salt for now. We’ve been burned in the past with these kinds of reports, after all. That old piece of speculation was quickly denied by the late Satoru Iwata, so it’s best to wait until it actually happens before getting too excited.

Also in the works, Shankar has announced an animated Assassin’s Creed adaptation and recently discussed his plans for the future of Castlevania. The battles between Dracula and the Belmont family could see the show lasting many seasons, covering the entirety of the video game franchise and beyond.

What do you think this series will be like? Are you excited to see the November 16th announcement? Hit the comments below to let us know what you think!

Source: TheWrap, Instagram

News Nintendo

Piplup is the Newest Addition to Build-A-Bear Workshop’s Pokémon Collection

The Build-A-Bear Workshop has become a staple in shopping malls across North America and the UK. Not only that, but with the demise of Toys “R” Us this year, they are the only major toy retailer still in business. The spotlight is on them now, and Build-A-Bear isn’t going down lightly thanks to their innovative approach and intuitive brand deals. This includes their collection of Pokémon-based toys, of which it looks like Piplup is the newest to the table.

With an online exclusive bundle, this Generation IV starter looks pretty adorable. For a price tag of $60 US dollars, you get yourself a Piplup stuffed animal that comes packed with your custom-chosen stuffing, different clothing options, a special 6-in-1 Piplup voice box, and a Build-A-Bear exclusive Pokémon Trading Card. No doubt this is bound to find its way into a lot of gifts this holiday season.

Source: Build-A-Bear Workshop (via ComicBook.com)

News Nintendo

Mario Won’t Be Making A Cameo in Ralph Breaks the Internet

Wreck-It Ralph is a treasured movie for Disney fans and gamers alike. Its portrayal of a video game villain saving the day with the help of a kart racing character is one for the history books, and it didn’t hurt to see a couple of familiar faces along the way. Packed with cameos and references to iconic video characters, we saw big names like Sonic the Hedgehog, Ryu from Street Fighter, and numerous arcade classics make appearances, but many really wanted to get Mario on the big screen. Unfortunately, it didn’t happen then, and it looks like it won’t happen with the sequel, Ralph Breaks the Internet, either.

Ralph Breaks the Internet won’t exactly be the video game nostalgia trip we got the first time around. Rather, it seems more or less focused on the apps and mobile games that we use every day. In a recent interview with Inside the Magic, Disney’s story artists shared a couple of things the sequel brings to the table, alongside discussing a couple of ideas that didn’t make the cut. Alas, this last group includes the long-awaited appearance of our favorite plumber.

When discussing possible outtakes for the sequel’s home release, story artist Jason Hand said the following:

“Some of the stuff was that we don’t have rights to certain characters, because we’re working in a world of other people’s media. It’s like, that would have been really funny if we could have Mario [from Nintendo’s Super Mario games] in here doing this part, but it doesn’t end up working out because of that, and it’s fine and the story doesn’t actually end up needing it. But as individual bits, it’s like “That’s a great ‘Saturday Night Live’ bit!” Rich [Moore] and Phil [Johnston, the movie’s co-directors] are pretty much full of those things so it’s an endless amount of great ideas, honestly.” —
Jason Hand

As it turns out, the change in scenery wasn’t the reason for Mario’s lack of screen time. Instead, it seems Nintendo decided to not give Disney the rights to put him in the film, in spite of the fact that Bowser made an appearance in the original film. While it’s a disappointment, I’m still excited for Ralph Breaks the Internet, as the first film would have been just as charming without a pile of cameos. If you’re interested in reading the rest of the interview, check out the link below.

Although Mario is without a doubt the face of the video game industry, he is also one of the most aggressively protected intellectual properties in modern society. We may question Nintendo on their decision to leave him out of a big screen appearance they’ve backed with character cameos in the past, but they surely have their own reasoning. Perhaps it’s to save the value of his intellectual property in the film industry for his own breakout film in the future? It’s all up in the air now, but hopefully we’ll receive clarity as time goes on.

What do you think about Ralph Breaks the Internet? How do you feel about Mario not making an appearance? Go to the comments below to give us your opinions!

Source: Inside the Magic

Mobile Platforms News

Pokémon GO Can Finally Track Your Steps in the Background

I remember when Pokémon GO first came out. Being in the streets of Toronto that week was a magical time. Seeing thousands of people flock to a Dratini, everybody downtown talking about what they caught, and the reaffirmation that Pokémon is such a unique global phenomenon. Eventually, though, I lost interest in the AR game, and one of the key reasons for it being the fact that the game drains your battery pretty quickly if you leave it open all day. Now there’s finally a solution, as Pokémon GO‘s most recent update means you don’t even need the app open for your eggs to progress!

The new “Adventure Sync” feature works in the background to record your distance, earn candy, and hatch eggs. It’s all bundled into a nice little weekly summary that shows a number of statistics that you can earn rewards from, and you can opt-in to receive push notifications when you earn candy or hatch an egg.

In order to access Adventure Sync, you have to opt into it in the game’s settings and allow it to connect to either Apple Health or Samsung Fit. Sound exciting? The feature is available to everybody right now!

What do you think of this update? Do you think it should have been included at launch, or do you think this is the right time for it? Hit the comments below to let us know how you feel.

Source: Pokémon GO

News PC PlayStation 4 Xbox One

Devil May Cry 5 Has an Insane $8000 “Ultra Limited Edition” That Includes Dante’s Jacket

In the past couple of years, we’ve seen a lot of crazy collector’s editions for AAA titles. From that Dying Light bundle that included a real zombie-proof shelter to the million dollar Saints Row IV special edition that included space travel and a Lamborghini, you can really see how much major marketing teams are stepping up their game. Devil May Cry 5 is no exception, and their special edition is nothing to scoff at.

Exclusive to Japan, the bundle comes in three variants, each with a copy of the game and a floor length jacket from the game character of your choice, at varying unreasonable prices. The lowest priced “Ultra Limited Edition” includes V’s jacket at $5,300 US. The mid-tier jacket belongs to Nero and will set you back roughly $6,500. Finally, the most expensive jacket is Dante’s, which will cost a whopping $8,000 dollars.

Whether or not you think spending thousands of dollars on a cosplay accessory to be a wise investment, the option is there, and it surely will be interesting to see if anybody actually buys it. For this price point, they had better be the greatest crafted jackets in recorded history.

What do you think about this special edition? Do you think the quality of this clothing is good enough to charge thousands, or is this a large misstep on Capcom’s part? Hit the comments to let us know what you think!

Source: PC Gamer

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MediEvil’s Remake is Finally Getting Details In the Next Week or Two

Announced at last year’s PlayStation Experience, Sony’s classic, skeleton-based hack-and-slash MediEvil is set for a comeback. The nearly double decade-old PlayStation game is getting a remake, and even though there’s been zero information since its reveal, we won’t have to wait much longer to learn more!

Thanks to the success of Crash Bandicoot: N-Sane Trilogy and the upcoming Spyro: Reignited Trilogy, the public demand for nostalgic Sony experiences is no longer a secret of the community. The company is definitely looking to capitalize on this demand, and not just with their upcoming PlayStation Classic mini-console in December. Sony Interactive Entertainment President Shawn Layden will be appearing in a PlayStation Blogcast episode within “a week or two” to give us a “big update” to the next remake on their roster.

Are you a fan of the original MediEvil? What are your thoughts on it getting a proper remake? Head down to the comments below to tell us your opinions!

Source: PlayStation Blogcast (via ResetEra)

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This New Breath of the Wild Glitch Allows Link to Surf the Sky at Absurd Speeds

A full 18 months have passed since the release of The Legend of Zelda: Breath of the Wild. In that time, fans have devoted hundreds of hours towards not simply beating the game, but also turning Hyrule’s ruins into their own personal playgrounds and learning several new tricks along the way. To this day, people are still discovering new tricks and exploits that keep the game interesting, including this new glitch that allows Link to fly across the map at insane speeds!

Reportedly discovered by a Chinese gamer this past week, the entire Breath of the Wild speedrunning community has raced to replicate this glitch, to great success. The glitch has been noted as successful with every enemy, as long as you have enough distance from the ground to enter bullet time mode.

Here’s how it works: the glitch is commenced by Link jumping down towards an enemy, entering bullet time mode, turning Link so he’s facing away from his foe, and then bouncing off of that enemy with a shield at his feet. That’s all it takes to launch him across the map faster than the game can load, causing it to freeze at times. Sure, it may take seven or eight frame-perfect button presses, but the results are definitely worth it, as this new mode of travel allows you to surf effortlessly above the game’s beautiful locales.

Wanna try this out for yourself? Take a look at the video below, as well as the Reddit link, where you can find more videos of this wicked glitch being executed!

Are you going to give this glitch a shot? What cool tricks can you do in Breath of the Wild? Hit the comments to let us know!

Source: Reddit (via Destructoid)

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Monolith Soft Says It Would Be “Really Difficult” to Bring Xenoblade Chronicles X to Switch

In a recent interview with US Gamer, Monolith Soft founder Tetsuya Takahashi sat down to discuss some unanswered questions about last year’s Xenoblade Chronicles 2. During their talk, he was asked about the possibility of bringing the 2016’s Wii U epic Xenoblade Chronicles X to the Nintendo Switch. While he didn’t say much, it sounds like it definitely isn’t in their plans.

When asked about the potential of a port, Takahashi said “The future at present is unclear. Personally speaking, I’d love to play the game on the Switch, but it would be really difficult to make it.” He cited the fact that, since Xenoblade Chronicles X is such a massive game, it would cost a lot to recreate it for the Nintendo Switch.

While there were many great games for the Wii U, the console is widely seen as a failure, leading many of the console’s greatest hits to either fade into obscurity or try to find a new, larger audience on the Nintendo Switch. While it may be out of the picture right now, there’s always a chance we may see Xenoblade Chronicles X on the Switch in the future!

Were you expecting this game to make its way to the Switch? Hit the comments to let us know how you feel!

Source: US Gamer

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Days Gone Delayed to April 2019

If you were looking to pick up a copy of Bend Studio’s Days Gone this coming February, we have some bad news. In a recent blog post, Sony announced that they’re pushing back the release date of the long-awaited PlayStation exclusive shooter to April 26, 2019.

Sony’s reasoning for delaying Days Gone comes down to a scheduling issue. It was originally scheduled to release on February 22, 2019, which is the same launch date currently chosen by Metro Exodus and BioWare’s Anthem (as well as the Microsoft-exclusive Crackdown 3). Unsurprisingly, Sony didn’t want one of their promising new IPs to launch in competition with so many big titles.

Bikers in the gaming community have been wronged since the release of 2013’s abominable Ride to Hell: Retribution. The long-dormant Syphon Filter developer is looking to remedy that pain with a brutal, dynamic survival game that showcases some formidable undead enemies, a beautiful world, and the life of a motorcycle gang surviving the end of the world. Days Gone surely has a couple of promises to live up to, and after a handful of big delays, we can only hope that the hype is worth it.

How do you feel about this delay? Are you going to pick up a copy of Days Gone this April? Hit the comments to let us know what you think!

Source: PlayStation Blog

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Nathan Drake Is Lucky – He’s Never Even Taken Any Bullet Damage

If you’ve played your fair share of shooters and action games, you’ve probably thought about how ridiculous gun mechanics are. In games like Borderlands and Destiny, you can shoot an enemy thousands of times before they feel the damage. In Call of Duty, the swing of a knife does more damage than a couple of shots to the chest. While it may seem like there are only a handful of games that follow a realistic understanding of how firearms work (the recent Wolfenstein games being a key example), the Uncharted series has taken a different path this whole time, and we were all clueless to its cleverness.

I know what you’re about to say as you’re reading this: after mowing down an average of 700 enemies per game, there’s no way Nathan Drake hasn’t taken at least one bullet. I’ve played the entire series, and I’ve gotten killed an embarrassing amount of times. I recognize that when the game goes monochrome and the UI flashes red, I’m in trouble and I’m taking damage.

As it turns out, however, this isn’t simply a regenerative health system, though it behaves in a similar manner. According to
a tweet from Naughty Dog animator Jonathan Cooper, the Uncharted series instead features a luck meter. When you get “hit” in the game, it’s really just a near miss, which triggers your luck meter to drop. After you get enough of these near misses, your luck begins to run out, which means you’re wide open for an enemy to make a clear shot. The monochrome filter and red flashes from the UI react accordingly, making it easy to mistake for your typical health system.

Amy Hennig, the franchise’s former director,
confirmed this and added that Nathan Drake’s tale is an homage to the adventures of Indiana Jones and is in the vein of action films like it. A simple health meter would get in the way of the action packed, adventurous nature of the films they pay tribute to, where the hero always faces unbelievable odds and survives triumphantly. This may make the enemies look like terrible marksmen. Much like Stormtroopers from Star Wars lore, however, they are incredibly skilled, but the luck of the hero reigns supreme.

If you’re looking to fight with a little less luck on your side, the difficulty options actually make a difference. The “Crushing” difficulty in the original trilogy and the “Brutal” difficulty in Uncharted: The Nathan Drake Collection and Uncharted 4: A Thief’s End can make for one hell of a difficult play through, as your luck doesn’t matter as much, making the enemies a lot better at their jobs.

Meme about it all you want, but
Uncharted is ultimately a video game, not a movie. Naughty Dog wanted to make a clear translation between action film and action game, and this “luck meter” system was necessary to bring a beloved film trope to the PlayStation.

How do you feel about this unique gameplay system? Is it just regenerative health with a fancy name, or does it make the difference in immersion? Hit the comments to let us know how you feel!

Source: Twitter