After a very successful Kickstarter for both season one and two, with season one earning critical success, the new season of Video Game High School is now live on RocketJump after a rather rocky start with some missing VFX in the first episode.
For those who don’t know, VGHS is a web series about a boy who defeats the school’s star player “The Law” in a match of the popular FPS Field of Fire, and is granted a scholarship into the acclaimed high school. The show is chock full of extremely campy humor and video game references ranging from Metal Gear to Final Fantasy, The Legend of Zelda, and even Mario.
Season two of VGHS is being offered on RocketJump with an exclusive framerate of 48 frames per second, and if you haven’t seen season one yet, you can also find it on the site right here.
A new Assassin’s Creed IV gameplay video came out recently which shows off the ship upgrade system and some naval combat. The video demonstrates a natural progression of the naval combat and upgrades originally featured in Assassin’s Creed III, with a wider variety of projectiles and the ability to manually aim your canons at weak points. The video ends with a brief description of how you upgrade Edward Kenway, which will be elaborated on in a later video.
What do you think of the improvements? Are you getting excited for the next installment of this amazing franchise?
A new inFAMOUS: Second Son trailer has been uploaded to OfficialPSMag’s YouTube channel, this time showcasing some new gameplay footage. The demo shows the game’s main character, Delsin Rowe, running around a Department of Unified Protection compound, killing the DUP officers and destroying the DUP compound that was set up in the area. The graphics shown are simply amazing, and Delsin’s movement and combat animations are very smooth. The player controls Delsin’s fireballs much like he or she would have controlled Cole’s lightning bolts in past inFAMOUS titles. This is very good for veteran fans of the series, as it seems the learning curve for all the new mechanics won’t be too intimidating. So far, the game looks as fun as the first two and is shaping up to be a great addition to the PlayStation 4’s launch window lineup.
In light of the recent bad publicity with Microsoft and their Xbox One, Sony is
taking every opportunity to drum up some good press. In a recent interview, Sony explains that they have listened to us:
“We listen to our consumers. We value our relationship with them above anything else. I think this generation we did a better job listening to our consumers, finding out what is important to them and also to the development community by putting the tools in their hands and the end result to that is beautiful: The PlayStation 4.”
This one up man-ship has been great for the consumer as of late. Sony continues on to explain how they respect consumer choice, and how they are going to bring value to the consumer:
“And we know that consumers value the right to choose to what they do with their games and if it isn’t broke, why try to fix it,” he said.
“It’s a tremendous value and we are going to sell more PlayStation 4s during the holiday season than any of our previous generations. It’s a tremendous price point, the most powerful machine ever made and it’s going to have an unbelievable line up of games,”
While this obviously screams PR BS, it is still nice that, for at least one more console generation, we are getting treated with the respect we deserve as consumers.
A new Tales of Xillia English story trailer was released yesterday on GameSpot’s Youtube channel. The new trailer shows off some of the impressive animation and voice acting in the new game. Tales of Xillia stars two main protagonists, Jude Mathis and Milla Maxwell. In the game you play through each of the protagonists’ stories, though most of the time the two protagonists will be together. The game is set to be released in the US on August 6, 2013, and Europe on August 9, 2013.
The Last of Us is the highly anticipated third-person survival horror game made exclusively for the PlayStation 3, by the highly acclaimed video game developer Naughty Dog. To build some hype with the general population, Sony has released a live action television trailer. The trailer shows a man turning into Joel, most likely as a representation of the hardships the gamer has to go through in the game. The trailer has Ellie narrating, asking you to take up arms, what you would do to survive, and what you would do to protect her.
Tales of Symphonia, the quintessential GameCube JRPG, is returning in HD. When Tales of Symphonia was originally released – on July 13, 2004 in the US and on November 19, 2004 in Europe – it touted some of the best visuals and gameplay that pushed the GameCube to its limits. About a month ago, we heard rumors claiming that Tales of Symphonia was being released in HD, and that this rerelease was going to be called Tales of Symphonia: Perfect Edition, which would feature both Tales of Symphonia and Tales of Symphonia: Dawn of the New World. Later, Hideo Baba was interviewed and claimed that it was not going to happen, and what was really going to be done was something more of a Tales of Café at a convention. Well earlier today Hideo Baba, at the Tales of Festival, revealedTales of Symphonia: Unisonant Pack (working title). Sadly, it will not be released on the Wii U, but instead will be a PS3 exclusive. This decision is due to the fact that most of the Tales Of fans in Japan prefer the PS3, and likely because it will feature the PS2 version, which had more content than the GameCube one. This is great news for those who are fans of the franchise.
The game is set to be released sometime early 2014 in both NTSC and PAL regions. I am very excited for this release because, like many other fans of the series, Tales of Symphonia was the first game I played in the Tales Of franchise, and it’s certainly become the favorite of many fans. While I am disappointed that it will not be released on the Wii U, this won’t stop me from picking up this great title. Are you as excited for this as I am?
As we wait for the newest installment of the legendary handheld JRPG franchise Pokémon, artists have been busy creating pieces inspired by the franchise. The new Pokémon X and Y
games are likely named, in-part, after the vertical and horizontal “X”
and “Y” axes of the coordinate plane. In accordance with this naming
trend, Pokémon Z would potentially be named after the “Z” axis,
as this third axis accounts for the “forward and backward” of
3-dimensional space and stereoscopic 3D, which is one of the unique
selling points of the 3DS.
Taking inspiration from the potential of a Pokémon Z Version, Shoyu-Rai used Norse mythology and Pokémon sensibilities to create the look for her hypothetical Pokémon Z legendary, whom she has named “Zidhoggon”.
The artist had this to say about her work:
So my attempt on what it could look like ~There are theories at all places, and there was this theory about them being based on Norse mythology 8D Yveltal is the eagle from the tree-top off Yggdrasil and in the middle, there are those four deers, and Xerneas represent all of them because of the colored horns. I hope the theory is true, as it would mean a pokemon Z would probably come out o3o Down in the roots of the trees, are the dragon/serpent Nidhoggr, which I based Zidhoggon off. ~ The name is a mix of Z, Nidhoggr and dragon. — Shoyu-Rai
What do you think of this design for a potential new legendary Pokémon? If you like Shoyu-Rai’s work, head over to her DeviantArt page, where you can find more of her wonderful art.
As everyone should already know, the new Xbox has just been revealed as the Xbox One, with a slew of new features, prettier graphics, and better hardware. We learned that there will be restrictions on used games, mandatory Kinect integration, Windows 8, and many other features to enhance our living rooms. As more and more information spread about this new console, people started tweeting and sending messages via Facebook to Jim telling him to tear the new Xbox a new one. So in this special episode of the Jimquisition he does just that. Not because he was badgered into doing it, but because he wants to.
Shadows of the Eternalscrowd funding page is now live, with it new details about the game and about the crowd funding itself. In the developer’s first crowd funding update, they talk about the direction they want to takes with the game, and calm backers fears about wether past baggage would interfere with the project.
The pilot episode requires more upfront costs to pay for engine license fees, system development and other pre-production tasks. We are anticipating future episodes to be significantly cheaper and faster to produce. A donation for the tiers that include multiple episodes is your investment on our ability to produce more episodes and we appreciate your trust and support.
The games is expected to be episodic and to be released simultaneously on both PC and the Wii U, which is great news for you WiiU owners.
As many people can relate, being laid off is an emotionally distressing experience. When this happened to me, I was determined to turn this toward more positive ends. I began reaching out to others to see if they were interested in starting something brand new, using lessons learned from past experiences. Denis Dyack was my first choice for Creative, as he has a keen understanding on the creative aspects of game development. It saddens me to read that people’s impressions of him are painted by anonymous accounts of other individuals. I’ve known Denis for 10 years now, and from first hand experience I consider him to be one of the most honourable people I know, and undeserving of the amount of negative accusations he receives. I knew Shawn Jackson’s attention to detail, enthusiasm and experience would really balance our management team as Chief Operating Officer. The rest of the Precursor team is equally talented, and I’m amazed by the results we’ve achieved with our demo. Precursor Games has been built from the ground up to do something new, and we are excited to show and work with you on our first project — “Shadows of the Eternals”.
We have been in constant communication with Nintendo, and they have been very supportive of our endeavour to bring this game to their platform.
In regards to the demo that was created to show off the game.
The demo is running on a PC, but it is compatible with the Wii U. Since CryENGINE supports the Wii U, we do not expect substantial differences between the two versions.
Hopefully Shadow of the Eternals receives the funding it needs in the coming months.
In recent press talks both EA and Capcom discussed the size of their budget for Next-Gen games. Capcom explains that how much the budget for their games have gotten bigger, to the point where they might need to “consolidate and prioritize” again in order to get some of their projects finished.
Even though a full lineup of new home video game consoles will eventually be released, the industry is likely to be in a period of scant new product releases over the near future, awaiting the full-scale launch of the next-generation machines. In the meantime, development costs are projected to soar as advanced and multiple functions are added to hardware. Business alliances and consolidations may therefore occur in increasing numbers.
Meanwhile EA’s budget remain consistent for their games.
As we enter a new fiscal year, EA is well-positioned for dynamic growth on next generation consoles, PCs, and mobile platforms. With world-class games, a rapidly growing digital business, and top-notch creative talent, we are excited about EA’s strategy for FY 2014 and beyond. EA has a solid operating plan with disciplined R&D spending and a sharp focus on delivering the best games and services. We are holding our FY 2014 operating expenses flat to the prior year – a significant achievement in a console transition year.
This is some worrisome news from Capcom, as reviving great franchises now seems less likely than ever before. What are your thoughts on the financial situation of these gaming giants?
I think everyone here is as disappointed in Nintendo’s decision to not have an E3 press conference as I am. Though from a business prospective it isn’t quite so bad, with both Sony and Microsoft showcasing their new hardware, Nintendo wouldn’t have gotten much attention anyway. They probably can’t show the Wii U Zelda game just yet as it isn’t anywhere close to completion, the new 3D Wii U Mario may drum up some hype but it would never be a big a new Zelda game showcase. The decision not to do an E3 press conference may or may not end up a good decision, at this point only time will truly tell us if it was.
In a recent Developer Diary made by Warner Bros. Games Montreal, the developers of the upcoming Batman: Arkham Origins, explains the direction they plan to take the game. They are going to use film noir as inspiration in terms of lighting and the exaggeration of shadows to give the game an air of mystery. The game will feature a younger, much greener Batman, who is very rash and reckless in comparison to the more reserved and stoic Batman many of us are more familiar with. The setting of Batman: Arkham Origins will be Gotham City during Christmas, so there will be different types of decorations around the different areas of the game world and it will be snowing throughout. The suit the Batman wears will look homemade rather than manufactured, since this game is set early within his career.