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News

Nintendo Downplays Importance of Tech Specs

As most of you know, Nintendo held a
shareholders’ meeting late last week, and one of the many points that
were covered by Iwata and friends was that of hardware power. Or more
specifically, their reasoning for why it is nowhere near as important
than their critics and competitors claim it to be.

Nintendo’s Senior Managing Director,
Genyo Takeda stated at the meeting, “Whether a machine is
powerful or not only has meaning in the context of whether that can
express itself in terms of gameplay to consumers.
” So he’s
basically saying that it’s not what your machine can do that matters,
but what you can do with your machine. These are wise words, and I
could not agree more.

The important thing for game developers
to focus on is taking advantage of whatever hardware they have
available to them, and in my opinion a good developer should be able
to build something special regardless of the arbitrary limits that
are placed on them by so-called inferior hardware. In fact, history
has shown that artists excel the most when working within set limits.
And Nintendo has always focused more on the artistry and fun of video
games than the “wow factor” that comes with top-of-the-line
hardware. Technical specs are pretty much irrelevant if you look at
it that way.

See the full quote from Takeda below,
and let us know what you think in the comment section.

Mr. Iwata just explained that Nintendo leads an integrated hardware-software business. To put it differently, combining technology with entertainment creates machines. Under such circumstances, Nintendo tries not to emphasize the raw technical specifications of our hardware. We have focused on how we can use technology to amplify the value of our entertainment offerings, and in this sense, technology for us is something that stays in the background. Therefore, I do not wish to make excuses for having so far failed to offer the “amplifier” that our consumers can regard as having true entertainment value. Whether a machine is powerful or not only has meaning in the context of whether that can express itself in terms of gameplay to consumers, and I therefore do not intend to go into fine detail about the specific numbers. I apologize for not directly answering your question, but it is my personal belief that explanations of such a nature have little relevance to consumers.
Rather than thinking differently between hardware and software, I would like to continue to use technology in order to amplify the overall entertainment value in ways that are easy to understand for our consumers, and the technologies we should investigate will be more and more different from in the past. It is not just the computational power of a computer that is important, but it is the way in which technology can connect with entertainment in ways that are easy for consumers to understand. It is my hope to communicate the value of the Wii U hardware with concrete examples with which consumers can feel, “Oh, so, this is it!” -Genyo Takeda

Source: NintendoEverything

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News

Sly Cooper Will Be Swinging into Theaters in 2016

Everyone’s favorite anthropomorphic
raccoon is officially getting his own movie, due to be released in
2016. This isn’t the most surprising news ever, considering fellow
Playstation mascots Ratchet and Clank are already getting their own
movie in 2015, but it is exciting nonetheless. The all-CGI film is
being produced by the same two teams that are working on the Ratchet
and Clank
film—Rainmaker Entertainment and Blockade
Entertainment—and they have already put together a sleek little
teaser trailer for us to enjoy. The trailer shows off the new look
the franchise has been given, and in this writer’s opinion it looks surprisingly good. It is a little more grounded in reality than the visuals
of the games were (no more cel shading, unfortunately), but it still
retains the colorful yet muted visual style that the games are so
famous for.

The film will be an origin story (sort
of), following the gang as they travel around the world, searching
for pieces of a very special book that contains the Cooper clan’s
family secrets. David Wohl, Vice President of Development and a producer on the
film, had this to say:

“The film will stay true to the
franchise, though it will not be a complete origin story. In the
film, Sly and his buddies are already together, though they are far
from being good at what they do.” — David Wohl

According to Wohl, the voice actors
from the games will be reprising their roles in the film (as the
teaser trailer confirms) and developers who worked on the games are
also working with the producers of the film, which adds an air of
authenticity to the project.

Overall this seems like a very
interesting project, one that I will be keeping my eye on as time
goes on. Surely the Ratchet and Clank movie will be a large
determining factor in how well Sly Cooper will perform in theaters,
but only time will tell. Could we be on the precipice of a new age?
One where video game movies are mainstream and successful? Who knows,
if this ends well we could potentially see a Crash Bandicoot movie
someday. How awesome would that be?

Source: IGN

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News Videos Wii U

Check Out This Footage of Seven Complete Levels from Donkey Kong Country: Tropical Freeze

The wait is almost over for fans of
Retro Studios’ latest creation, but for those of you who just can’t
wait to get your stinking paws on Donkey Kong Country: Tropical
Freeze
, YouTube user NintenDaan has got you covered! He has taken it
upon himself to upload seven gameplay videos from various levels
throughout the game. It is a wonderful showcase of just how much
variety there will be in the game, as well as how insanely gorgeous
the environments are. They make Donkey Kong Country Returns look like
Donkey Kong Land
in comparison.

I was a big fan of Donkey Kong Country
Returns
on the Wii, and this game seems to be a huge step up in just
about every respect. From the catchy-as-hell music, to the sharp and
colorful graphics, to the gameplay that is seemingly overflowing with
fun surprises, I am officially on board with this game.

Times may be tough for Nintendo, and
the future may be uncertain, but it is important to remember that
when it comes down to it, Nintendo is all about fun. And Donkey Kong
Country: Tropical Freeze
is pretty much guaranteed to be so fun
you’ll forget all about silly things like stock prices or sales
projections. Check out the videos right here and lose yourself in the sheer
fun of it all. I know I did.

Tell us what you think in the
comment section below!

Source: YouTube via MyNintendoNews

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News

Child’s Play Charity Raises Record $7.6 Million in 2013

Child’s Play is a charitable
organization that supports children’s hospitals around the world, and
they have come a long way in the ten years since the organization was
founded. In that time they have gone from supporting a single
hospital in 2003 to over 90 hospitals today. And 2013 was a milestone
year for them, as it brought in a whopping $7.6 Million.
According to their website, that is more money than they raised in
their first six years combined.

What Child’s Play provides exactly, for
those who don’t know, is entertainment and levity for the most
unfortunate children: The ones who are stuck in hospitals for
extended stays. They bring happiness to these kids in the form of
video games, books, toys, and even iPads, so they don’t have to face
their illness and isolation from their families in complete misery.

But children’s hospitals aren’t the
only places where Child’s Play is spreading hope and happiness these
days. Thanks to all the donations they have received in the past
twelve months, they are broadening their focus to include children in
domestic violence shelters as well. Let’s hope they see even more
success in the coming year, so they can continue spreading their
message of hope and comfort to needy children everywhere. The grand
total they have raised in their ten years of existence is over $25
Million , which is quite a staggering number. But there is always
room for more when it comes to helping kids.

Child’s Play puts smiles on the faces
of kids who otherwise would know nothing but loneliness and fear, and
it not only warms my heart to know that there is a charity like
Child’s Play in the world, but that it is so strongly supported by my
fellow gamers. This just goes to show how generous and caring the
gaming community truly is, and I couldn’t be more proud to be a part of it. Here’s to breaking the record again this
year!

Source: Child’s Play, via GenGame

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News PlayStation 3 PlayStation Vita Trailers

This Trailer for Final Fantasy X/X-2 HD Just Might Make You Cry

Square Enix is pushing their newest Final Fantasy re-release—an HD collection of Final Fantasy X and Final Fantasy X-2—with a 90-second commercial
in Japan. It shows almost no footage of the actual games, in fact the majority
of the commercial consists of live action scenes of various Japanese people
giving tearful farewells to one another. I suppose this is Square Enix’s way of
reminding their Japanese audience of the extremely emotional finale of the original Final Fantasy X.

I think the commercial, though highly unorthodox for a video
game commercial, is very well-done. It is emotional and keeps you guessing
about what you’ll see next. And the Final
Fantasy X
music playing over all these sad scenes just makes the emotions
hit even harder. By the end of the commercial I was ready to pull out the old
Playstation 2 and start playing the game again. But I’m a sucker for anything
relating to Final Fantasy X, so don’t
take my word for it. Check out the commercial and let us know what you think
below!

Final Fantasy X/X-2 HD is available now in Japan, and will be available on March 18th in North America, and March 21st
in Europe, for Playstation 3 and Vita.

Source: IGN

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3DS News

Bravely Default Censored for Western Markets

Square Enix has censored certain parts of Bravely Default for the European and (presumably) North American releases of the game. A picture was posted the other day on IGN showing how some characters’ costumes were altered to be less revealing. But that’s not all that’s been changed. The amount of censorship is not as drastic as you might think, but still, censorship in any form makes me nervous. Even if the actual alterations aren’t anything to be upset about, I just fear that future games might get a harsher treatment for the sake of protecting our innocence.

Here is a comparison of the two costumes that were altered. The pictures on the left are from the European version, and on the right is the Japanese version.

In addition to this, the characters’ ages have been changed
from 15 to 18, and while some news sites have claimed that the dialogue has
been altered to tone down sexual innuendos, that claim is not
true. The censorship, as
far as we know, is limited to the costume alterations and the aging of
characters.

These changes are quite minor, and I don’t have a problem
with them per se. Personally, I am not interested in the game for the skimpy outfits
or underage girls. As long as the storyline, dialogue, and gameplay are still
intact, that’s all that really matters. That being said, censorship is a
slippery slope, and it does worry me that future games could get altered in
more significant ways. I suppose we shouldn’t complain, though. We are lucky
Bravely Default was even localized at all. I’d rather play a slightly-edited version of the game than never play it at all.

Bravely Default is
available now in Europe and will hit store shelves on February 7th
in North America. I will be picking it up day one, regardless of the
censorship. What do you think? Is this a deal breaker? Let us know in the
comment section below!

Source: IGN

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Indie News PC Wii U

First Screenshots from Project Y2K

Project Y2K is an
upcoming RPG for the Wii U from Ackk Studios, the developers who gave us Two Brothers last year on PC (Look for
the Wii U version sometime this year). They have been hard at work on a game
tentatively titled Project Y2K for
quite some time now, and very little has been said about it until recently. What
we do know is that it is a 3D RPG inspired by the Mother series of games, it takes place in 1999 (the story starts in
January of 1999, and presumably moves into the new millennium from there), and
everyday items can be used as weapons in battle (such as a vinyl record).

On New Years Eve, Ackk Studios posted the first three screenshots
from the game, and the Mother
influence is very apparent. I enjoy the blocky, colorful and completely insane
style they are going for here, and I’m excited to see more from this game in
the future. Hopefully we will learn more about the gameplay, battle system, and
storyline as they make more progress on the game. What do you think of Project Y2K?

Source: Twitter

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3DS News Nintendo

Bravely Default Demo Now Available in North America

Every Thursday at noon, the North American eShop gets an update, and this week’s came with a demo for Bravely Default, the upcoming Square Enix title for 3DS. The demo features a side quest with hours of content that is not available in the full game, so even if you plan on buying the full game, the demo is still worth checking out. You can even transfer certain data (StreetPass tags, item packs, friend lists) from the demo to the full game, so there is absolutely no reason to worry about it being a waste of time.

The full version of Bravely Default is already available in Japan and Europe, and will hit North American shelves on February 7th. You’ll be able to pick up the regular game for $39.99, or you might be able to find the limited collector’s edition, which comes with an artbook, a soundtrack CD, and 34 augmented reality cards for just ten dollars more.

Source: NintendoLife

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3DS Mobile Platforms News PC PlayStation 3 PlayStation 4 PlayStation Vita Wii U Xbox 360 Xbox One

WayForward: Shantae and the Pirate’s Curse Nearing the Finish Line

Prolific video game developer WayForward has been really busy this past year, with a grand total of three Shantae projects in motion: two new original games (Pirate’s Curse for 3DS and Half-Genie Hero, the shiny new HD entry in the series), as well as a director’s cut of Risky’s Revenge making its way to Steam sometime in the future.

Half-Genie Hero had a very successful Kickstarter campaign last September, where they flew past their funding goal and even hit a few of their stretch goals. So we will be getting a couple extra chapters and costume swaps with the game when it eventually comes out. In an update on that same Kickstarter page, they recently stated that Pirate’s Curse, the 3DS entry in the series, is almost finished.

Winter may have just begun, but Shantae and the Pirate’s Curse is nearing the finish line! The team is working super crazy hard and the game just keeps getting more amazing with each passing day. By the time the last snowfall of Winter melts you should all be happily enjoying a brand new adventure in Sequin Land!

This game has been in development for quite a while, and I personally am quite excited to finally check it out. The game is scheduled for release sometime in the first quarter of this year.

WayForward is a developer who I have a lot of respect for, as they never fail to impress me with their creative level designs and colorful artwork. Their Mighty series is definitely something worth checking out, especially since it made the jump from 3DS to Wii U last year. As for Half-Genie Hero, the game seems to be coming along nicely and is still set to be released around October for Wii U, PlayStation 3 and 4, Vita, Xbox 360, Xbox One, and Steam.

Source: Kickstarter via NintendoEverything

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3DS News PC PlayStation 3 PlayStation Vita Wii U Xbox 360

SEGA Teases Shenmue III, Reveals Ryo Hazuki in Sonic & All-Stars Racing

Over the past three days, SEGA’s official Twitter account
has posted a series of three screenshots from
Sonic & All-Stars Racing: Transformed, showing the newest
addition to the game’s character roster: Ryo Hazuki! Ryo, for those who don’t know, is the main character from
the beloved
Shenmue games. It is not yet known whether he will be available on the console versions of the game or if
he will be Steam-exclusive.

These screenshots each show one of the three
transformations of Ryo’s vehicle, all of which are—in a fun twist—classic Sega arcade
cabinets.


The first screenshot, posted two days ago, showed us the
boat transformation, and if you look closely at the writing on the side, it
seems to be a
Hang-On cabinet.

The second screenshot, posted yesterday, showed us the
airplane transformation, which is clearly the famous
Space Harrier cabinet.

The final picture, posted earlier today, gave us Ryo’s car,
a stylish
Out Run arcade cabinet.

But hold on a second, what does the license plate say on
that last picture? If you look closely, you can see that it says, “Shen 3.” Is that just an inside joke
with fans, or could it mean something more? It would be an awful tease to throw
something like that out there without having any plans to make a
Shenmue III. So I say there must be
something to it. We’ll just have to wait for more information to know for sure.
What do you think? Is SEGA hinting at a long-awaited sequel to
Shenmue II? Or is it just a wink to
their fans?

Source: Twitter, GameTrailers

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3DS News

SEGA is Making More Free-to-Play Games For 3DS

SEGA made a controversial announcement last week, when they
revealed
Initial D Perfect Shift Online
for the 3DS—the first free-to-play game for the system. Now they are following that announcement up with something rather surprising, considering the game
hasn’t even been released yet: They are planning to make more free-to-play 3DS
games in the near future. Toshihiro Nagoshi, SEGA’s Chief Creative Officer had this to say in an
interview with Famitsu,

“Sega have had success
with titles like Samurai &
Dragons, and it’s become an age where we’re seeing all kinds of different
F2P games. Even for home console games, it has become normal to simply download
them, so to an extent, having F2P games is a given. I believe the strategy [of
making an F2P game] simply came to be, after going with the flow.”
Toshihiro Nagoshi

SEGA understands that they need to approach the 3DS in a
different way than they have approached mobile games in the past. We can at
least be hopeful that they will treat the 3DS with a certain level of respect
by developing more meaty titles, and not cheapen it by opening up the
floodgates of free-to-play shovelware. I am personally cautious yet optimistic about this whole situation.

“We don’t intend to
stop with this title, and after looking over its results, we’ll think about
what to do next. However, unlike games for smartphones, I believe there’s a
perfect shape of ways to do things, somewhere out there, for the Nintendo 3DS.
I believe that finding it will be our challenge, and in many ways, Initial D
will be our first step”.
Toshihiro Nagoshi

What do you think of this announcement? Will this be good or
bad for the 3DS in the long run?

Sources: MyNintendoNews, Siliconera

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3DS News Wii U

The Top Ten Wii U and 3DS Games of 2013, as Voted on at Club Nintendo

2013 is coming to an end, and it was an interesting year, to say the least. We saw the arrival of the first Zelda game in glorious HD, the first fully 3D Pokémon games, and we were given long-awaited sequels in both the Pikmin and the Luigi’s Mansion series of games. Overall a very memorable year.

Club Nintendo, in their tireless and noble quest for more buyer feedback, wanted to commemorate the best games of the year, so they put together two lists: The Top Ten Wii U Games of 2013, and The Top Ten 3DS Games of 2013, complete with quotes from actual Club Nintendo surveys for each game. The games are listed in no particular order; they are more of a “narrowed-down” group of selections based on the amount of positive feedback the games received in their respective Club Nintendo surveys. So there is no definitive “Best Game of 2013,” just ten great games (more or less).

The Top Ten Wii U Games of 2013

    The Legend of Zelda: The Wind Waker HD

    Super Mario 3D World

    Rayman Legends

    Pikmin 3

    Monster Hunter 3 Ultimate

    Assassin’s Creed IV: Black Flag

    BIT.TRIP Presents… Runner 2: Future of Rhythm Alien

    The Wonderful 101

    Lego City: Undercover

    Ducktales: Remastered

The Top Ten 3DS Games of 2013

    The Legend of Zelda: A Link Between Worlds

    Fire Emblem Awakening

    Pokémon X

    Pokémon Y

    Animal Crossing: New Leaf

    Phoenix Wright: Ace Attorney – Dual Destinies

    Monster Hunter 3 Ultimate

    Luigi’s Mansion: Dark Moon

    Rune Factory 4

    Mario & Luigi: Dream Team

Personally, I am very happy—but not very surprised—to see
Pikmin 3, Pokémon X and Y, and The Legend of Zelda: A Link Between Worlds appearing on the lists. Pretty much every game on these lists, in my opinion, is very well-made and definitely deserves to be here. I haven’t played all of them, but the ones I have played were all outstanding and memorable gaming experiences for me, and I have heard overwhelming praise for the ones I haven’t tried yet.

What do you think? Are there any games that deserved to make the lists but didn’t quite do it? Any games that are there but shouldn’t be? Let us know in the comment section below!

Source: Club Nintendo

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3DS News Trailers Videos

Massive Overview Trailer for Kirby Triple Deluxe

On Christmas Eve, Nintendo’s Official Channel on YouTube uploaded a massive (nearly four minutes long!) Japanese trailer for Kirby Triple Deluxe that shows off everything that has been previously revealed and focused on in previous videos, all in one extensive and very entertaining trailer.

In case you’re wondering what is going on with all of that Japanese narration, here are the main points that are covered in the trailer:

  • The basics of the single-player gameplay, inhaling enemies and gaining power-ups
  • Moving between the foreground and background to proceed in some levels
  • Hyper Nova power-up ability, lets you inhale all enemies in your way and open new pathways
  • Key chains can be found throughout the game and traded via StreetPass, 250 in all
  • Two extra modes included: Kirby Fighters and Dedede’s Drum Dash
  • Kirby Fighters is a Super Smash Bros-style multiplayer fighting game
  • Dedede’s Drum Dash is a rhythm game where you bounce on drums and collect coins
  • Kirby Triple Deluxe will be released January 11th in Japan

As for a North American or European release, no date has been set yet, but the game will almost definitely be coming sometime in 2014. I’m optimistic about us getting a spring release, but only time will tell. When do you think we’ll get Kirby Triple Deluxe in America and Europe? Let us know in the comment section below!

Sources: YouTube, MyNintendoNews

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3DS News

Rainbow Road Confirmed for Super Smash Bros. 3DS

Last week, when Nintendo revealed Rosalina as a playable
character in the upcoming Super Smash Bros
games for 3DS and Wii U, the video
Sakurai and his team created for the event seemed to hint towards yet another
reveal. Since the video took place on Rainbow Road from the Mario Kart series, it was a safe bet to
assume that Rainbow Road was going to be appearing in the upcoming games. Now
Rainbow Road has indeed been confirmed—at least for the 3DS version—via Sakurai
on Miiverse.
Whether or not this stage will be in the Wii U version of the game is unconfirmed,
but my hope is that they are saving that specific reveal until later, as a Wii
U version of the level would surely be a sight to see in glorious HD. I can see how they would want to save that for a rainy day, perhaps a day closer to the launch of the game.

He also stated in the post that it will be a “Cruise-type stage”. So will it be
something along the lines of Mute City from Melee,
with the stop-and-go rhythm and the cars speeding through? Or will it be
more like the classic Lylat Cruise or Rainbow Cruise stages, where the stage is
constantly moving and changing? Maybe a little bit of both? Let us know what
you think below!

Source: Miiverse

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News Nintendo Wii U

High-Capacity Batteries for the Wii U GamePad Now Available in North America

The Wii U has been out for over a year now, and one major problem no one has been able to deny has been the battery life on the GamePad. If you haven’t had the joy of experiencing it for yourself, let me tell you what it is like. As the GamePad currently exists, the battery lasts a meager 3 to 5 hours. So you can be sitting there playing an extended session of Super Mario 3D World or binging through a season of It’s Always Sunny in Philadelphia on Netflix, and I can guarantee you that the little red light on the GamePad will start blinking in your face sooner than you expected. Every single time. I can’t tell you how many times this has happened in my household and has been met with a unanimous, “What? Already???

Knowing that this is an issue, Nintendo started rolling out high-capacity batteries in their online store last summer, but only in Japan. We have been waiting anxiously, watching the batteries make their way to Europe in the intervening months, but still nothing here in America. Well, the day has finally come, my friends. The high-capacity batteries are now available in Nintendo’s online store. You can pick them up for $32, and they will give you a solid 8 hours of playtime. Much more reasonable than what the original, pathetic GamePad battery gave us.

These should definitely come standard in the GamePad from now on, though that will probably never happen. Nintendo was already losing money on each Wii U sold from the start, and considering the dismal sales it has gotten, I don’t see them sinking even more money into it with more expensive components. I’m willing to bet they have already shifted their focus to the Wii U’s successor. We can only hope that that console, whatever it may be, will at least ship with a decent battery life instead of forcing us to buy extra crap to make it playable. Nintendo always learns from their mistakes, right? Right???

Source: Nintendo

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News Retro

A 600-Page eBook Analyzing Wario Land 4 Actually Exists, and it is Available Right Now

Released just a few days ago, the eBook titled Game Design Companion: A Critical Analysis
of Wario Land 4
is about as in-depth as anyone has ever gone into a single
video game. At a staggering 600 pages, the book covers every aspect of the game’s
design, from mechanics to music, from psychology to level design. For those of
us looking to legitimize the idea of video games as a respectable art form,
this book is a huge step in the right direction. Author Daniel Johnson had this
to say in a recent press release,

“A Critical Analysis
of Wario Land 4 is unusual in its approach as we begin to understand video games
through evidence-based analysis rather than socio-cultural critique. I’m hoping
this book will push against the accepted norms of ‘games criticism’ and open up
new avenues for analytical discussion.”

Wario Land 4 seems
like such a random choice for a critical analysis as deep as this, but perhaps
that is the point. I believe the author is trying to prove that we really can engage in this level of in-depth critique into pretty much any video game with the same
level of legitimacy. Or maybe he is trying to give props to what he sees as the
greatest game of all time. Either way, I am excited to see what kind of
conversations and debates a book of this magnitude will spark.

Game Design Companion: A Critical Analysis of Wario Land 4 is available right now through Stolen Projects for a special introductory
price of $4.99 (regularly $7.99). Check it out, it just might change the way
you think about video game critiques.

Source: NintendoLife

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News PlayStation 3 Xbox 360

Class Action Lawsuit Filed Against EA Over Battlefield 4 Debacle

EA, who published this year’s big disappointment, Battlefield 4, are in trouble with their newest shareholders, who are taking legal action against the company after claiming they bought their shares at an artificially inflated price. Through the law firm of Robbins Geller Rudman & Dowd LLP, they have filed a class action lawsuit against EA for falsely promoting the strength of Battlefield 4‘s development and subsequent rollout, thus violating the Securities and Exchange Act.

Between July 24th and December 4th of this year, EA made several claims about Battlefield 4 concerning the amount of money it would bring in for the company and the successful completion of development before release. This caused their stock prices to repeatedly increase with each statement made. As everyone now knows, the game was certainly not in a sellable state upon release. It was full of bugs, server space was not adequately provided for players, and the game has required several patches since release.

Those who bought shares in that period are now very upset, as they (rightfully) believe they bought their shares at a price much higher than they would have been had EA been truthful about the development problems of Battlefield 4.

DICE, the developers of the game, have been very understanding through all of this and have placed all future projects on hold until Battlefield 4 is fixed.

You can read the class action suit in its entirety here; otherwise, here is a snippet from the most important part:

During the Class Period, defendants issued materially false and misleading statements highlighting the purported strength of the Company’s rollout of version 4 of Electronic Arts’ all- important Battlefield video game series that had provided approximately 11% of its revenues in fiscal 2012. According to defendants, the Company then “couldn’t be happier with the quality of the games [its] teams [were] producing or the early reception those games [were] getting from critics and consumers,” specifically highlighting that the rollout of Battlefield 4, which had been announced earlier in July 2013, had already drawn “spectacular praise.” Defendants further promised that “EA [was] in very good shape” and that “[t]he big bets [it had] made with blockbusters like . . . .Battlefield 4 . . . [were] resonating with critics and consumers.” Based on the purported strength of the Battlefield 4 rollout then underway, defendants issued strong fiscal 2014 financial guidance for the Company and actually increased that guidance on October 29, 2013. The price of Electronic Arts’ stock steadily climbed on these statements, reaching a Class Period high of $28.13 per share by August 23, 2013… However, defendants’ Class Period statements were materially false and misleading because they failed to disclose and misrepresented the following adverse facts which were known or recklessly disregarded by [the] defendants.

Source: Robbins Geller Rudman & Dowd Law

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3DS News Videos

UPDATE: New Kirby Triple Deluxe Footage and Details (And Screenshots)

This morning’s explosive Nintendo Direct came with some scintillating
new footage of Kirby Triple Deluxe,
as well as a plethora of new details about the game. To start, Iwata showed us a powerful new ability called Hyper Nova
that allows Kirby to suck up all the enemies in his way, as well as open new
paths. This ability seems to be useful in a wide variety of situations, such as
sucking a wrecking ball toward you and then releasing it to smash open a wall,
or sucking on the edge of a giant scroll to unroll it. It can only be
used at certain, specified points within the levels, so that’s a little
disappointing. However, it is still a great twist on the classic gameplay, and
it looks like it is a lot of fun to use. Hyper Nova will be used alongside the
20+ other power-ups Iwata stated would be in the game (4 of which are brand new
for this game).

The footage also prominently showed how the level designs
will take Kirby into the background and foreground, very much like Donkey Kong Country Returns. Enemies
will also occasionally move between the foreground and background, adding another
layer of challenge to the game. Plus it will look great in stereoscopic 3D.

Another very exciting announcement was the reveal of two
extra modes that come with the game: Kirby
Fighters
, and Dedede’s Drum Dash.

Kirby Fighters is
a Super Smash Bros.-style fighting
game with four players (local multiplayer only, unfortunately) that lets you
choose from ten power-ups specifically chosen for this mode. While it may be
slightly limited, this could still be useful for practicing with different
power-ups and figuring out which ones are the most effective in certain
scenarios, or which ones you simply like the most.

Dedede’s Drum Dash
is a rhythm game that lets you play as King Dedede himself, as he bounces along
a linear path from drum to drum. You simply have to press a button in time with
the music to help him avoid hovering enemies and collect coins. There is no
real point to the game other than going for a high score, but it still looks
like it might be entertaining.

We still don’t have an exact release date for Europe or North America. All we know is that the game will hit store shelves on January 11th in Japan. Hopefully we will hear more about that soon.

What do you think about all this crazy Kirby news? Let us know in the comment section below!

Source: Nintendo Direct

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VGX Considered a Wild Success by Producers, Planning Already Begun for Next Year

VGX, previously known as Spike TV’s Video Game Awards, streamed live over the internet earlier this
month and was met with widespread criticism and mockery from all corners of the
web. But that is OK according to Erik Flannagan, Executive Vice President of
Digital Media for Viacom, who was recently interviewed about the show, and had
this to say,


Death to us would have been
apathy. Death would have been no one talking, no one caring, no one having an
opinion about it.”

So if you’re one of the many video game fans out there
who hated everything about VGX and want nothing more than to see it fade to
black forever, all you have to do is ignore it.

But ignoring VGX is getting harder to do, as, since they changed
to an online streaming format instead of the old TV awards show format, their
viewership has skyrocketed. According to Polygon, VGX gathered 1.1 million
viewers who spent an average of 32 minutes watching the stream. That might not
seem like much, but it means a lot to the producers of VGX if people can sit
down and watch something for longer than they would spend watching a TV show.
It is also important to note that before they adopted the streaming format,
they were grabbing a mainly US-based audience, but now they are getting viewers
from around the world. To them, this justifies pushing forward with VGX next
year, regardless of all the hateful attention it has gotten.

All that attention might not be a bad thing after all, as
the criticisms are not falling on deaf ears (allegedly). Vice President of
Event Production Casey Patterson said,


The only thing we can
do is assure gamers that we are listening. They can tell from the show we built
this year that we like them talking to us. Good, bad, ugly, we want to them to
continue to talk to us at the decibel that they have been.

Geoff Keighley also had some nice things to say about the
viewership,

“There was a lot of great
feedback that came out of [VGX]. Sure, there were people calling for the date
and time of my suicide, but there were people who also were saying very
constructive things about the show. What I read out of it is that everyone is
very passionate about what we do with the show. They come back year after year.
But sometimes people get hung up on the Joel McHale-factor and don’t look a
layer deeper with things like No
Man’s Sky.

No Man’s Sky is
the game that made arguably the biggest splash at VGX, which you can read about
here. Many
critics of VGX are willing to concede, at least, that the
No Man’s Sky’s world premiere was a smashing success, and it at
least justifies the existence of the show a little bit. Luckily it seems that
the producers have taken note of this, and perhaps we will see more content
like that at next year’s VGX. We can only hope.

Oh, and by the way, they intend on bringing back Joel McHale, insisting that he really is a big fan of video games and of the developers that he interviewed. Well, if that’s true, maybe he should have acted like it. Or maybe we should just give someone else a chance to host next time, maybe someone who will show that they are taking the event seriously. What do you think? Let us know in the comment section below!

Source: Polygon

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