EA Play 2018 wrapped up its press conference just a few hours ago, ending with a long discussion about BioWare’s next major title, Anthem. Even so, new information about the game is continuing to come out thanks to recent interviews and Tweets. We already reported that the game will lack romantic options, but word from BioWare executive producer Mark Darrah has now revealed that the game will require an internet connection.

When asked about it, Darrah’s response was direct and to the point: “You need to be online to play.” He did not elaborate on why this was, but it’s likely due to the game’s co-op nature. Alas, even those of us who prefer playing games with single-player only will need to have a strong enough internet connection to play the game. Even though you’ll be online, though, at this point in time there is no cross-platform play planned for the game.

Among the other details revealed is that PvP elements will not be present in the game. Darrah says that this will allow them to have more “out there” weapons, since they do not have to worry about balancing for player vs. player battles. Additionally, for everyone still worried about EA restricting cosmetic options behind microtransactions, “You can earn all personalization option [sic] in gameplay too.”

Darrah answered many more tweets about Anthem over on his Twitter page, so be sure to check it out for even more details. If you see another interesting or shocking tidbit of information on Anthem—or heck, if he answers a question of yours—be sure to tell us about in the comments!

Source: Twitter

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Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.


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