Hello, my name is Nikola and I'm Gamnesia's Content Director. My job on this site involves managing all our weekly content, and ensuring that they have a timely release date, but I also contribute with the daily news grind and the occasional editorial. I've grown up with video games, but have only recently taken an active interest in writing and discussing them at a deeper level. My history with games has been very Nintendo-focused, but my tastes have changed a bit over time and I now mostly do my gaming on my PC.
If you're interested in my work, you can read a small selection below:
Last week, Fallout 4 was released to much fanfare, possibly causing a pretty severe dip in global productivity as gamers latched onto the game. Indeed, Bethesda themselves reported that over 12 million physical copies were shipped, and, according to SuperData, an additional 2 million copies were sold digitally. Critical reception of the game was highly positive as well, with the PC version of the game scoring 86/100 on Metacritic. However, public reception was a lot more negative, with users citing bugs, poor optimization, and lackluster graphics among others as the game’s shortcomings.
How do you all feel? Was Fallout 4 a disappointment, or did it live up to the hype?
Konami has just released Update 1.06 for Metal Gear Solid V: The Phantom Pain, making numerous across the board, with additional weaponry coming to Metal Gear Online, changes to the PF Rating system, and additional security devices to protect your Forward Operating Base.
Furthermore, keen observers on Reddit discovered an undocumented change to a mission in the game, but bear in mind that this does come with somewhat of a potential spoiler warning. The character Quiet, who is a potential Buddy in the game, disappears after a certain mission in the game, leaving you unable to use her skills again. However, in this patch, after playing Mission 11 seven times, Quiet returns to the fold, with all the items she had when she left.
The full patch notes for Metal Gear Solid V: The Phantom Pain patch 1.06 is as follows:
New Look for the PF Rating Screen! PF Rating-Related Event Also Coming Soon!
This update features changes to the user interface of the PF Rating screen, such as revised displays of the factors contributing to your PF’s overall strength. With this better understanding of your PF’s status, you’ll have all the necessary intel to get the most out of FOB missions, etc. And once the updated UI is in place, look forward to a PF Rating Event scheduled for November 2015!
Added information: Force durability, nuclear weapons owned, and more!
Rating boundaries are now easier to understand too!
Get Ready for a New Level of Gear? Grade 8! Online Development Also Added
The update also features new weapons and items to help turn missions in your favor. Following on from the addition of the current highest development grade (Grade 7), you will now be able to develop Grade 8 equipment as well.
What’s more, these will be treated as online development items, so their development will continue even while you are away from your game system or PC. You can even use MB Coins to shorten the development time.
New equipment: AM MRS-4R[★7] (a Grade 7 5.56mm assault rifle); WU S.PISTOL CB[★8] (a Grade 8 tranquilizer handgun); KABARGA-83[★8] (Grade 8 automatic shotgun that boasts upgraded stopping power and a high-capacity magazine)
Protect Your FOBs From Invasion! New Security Devices Added!
There’s never a chance to relax when your FOBs could come under attack at any time, but now, some of the best ever security devices are here to put your mind at ease. All of the newly-added security devices are online development items, so their development will continue even while you are away from your game system or PC. You can even use MB Coins to shorten the development time.
Anti-Reflex Research Added as a Medical Team Unit Function
The unit function “Anti-Reflex Research” is newly added to the Medical Team. The higher your Medical Team’s level gets, the shorter an invader’s Reflex Mode time will be.
Stealth Mode Will Now Have an Effect in FOB Infiltrations! Go Unseen by Enemy Searches!
While infiltrating a rival’s FOB, using Stealth Mode (pressing the Action Button while prone) will cause your Predicted FOM (field of movement) to disappear from the defending player’s iDroid, and the defending Intel Team will also be unable to search out your general location.
Stealth mode hides your predicted FOM (red circle) from the defender.
The Long-Awaited FOB 3 is Finally Unlocked
You can now give your PF a huge boost by constructing a third FOB. With the resulting major increases in max. staff capacity, you can look forward to unit functions being upgraded across the board.
For All Newcomers to the Game: Rookie and Beginner Functions Expanded
From now on, it will be easier for players to obtain the “Chicken Hat” and “Lil’ Chick Hat” (awarded to those who repeatedly fail a mission).
For those having trouble with a difficult mission, or players who don’t have the knack for action games, these items will be a significant help.
Also, a “Rookie Assist Function” is added to Espionage Ratings (the results of FOB Missions).
This function prevents rookie players from losing Espionage Points when they fail at FOB invasions or defenses.
Other Update Details
Other small refinements have been made to various elements of the game, including balance adjustments and bug fixes.
The top rankings for PF Rating and Espionage Rating will now be displayed.
Whereas until now only resources in your offline inventory could be sold, from now on your online inventory can also be sold.
The issue with certain DLC uniform equipment not having its advertised effect is now fixed.
In-game notifications of events and other news have been improved.
Blizzard Entertainment has a lengthy history of some classic PC franchises, with Starcraft, Warcraft, and Diablo all part of their legacy. And it seems as if the company has decided to give them all a fresh coat of paint; Blizzard recently posted a job listing on their website, searching for developers to restore Starcraft, Warcraft III, and Diablo II“to their glory.” The job description includes criteria such as expertise in C/C++ development and code debugging.
Tell us, what memories do you have of Blizzard’s classic games? Were you an avid Warcraft nerd, perhaps?
If you’re feeling like your wallet’s a bit heavier than usual, GOG has got the perfect solution for you; its fall sale has just gone live, offering some pretty amazing deals on old classic titles, as well as some more modern ones. At the time of writing, Pillars of Eternity is 50% off, SimCity 4’s Deluxe Edition has lost 80% of its price tag, and the original Assassin’s Creed is available at 25% the original price.
Are you planning on buying any games from this sale? Let us know in the comment section!
Earlier this year, to the horror of PC gamers everywhere, Valve unveiled the concept of paid mods for Steam, with The Elder Scrolls: Skyrim being the first game to test the waters. However, gamers responded with an extraordinary backlash against Valve, with arguments both for and against the very idea of paid mods, and the company finally caved and backtracked on the concept. In addition, the end user license agreement for the upcoming Fallout 4 contains a section declaring that all mods for the game must be distributed for free.
In spite all of this, there are still quite a few people who believe that paid mods could exist and change things for the better. What about you? Where do you stand?
Much noise has been made for the Xbox One Elite controller, and it’s not all because of its steep $150 price tag. One of the more interesting features of the controller is that it will support button-mapping, allowing gamers to re-assign functions to other buttons. However, it won’t be a feature exclusive to the new controller, as Microsoft’s Director of Program Management Mike Ybarra confirmed on Twitter that button-mapping is coming to all the other Xbox One controllers as well.
A very exciting piece of news for all you Majora’s Mask fans out there has just dropped in, courtesy of Famitsu. The main antagonist of that game (or deuteragonist, depending on your perspective), Skull Kid, will be a playable character in the upcoming 3DS title Hyrule Warriors Legends, and he will be fighting with an ocarina as his weapon, as well as a fairy sidekick. Furthermore, it was also announced that Phantom Ganon, previously a boss character in Ocarina of Time, will return in Hyrule Warriors Legends.
During this year’s E3, Microsoft unveiled Sea of Thieves, an upcoming pirate-themed Xbox One and Windows 10 exclusive developed by Rare. And that’s about all we know. However, that hasn’t stopped Kudo Tsunoda, who is currently spearheading a number of Microsoft studios, including Rare, from showering the game with praise. In an interview with Official Xbox Magazine, Tsunoda claimed that Sea of Thieves “is gonna be the best game that Rare has ever made.”
Here’s what he had to say about Sea of Thieves in full:
“I think with Sea of Thieves, what you’re really going to see as you find out more about the game is that it’s also about allowing people to create their own gaming memories. It’s about enabling people to create their own stories through limitless possibilities, and I think that’s what Rare has always done a great job of historically – it is great at creating these super emotional memories and attachments that people have to games. I think what you’re gonna see in Sea of Thieves as we go forward and start talking more about the game is how [the studio is] enabling that kind of player-generated emotional and memory-driven stories that can happen within a game to happen within Sea of Thieves. And I think that’s what Rare does well. That’s what we’re going to keep having them doing in the future. And Sea of Thieves is gonna be the best game that Rare has ever made.” —
What do you think? Can Sea of Thieves surpass Rare’s previous hits?
The Pokémon Company very recently announced its brand new mobile game, Pokémon GO, which has been described by the internet as a hybrid between Ingress and Pokémon, taking the augmented reality gameplay of the former and combining it with the latter. Now that the dust has settled, and we’ve all had a chance to really think about the game, we here at Gamnesia would want to know what you all think about Pokémon GO! Is it going to be the next best thing? Will you play it? Leave a comment with your thoughts on the subject!
Triple-A games are expensive, something that’s been made very clear to us by Grand Theft Auto V, which had a shocking budget speculated to be around $266 million. While CD Projekt RED’s flagship title The Witcher 3: The Wild Hunt hasn’t quite reached Rockstar’s other-worldly numbers, it came quite close to breaking the $100 million barrier, with a budget of $81 million.
However, the studio has defended the decision to invest so much money into the game, pointing to the fact that in the first six weeks after launching the game, The Witcher 3 had brought in $63 million, courtesy of over six million sold copies.
The failures of the Xbox One launch have been well-documented by now, with Microsoft going back and forth on the always-online DRM, the inability to share games with your friends and so on. Robert Bach, who formerly ran Microsoft’s gaming department, and participated in both the launch of the original Xbox and Xbox 360, claimed during an interview with GeekWire that the problems Microsoft encountered with the Xbox One were “predictable and preventable.”
Q: Xbox One, originally led by Don Mattrick, went through some struggles in the beginning, particularly from a PR standpoint. There were things like the always-on requirement and all the stuff that was a big debacle over there. What were you thinking as you were watching that from afar?
Robbie Bach: I think I have two thoughts. The first is, gosh, I think some of that was predictable and preventable. If I’m just honest I would say that. These console competitions last 5, 6, 7, 8 years. I think it shows in the marketplace today. I think Xbox One has put almost all of that behind itself. They’ve got a great holiday lineup. They’re gaining share and volume. … The amazing thing is the console market is bigger now than it’s ever been before. Both companies are selling more units.
Do you agree with Bach? Leave a comment with your thoughts down below!
Yesterday, the news broke that Deus Ex: Mankind Divided would be employing a tiered preorder scheme in which consumers are able to select the preorder bonuses they want, depending on what tier they’re paying for. Furthermore, it was also announced that the more people preorder the game, the more tiers are unlocked, Kickstarter style. The announcement was met with near-universal contempt and has re-awoken the discussion of preorder habits.
With that in mind, we want to know: how often do you preorder your games?
The debate between digital and physical games is as old as high-speed internet connections (which, ironically, isn’t particularly old). Nintendo very recently filed a patent for a console that doesn’t use discs, specifically stating that the device would run programs from the hard drive, rather than from any external storage. Indeed, it’s been speculated here at Gamnesia that future Nintendo consoles may come in both physical-only and digital-only versions.
With that in mind, I ask you? What do you prefer? Do you like having physical copies, or is the digital world more to your taste?
Earlier today, a news story was making the rounds, including at our site, on an update of the Microsoft Service Agreement, which appeared to indicate that Microsoft could disable pirated or counterfeit software used on a machine running Windows 10. However, it has since been pointed out to us that this claim is false; the agreement in question only pertains to services provided to you directly from Microsoft, and does not apply to Windows 10. This means that while the company can block your access to services such as Bing or Xbox Live, it cannot remotely disable a copy of a third-party software installed on your hard drive.
2015 has been a solid year for gaming, with a lot of fantastic titles arriving on both PC and console alike, with games like Bloodborne, Splatoon, and Cities: Skylines just to name a few. However, the biggest hitters are still just outside our grasp. Fallout 4, Star Wars Battlefront, and Halo 5: Guardians still reside in the “unreleased” category.
With that in mind, I ask you, ladies and gentlemen of Gamnesia, what game are you most excited for? For me, it’s a toss-up between Fallout 4 and Star Wars Battlefront. I really can’t decide.
About a week ago, we asked you for your favorite video game villains, and you all responded with some very interesting choices. However, as I said that time, heroes and villains go together like peanut and jelly, and in that spirit, it’s only natural that we ask you who your favorite video game protagonist is. And there are a lot of fantastic ones to choose from: Link, Gordon Freeman, Commander Shepard… the list goes on!
For the record, my choice is the bird in Flappy Bird.
DOTA 2, like most MOBA-style games, is a finely tuned competitive machine. However, Valve has decided to throw all of that out the door, with a new mode coming next week to the DOTA 2 Reborn client. In this mode, each team will have 10 members duking it out with, as IGN puts it so well, “nonsense in all the right ways.” To demonstrate the insanity which is 20-player DOTA, Valve showed off the new game mode during an all-star match at The International 2015.
Check out the video above, and do not forget to leave a comment!
If you haven’t gotten your Ultimate Team fix yet, EA’s got you covered. During its Gamescom conference, the company unveiled a new game mode titled FUT Draft. For an entry fee of 15,000 Ultimate Team coins, players can create a team where each starting-eleven spot is selected from a draft of five players, and naturally, they will compete against other FUT Draft teams.
In addition, fans of Career Mode will be rejoicing that their favorite game mode will receive some upgrades. On top of including pre-season tournaments against other top clubs, there will be deliciously high rewards that will be allocated straight into your transfer budget. And, at long last, EA has added player training to the mode, allowing gamers to fine-tune the stats of their footballers and encourage growth among youth players. Career Mode will also receive fine-tunings across the board, with improved loan offers, friendly substitutions, and more realistic transfer budgets all being brought to the table.
Finally, we also learned that, in total, FIFA 16 will have 16 National Women’s teams. Other gameplay upgrades include the upgraded dribbling system, improved passing, additional weather conditions such as fog and unpredictable rain, and over 900 new crowd chants.
One might be forgiven for thinking, then, that Microsoft would follow the trend and provide a rather terse briefing at Gamescom. However, the company made no such mistakes. Xbox head Phil Spencer vowed to bring at least three big exclusive titles to the table alongside “a real show” and strong first-party support, and Microsoft delivered. As it was, before the doors of Gamescom even opened, Microsoft was in a position to gain some much-needed ground in Europe.
Microsoft had earlier dubbed its 2015 lineup “the greatest in Xbox history,” and with Rare Replay (currently sitting at a comfortable 85 on Metacritic) serving as the opening act, Microsoft certainly set a high bar for itself. The Gamescom briefing continued in strong fashion, with a flurry of Microsoft-exclusive titles such as Scalebound, Crackdown 3, and Quantum Break—just to name a few—all being shone upon by Gamescom’s bright spotlight. All three games are exclusive to Xbox One, and notably, all three were omitted from Microsoft’s E3 lineup, with the company already having one eye on Europe. While Nintendo had overlooked the event, and Sony’s floor exhibit at Gamescom being listed only a handful of days ago, Microsoft was saving its big guns for Europe, and, with its two rivals out of the competition, was pulling no punches.
The company showed no shortage of independent games, either. So far, [email protected] has been a successful endeavor, if one may say so, with 40 titles already released through the program, and with well over 30 more headed our way, including surprise appearances from games like ARK: Survival Evolved and Cities: Skylines (and let us not forget the adorable Cuphead in the dust, either).
There is one franchise both Sony and Microsoft can rely on to push sales: FIFA. And Microsoft is doing everything possible to capitalize on that. Two new Xbox One bundles, with FIFA 16 and EA Access included, was a signal of intent towards the European market, where FIFA sales surge regularly (as an example, FIFA 15 sold over 5 million copies on its launch). As a cherry on top, 60 new Legends players are making their way to FIFA 16 on Xbox One. Combined with Microsoft’s promise that all future Xbox Games With Gold titles will be backwards-compatible at launch, it shows just how committed Microsoft is to a strong presence in Europe.
Furthermore, Microsoft still holds within its hand one final trump card. Microsoft may not be the king of first-party games—that title is still reserved for Nintendo—but few games can push console sales quite like Halo does. Microsoft sold over 1 million copies of Halo: The Master Chief Collection, a disc that is nothing more than a re-release of Halo games past, in its opening week speaks volumes. In addition, Microsoft is pushing a Spielberg-directed Halo TV series, as well as the freshly announced strategy title Halo Wars 2. However, all that is but a mere hors d’oeuvre in comparison to the main meal: Halo 5: Guardians.
If one may only use one word with which to describe Halo 5, “eSports” is certainly a good candidate. Microsoft appears to have taken notice of the blossoming eSports scene, something that was very much reflected in the Halo 5 presentation. A heavy multiplayer focus with 24-player matches, alongside a full Capture The Flag game with professional shoutcasters to boot was enough to make Microsoft’s aspirations for Halo 5: Guardians abundantly clear. Combined with a stunning 1TB Xbox One Halo 5 Limited Edition bundle, Microsoft pulled out all the stops in the effort to make Halo 5: Guardians this year’s must-have software.
It may very well appear then, at first glance, that Microsoft has run out of playing cards, to continue the earlier metaphor. However, much like how Quantum Break, Crackdown 3, and Scalebound were omitted from E3, three additional Xbox One-exclusive games were omitted from Gamescom; ReCore, Sea of Thieves, and Gears of War 4 have been saved like fine wine, to be opened for a special occasion in Microsoft’s bid to win over the European market (Paris Games Week later this year springs to mind).
And yet, despite all Microsoft has got going for it, and in spite of its strong Gamescom briefing, it still remains to be seen if all that effort will be converted into European sales. With up to 90% of the market firmly secured by the PlayStation 4, Microsoft and the Xbox One face a gargantuan task to gain some market share, having already lost the battle in Japan. However, if the roaring and thunderous applause following its Gamescom briefing is any indication, Microsoft may have a fighting chance in Europe after all.