When you played Bloodborne, weren’t you just thinking to yourself the whole time, “Man, this is great, but, like, why isn’t it a card game?” No? Well, here we are anyway. Game designer Eric Lang of CoolMiniOrNot Games is turning Bloodborne into a “simple but highly deep and interactive card game,” and, despite the absurdity of a high-speed, twitchy action-RPG being turned into a tactical card game, it honestly sounds pretty damn cool.

Formerly codenamed “Project Dream,” the licensed card game is cleverly based around Bloodborne‘s procedurally generated chalice dungeons and consists essentially of “risk management with a bit of groupthink [and] inventory.” Lang’s played (and died many times in) the PlayStation 4 title, and he says his goal with the card game is “to channel the intensity and frustration of the video game into a contest between players.” He expects a given round of the card game to last not but an intense thirty minutes.

This announcement comes via Twitter. Look below to see some tweets and the awesome box art.

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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