With the impending release of the SNES Classic Edition, Nintendo has been hosting a series of interviews to reveal new information about many of the games that will be included in the system. The latest of these focuses on the original F-Zero, and in it the devs revealed a surprising bit of information about the racing series’ star character, Captain Falcon: he wasn’t originally designed for F-Zero at all. In fact, the great Captain was intended to be the mascot of the Super Nintendo itself.

According to veteran developers Takaya Imamura and Kazunobu Shimizu, who worked as the designer and director of the original F-Zero title, Captain Falcon was initially conceived as “Captain Something-or-Other” and designed using the color palette found on most Super Famicom controllers—red, blue, and yellow. After including this character in a short F-Zero comic sketched out by Imamura, the “overwhelmingly positive” reaction of Nintendo of America eventually led to that comic being included in F-Zero‘s manual and Captain Falcon becoming the face of the series.

You didn’t think about characters at all during development?

Imamura: No. Captain Falcon was originally the mascot character for Super NES.


Shimizu: That statement is a bit shocking, isn’t it? (laughs)

Yes! (laughs) I’ve never heard that Captain Falcon was the mascot for Super NES.

Imamura: Even most people at Nintendo don’t know that. When development of F-ZERO was almost complete, I was doing a bunch of illustrations and someone expressed a desire to make a mascot character for Super NES, with a name like Captain Something.

Imamura: Originally, he was Captain Something-or-Other, but we started talking about what to do for the F-ZERO packaging, and I tried drawing something in the style of an American comic.

Shimizu: When we showed that to Nintendo of America, the reaction was overwhelmingly positive. Then all sorts of ideas came up, like including it in the game manual.

So a character originally created for Super NES suddenly became the face of F-ZERO.

Imamura: I think that’s what happened, anyway.

Captain Falcon would of course go on to star in several other F-Zero titles, and even non-racing fans got introduced to him when he joined the original Super Smash Bros. as a secret unlockable character, complete with his now-iconic Falcon Punch.

You can check out some of the concept and comic art that was included with this interview in the gallery below. What do you think about the surprising origins of F-Zero‘s primary star? Let us know in the comments!

Source: Nintendo

Our Verdict

Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.


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