Results for the first half of Capcom’s fiscal year have recently been reported, and the numbers are down quite a bit since last year. Within this time period the company managed to rake in a whopping $239.6 million in revenue. Unfortunately, no matter how big that number seems, it is actually down 51.3% compared to 2013. Their profits were also down 39.9% at $26.8 million.

Capcom has taken this information from a sixth-month period lasting from April 1st to September 30th. The company explained that during this time there were no major titles released, unlike last year with Monster Hunter 4. Therefore, these profits were mostly based off of existing products. Highlights included: Ultra Street Fighter IV, Phoenix Wright: Ace Attorney Trilogy, and Dead Rising 3.

Capcom didn’t have the only drop in results, though. Their business unit, Digital Contents, had a 64.1% drop in total revenue and a 60% drop in operating income from last year. On top of that, all other Capcom businesses have shown a yearly decrease in profits and revenue. Are there any of you that feel Capcom may have run its course? Let us know in our comments section!

Source: GameSpot

Our Verdict

Mariah Beem
I am very fond of video games, which is why I chose my major of Video Game Design with focus on Narrative. The idea of being able to make people feel the way I do about games through my own game is my main goal. I want to be able to give gamers a way to connect and be brought together by an experience that could be powered by elation, sadness, or even fear. It is emotions such as those that hook people into games and make them want more. By connecting a well-thought story with mechanics, character design, level design, and even audio, a game can be unstoppable - and ridiculously fun to play. I believe that narrative design is not a static thing. For narrative to be done well, it must be fluid and dynamic - something that is able to be changed by the player. Whether that be by choices, the knowledge the player gains from exploring, or simply who the player talks to, the story must bend and change and grow. This is why I want to be a narrative designer: there is definitely more to it than meets the eye, and I love a challenge.


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