Last December, Retro Studios went on a hiring spree, recruiting people to five open positions in a short period of time. A month later we would learn why: Metroid Prime 4 is starting over from scratch, and Retro is in charge. With development effectively rebooting, there’s no telling how long it will take for the much-anticipated game to arrive, but Retro is looking to speed that process up with an even bigger round of hiring.
Earlier today, Retro tweeted out that they’re looking for “world-class developers to join the Metroid Prime team on our journey in developing Metroid Prime 4.” Clicking through to their website reveals numerous job listings covering everything from artists to engineers. The full list of openings is as follows:
For months now, the video game industry has been buzzing with rumors of new Switch hardware. These numerous, often contradictory reports tend to agree that a cheaper “Switch Lite” model is on the way, and some believe a “Switch Pro” could also be on the horizon. With E3 less than two months away (and Bloomberg claiming a new Switch will launch that same month) many anticipate a reveal, but they may be disappointed.
Following the publication of Nintendo’s 2019 earnings release, President and CEO Shuntaro Furukawa issued some additional information. On the topic of new Switch hardware, he reaffirmed Nintendo’s tradition of always working on new hardware ideas internally but said he had nothing to announce. Additionally, he stated that Nintendo has no plans to make such an announcement at this year’s E3.
Does this mean the alleged Switch Lite isn’t coming after all, or is Nintendo simply waiting for a more optimal time to unveil it? There doesn’t seem to be any consensus on the new model’s launch window (Summer, Fall, and vague “2019” dates have all been proposed), but it’s possible that Nintendo’s just not ready to show it off yet.
Nintendo launched Super Smash Bros. Ultimate last December to glowing reviews and record-setting pre-order numbers, and it quickly reached 12 million sales and shipments before the end of the year. Nintendo’s popular crossover fighting game has continued to sell well through the first three months of 2019, and according to the new data in Nintendo’s earnings release, it just achieved two major milestones.
With nearly two million more units shipped over the past three months, Super Smash Bros. Ultimate now stands at 13.81 million units sold. That number is impressive by itself, but it’s even more amazing in context.
As pointed out by Stealth on Twitter, this means Ultimate has officially passed Super Smash Bros. Brawl (13.30 million units sold, per Nintendo) as the top-selling game in the franchise. The possible exception to this would be if you consider the Wii U and 3DS iterations of Smash to be one game. Nintendo lists them separately in sales reports, so we treat them as such.
Seeing as Brawl was previously the highest-selling fighting game of any franchise, this also gives Ultimate the title of most popular fighter. With just four months under its belt, that’s an unbelievably fast start! Switch should continue to sell millions more units for years to come, so Smash Ultimate will just keep setting the bar higher and higher.
Nintendo just published its earnings release for the fiscal year that ended on March 31, 2019. That means the last 12 months of sales data is in the books, including updates on hardware totals. Nintendo’s latest numbers show that Switch sold another 2.46 million units last quarter (January – March), which brings its lifetime total to 34.74 million.
If you’re familiar with the sales performance of Nintendo’s past consoles, you know that number marks a major milestone: Nintendo Switch has passed Nintendo 64’s lifetime sales. Nintendo’s flagship console in the late ’90s sold 32.93 million units in its lifetime, and it took Switch just two years to beat that mark. Switch still trails Nintendo 64 when it comes to software units sold, though. The classic console moved 224.97 million units of software, and Switch software sales are at 187.52 million. Switch still has a long life ahead of it, of course, so it will certainly close the gap in due time.
When compared to Nintendo’s most successful home consoles of all time, Switch still has a long way to go. Wii is still the champ with 101.63 million units sold. If we factor in handhelds (Switch is portable), DS dominates with 154.02 million sold. Those are tough numbers to match, but Switch’s pace of 17 million per year is impressive in its own right.
Last January, Nintendo announced plans to develop and release a Mario Kart game for mobile devices. The upcoming mobile racer, dubbed Mario Kart Tour, was originally planned to launch on March 31st, but Nintendo announced its delay at the start of this year, almost exactly one year after it was first announced. Mario Kart Tour is now expected to launch sometime this Summer, but some lucky gamers will get to try it out in the very near future.
Nintendo recently opened up a Japanese website where fans can register for a chance to participate in an upcoming beta for Mario Kart Tour. Applications can be submitted from now until May 8th, and the beta itself will kick off on May 22nd. The beta will apparently be available in both Japan and the United States, but no other territories have been confirmed. At this time it seems only Android devices will get the beta, though perhaps that will change at a later date. The full release is still expected to come sometime this Summer.
One of the most entertaining experiences on last generation’s Wii U was Super Mario Maker. A simple-to-use interface let players imagine, create, play, and share their own custom Mario levels, and countless masterpieces were generated. Unfortunately, Wii U was a commercial flop, greatly limiting Super Mario Maker‘s reach.
Nintendo is remedying that fact with Super Mario Maker 2 on the much more successful Nintendo Switch, and as of today, we know when to expect it. Nintendo has just announced via Twitter that Super Mario Maker 2 launches on June 28th. That’s just a few weeks after E3, so we’ll likely see plenty about the game at the big convention.
Nintendo typically doesn’t release many games during the Summer months, but 2019’s Summer line-up is stacked. In addition to Super Mario Maker, Switch owners can look forward to Marvel Ultimate Alliance 3: The Black Order on July 19th, and Fire Emblem: Three Houses on July 26th. That’s one heck of an exclusive trio!
Nintendo Switch is on a hot streak right now, outselling its 2018 numbers every single week in Japan thus far in 2019. Back in January, we reported that Switch passed 7 million units sold in Japan alone and that it was closing in on PlayStation 4 in that region. Although it hasn’t quite passed up Sony’s console yet, it’s likely to do so in just one or two more weeks. In the meantime, Switch just hit another milestone in Japan.
According to the latest sales data, Switch moved another 40,000 units in Japan last week (easily enough to top the charts), bringing its grand total to just over 8 million. That means Switch has sold over 1 million units in Japan alone since early January. It now trails PlayStation 4 by just over 33,000 sales, so it should eclipse it next week.
We also know that Switch has been the top-selling hardware in the US for the last four months in a row. These stronger than expected sales worldwide over the past few months should boost Switch’s life total considerably. Nintendo infamously lowered their hardware target from 20 million to 17 million earlier this year, but they’ve since been outselling all projections. They’ll likely still fall a bit short of the 20 million target, but they might be closer than previously thought. Nintendo will release their year-end financial data soon, as they’re meeting with investors and reporters over the next few days.
Over the past few months, we’ve reported on numerous claims that Nintendo is preparing to launch new hardware in the near future. Some of these reports have contradicted each other on key details, but they’re largely in agreement that Nintendo has a smaller, cheaper version of the Switch planned for 2019. According to the latest scoop, this time from Bloomberg, the alleged Switch Lite is coming even sooner than previously thought.
In a Bloomberg article detailing Nintendo’s recent stock surge (triggered primarily by the news that Nintendo plans to release Switch in China) and its impact on short sellers, the rumored cheaper Switch model was discussed. Bloomberg noted that they have two sources confirming its existence, and they went on to say that one of those sources provided them with a release window of late June.
Although not officially confirmed, Switch Lite is one of the worst-kept secrets in the industry. It almost certainly exists, but which report contains the correct details? Japanese financial newspaper Nikkei issued their own report just last week, but their sources report a Fall release window rather than June. Other reports have settled on a vaguer “2019” window. There has also been confusion over whether or not this device will be able to dock and play on a TV. Bloomberg did not comment on this contested detail, but they did state that they are unaware of any plans for a more powerful Switch model.
This rumored “Pro” model has been circulating in tandem with the “Lite” rumors, but Nikkei believes it’s actually the next generation of Switch (rather than a half-generation step) and that it’s only in the very early stages of experimenting. Others have claimed that it’s a Pro model launching in 2019, and Bloomberg doesn’t believe it exists at all. E3 can’t come fast enough!
Several years after Mario came to dominate the NES, Nintendo decided to give players the opportunity to take his adventures on the go. The result was 1989’s Super Mario Land, an immense success that would blossom into a popular franchise. All these years later, Super Mario Land still has dedicated fans, and some of them decided to give the game an update that adds an important element not available on Game Boy: color.
Modder toruzz has released a completed version of the game re-made with color and dubbed Super Mario Land DX. This mod was officially finished and uploaded on April 22nd, one day after Game Boy’s 30th anniversary. Not a bad way to celebrate! You can check out the launch trailer above, and if you like what you see, there’s a link to follow through to play the game for yourself.
One week ago today, longtime Nintendo of America President Reggie Fils-Aime officially retired. Reggie’s departure leaves Nintendo of America in the hands of the aptly-named Doug Bowser, but that creates a chain-reaction of position need. With Bowser moving up to the role of President, who will take over as Senior Vice President of Sales and Marketing?
Today we learned the answer is Nick Chavez. Nintendo’s new VP made the announcement via a short, humorous Twitter clip that plays off the name of his boss. Chavez has been at Nintendo for over nine years, working his way up from Director of Consumer Marketing to Senior Director to Vice President of Marketing before finally landing his current job.
His marketing experience goes back much further, however, as he also had a nine-year stint doing similar jobs for Yahoo. With nearly two decades of experience, he should be a fantastic fit as Bowser’s number two in the Americas.
The ever-popular Minecraft has given over 100 million players worldwide the ability to bring their imagination to life. Countless new creations have been built over the years, but many prefer to create replicas of existing structures instead, and when seriously talented and dedicated people get involved, the results can be astounding.
In that spirit, Nintendo and Microsoft commissioned Team Kyo to build Breath of the Wild‘s Hyrule Castle. The team was given instructions to create the castle as it would have looked prior to Ganon’s rampage. This incredible project took the team of 13 players (painstakingly comparing screenshots) around two months to complete. I’d say the end result was worth it!
Last month (following numerous rumors), Nintendo confirmed that they’ve partnered with Microsoft to bring Cuphead to Switch. This popular run-and-gun platformer caught the eyes of many gamers thanks to its 1930s-inspired art style, and as of today, you can enjoy it on Nintendo’s hybrid console. Eventually, it will even support Xbox Live, but that will require a post-launch patch. In the meantime, developer Studio MDHR has released a short and sweet launch trailer.
The potential audience for Nintendo Switch just got a lot bigger. Earlier today, a report surfaced from China suggesting that Tencent, one of the world’s largest game publishers, has been provisionally approved to sell Nintendo Switch bundled with a demo version of New Super Mario Bros. U Deluxe in China. Shortly after this story broke, Nintendo confirmed a Chinese partnership with Tencent to The Wall Street Journal.
Although the partner companies have received initial approval, there are still more steps to take. The ruling on Tencent’s ability to distribute Switch in China is in a comment period that lasts until April 24th. Meanwhile, neither company has yet acquired permission to begin publishing games in China, which will require a second approval.
Nintendo has been preparing for this move for some time now. A January update added Chinese language support to Switch’s UI, and more recently the same support was added to Nintendo Switch Online’s digital library of NES games. This is a move that will certainly please investors (who ask Nintendo President Shuntaro Furukawa about the Chinese market in every shareholder’s meeting), and we can already see the impact it’s having. The company’s stock value is currently up over 12% in the US.
Update: Parts of US Gamer’s translation have been called incorrect by outlets with a better track record for Japanese translation. Corrected information has been included below.
The rumor mill has been buzzing with reports of new Nintendo Switch models on the horizon in recent months, and today yet another one surfaced. The latest comes from Japanese publication Nikkei, the world’s largest financial newspaper and the same group that reported Nintendo was working on a smaller, cheaper Switch in January. They’ve since acquired more information from their sources about both the “Switch Lite” and a second, more powerful model.
Last month, The Wall Street Journal reported that two new Switch models are in development. That story stated that the lighter, cheaper model would cut out rumble features. Eurogamer corroborated some of those details and added some more claims of their own. According to Eurogamer, the cheaper Switch will be handheld-only and re-designed to be more “kid-proof.” Both sites reported that the other model would feature improved hardware, but not on the level of PlayStation 4 Pro or Xbox One X.
The latest Nikkei report is in a similar vein, but it contradicts some of the finer details. According to Nikkei’s sources (as translated by US Gamer), the cheaper model is indeed coming this year (specifically this Fall), but it will be compatible with a dock and TV. It’s unclear what sacrifices this model will have to make to reach the cheaper price point.
As for the rumored “Switch Pro,” Nikkei believes its release is further out. According to their sources, a “next-generation” version of Switch is in development, but its planned release has been pushed back due to technical issues that include troubles with the operating system and power consumption. It’s unclear whether this “next-generation” Switch is the same as the Switch Pro or an entirely different piece of hardware, but it’s hard to imagine three separate iterations of Switch all deep in development at the same time.
As usual with these types of unconfirmed reports, we advise a healthy dose of skepticism. It seems extremely likely that Nintendo has new hardware in the works, but the exact details are unknown. Perhaps Nintendo’s E3 Direct will clear things up.
Update: According to Dr. Serkan Toto and Gematsu the information about power consumption problems is an incorrect translation on the part of US Gamer. They both see the second, more powerful console as being a next generation device rather than a “Pro” Switch. The confusion about a “delay” seems to stem from the fact that Nintendo is still in the experimental phase, and it’s unclear who will be heading up development. Gematsu reports that Nintendo is experimenting with operating system changes, but any claims of it causing a “delay” are false according to Dr. Toto.
“The Nintendo Switch Online app sure is a thing that exists,” I often thought to myself. Since its September 2018 launch, the companion application to the Switch’s online service amounted to little more than mobile software fodder, what with Nintendo’s own afterthought-like support of the feature. The underwhelming app touted an unnecessarily complex and tacked-on voice chat feature as its main selling point, something fans can already accomplish on their own with simpler workarounds through the likes of Skype and Discord. It’s always left much to be desired.
Last night, however, everything changed with the formal announcement of Version 3.0 for Super Smash Bros. Ultimate, and our first look at the supplementary “Smash World” feature for the NSOnline app. I’m happy to say that, with Nintendo’s familiar approach for additional support behind their fastest and highest-grossing Switch title, the app might finally be worth downloading on our mobile devices at last!
Now, Super Smash Bros. Ultimate isn’t the first compatible Switch title to receive special features through the Nintendo Switch Online app, preceded by Splatoon 2 and its companion “Splat2Net.” By itself, Splat2Net is a fun little optional app that enhances the Splatoon 2 experience by allowing players to track their battle stats, order special gear, see how much ink they splatted compared to the size of real-world monuments, and then some. The main problem is that Splat2Net was all by its lonesome in the first place, carrying the Nintendo Switch Online app as its only special feature for a single specific Switch title, thereby offering very little incentive for players to bother downloading the app.
That changes with Smash World. Backed by the staggering popularity and wide-spanning appeal of Smash, Smash World may be just the thing to make players sing a different tune. One word came to my mind as yesterday’s deep dive into Version 3.0 spoke of Smash World, and that word was “Miiverse.”
Miiverse was a fun and immersive Nintendo-centric social app that was criminally held back by the Wii U’s niche appeal and short shelf life. Nonetheless, the now defunct social network was a welcome addition to the two Super Smash Bros. games at the time. With Miiverse, players were able to share and download pictures and recorded videos from brawls, their own Mii Fighters, and custom stages. Plus they could follow other users and “Yeah!” each others’ content. Naturally, this all came to an unfortunate end as Miiverse shuttered in November 2017, but Smash World is picking up right where Miiverse left off for Smash players and then some.
All of these old features have returned, but the best part is that you can now take advantage of the same features on the go from the convenience of your mobile device. When last night’s presentation revealed that I can even queue downloads for custom stages right from the app, I could not help but gawk in disbelief, realization, and then excitement. The gimmick in creating new Spirit teams from your phone is also a fun perk, but one I feel might not be as utilized in light of the overhauled social capabilities backing Super Smash Bros. Ultimate, starting later tonight.
Smash World is bringing exactly what the Nintendo Switch Online app was missing, something I wanted so much without knowing it until I received it: social networking à la Miiverse to further enhance the NSOnline experience. I can concede that it may be unrealistic for every single Switch release, especially given the exponential number of games releasing on this system, but at the very least the app should strongly support Nintendo’s own online multiplayer games in a similar capacity to Splatoon 2 and Super Smash Bros. Ultimate.
For example, the Miiverse-like integration in Ultimate demonstrates that certain re-releases and sequels from the last generation can regain these features thought long gone. Mario Kart TV could return to Mario Kart 8 Deluxe, once again giving players a proper platform to share their highlight reels and best races. A similar feature could easily be applied to Mario Tennis Aces, ARMS, and Nintendo Entertainment System NSOnline, each with their own unique flair and special features to further compliment the basic experience like dedicated tournament setups.
Hell, if Smash World will allow players to share their own unique stages, there is absolutely no way that Super Mario Maker 2 won’t do the same later this year with its own NSOnline mini-app. If anything, Super Mario Maker 2 could be the best thing that will happen to the mobile app when it comes to integrating special features. It could allow players to upvote their favorite levels, upload their own creations and download others, and comment on other users’ levels both within the game and from the comfort of the app.
In fact, why limit NSOnline to just a mobile phone app? Ease of accessibility will only lead to a wider appeal, after all, as Miiverse took further advantage of your browser with its own website — a given since it was its own little social media network. There is no reason why the complementary features within NSOnline should be limited to just an app! How much more convenient would it be if we could order special gear via Splat2Net, queue custom stage downloads via Smash World, and follow our favorite Mario Makers via a dedicated Super Mario Maker 2 mini-app all from the convenience of our computers?
Let’s be honest, we only subscribed to Nintendo Switch Online out of necessity so that we could keep playing online multiplayer games with friends. The fact that the online service itself didn’t even improve since we started paying for it only left a bad taste in our mouths, which makes the likes of Xbox Live Gold and PlayStation Plus much more appealing in spite of their higher price points. Selective save data backups, few special offers, NES NSOnline replacing the Virtual Console, still no special game discounts, and an underwhelming smartphone app only soured that taste further.
As of tonight, however? Things might finally be taking a turn for the better. Nintendo Switch Online is finally starting to draw some appeal thanks to the inclusion of the service-exclusive Tetris 99, and from where I stand, the companion app has begun scratching the surface of its full potential at last by using Miiverse as its inspiration, and we have Smash World to thank for it. Hopefully, this momentum will carry forward into the future with NSO both as a service and as a portal continuing to improve.
But sheesh, it took them long enough!
We asked before what you thought of Nintendo Switch Online back with the service’s launch, but has your perspective on it changed in recent times? Share your thoughts with us in the comments below!
Last year, Nintendo surprised fans by announcing that they had secured Marvel Ultimate Alliance 3 as a Nintendo Switch exclusive. With Avengers: Endgame about to hit theaters, the Marvel hype will be high this Summer, and Nintendo’s capitalizing on that energy with a long-awaited sequel.
Thanks to a recent press release, we now have more details about the game, including its release date. Marvel Ultimate Alliance 3: The Black Order hits Switch on July 19th, reviving the once-beloved series after a decade-long hiatus. The plot sees heroes from all over the Marvel universe teaming up to stop Thanos and The Black Order from using the Infinity Stones to unleash chaos.
“Teaming up with Nintendo to bring Marvel Ultimate Alliance 3: The Black Order to the Nintendo Switch system elevates the Marvel Ultimate Alliance series to even greater heights. With the ability to play at home or on the go, solo, co-op and online with friends, Marvel fans can save the world from Thanos and high stakes threats in any way they like, anytime, anywhere.” — Jay Ong, Executive Vice President at Marvel Entertainment
Marvel Ultimate Alliance 3: The Black Order will launch this Summer with the standard $60 price tag. There’s sure to be more exciting trailers in the future (including at E3 in June), but in the meantime, you can check out the official website for more information.
The Phantom Thieves of Hearts’ calling card has been sent, and the long-anticipated Treasure finally materializes! Within a day’s time, Joker from Persona 5 will touch down in Super Smash Bros. Ultimate as Challenger #1 from the Fighters’ Pass DLC, four months after his show-stopping reveal at The Game Awards 2018. Joker won’t be coming alone, bringing the whole crew of Phantom Thieves along for the ride and a stage based on the Palace born from everyone’s hearts — Mementos!
From the above manifesto, Joker makes full use of his handgun, dagger, and tripwire with the expected panache of a phantom thief. He can summon his main Persona Arsene to amplify his attacks and grant himself counters, as well as a better recovery. His Final Smash calls on his cohorts to assist him in unleashing their trademark All Out Attack, complete with the familiar black and red end card!
Within Mementos, you’ll need to keep an eye on the subway trains as well as intruding borders in order to survive. That said, while this iteration of the collective conscience is pulled right from Persona 5, its appearance can change based on the music being played! That’s right, even Persona 3 and Persona 4 are getting some love with the new stage, with new music and new Mii Fighter Costumes based on their protagonists, Morgana, as well as the returning Tails and Knuckles costumes from Super Smash Bros. for Nintendo 3DS and Wii U (new costumes sold separately).
Not only that, Ultimate is also getting the hefty Version 3.0 update that brings with it a few surprises, in the forms of Stage Builder, video editing, and the long-awaited Smash World feature that takes full advantage of the Nintendo Switch Online mobile app. Ready yourselves for April 17 — tomorrow — as we have never seen all of this coming!
Sadly, the reveal video didn’t provide any insight on who Challenger #2 might be, but E3 is right around the corner…
Last night, millions of Nintendo Switch consoles around the world were upgraded to Version 8.0.0. A variety of new features were added, including new icons, the ability to sort software, and a zoom feature in the System Settings, but the biggest new addition is the often-requested ability to transfer save data from one Switch to another.
In the past, it was possible to transfer an entire user profile from one Switch to another, but you couldn’t (for example) simply grab your Super Smash Bros. Ultimate save file and take it to a new Switch by itself. Now you can! This addition came at an interesting time when you consider the fact that Nintendo is reportedly launching new Switch models this year. This new feature should make it easier for people who plan to pick up a new model to distribute their save files however they please. In the meantime, you can check out the full patch notes below.
Added the following system functionality:
A Sort Software feature is available after selecting to view All Software from the HOME Menu
Software can be sorted by time last played, total play time, software title, and software publisher
The All Software option displays when there are 13 or more software icons on the HOME Menu
A View All Available News option is available within News, allowing you to view all news items currently being distributed
Go to News > Channel List > View More
Select from 15 new icons from the Splatoon™ 2 and Yoshi’s Crafted World™ games for your user
To edit your user icon, head to your My Page on the top left of the HOME Menu > Profile
A feature to Transfer Your Save Data is now available, allowing you to transfer your save data for individual games between your Nintendo Switch systems
Go to System Settings > Data Management > Transfer Your Save Data
Save data will not remain on your source system after the transfer process completes
A Zoom feature can be enabled from within System Settings
Go to System Settings > System to turn Zoom ON
Once enabled, you can use the Zoom feature by pressing the HOME Button twice
An option is available to prevent the system from waking from Sleep Mode when an AC adapter is disconnected
Go to System Settings > Sleep Mode > Wake When AC Adapter is Disconnected
This also applies when undocking your console
A VR Mode (3D Visuals) restriction is available within Parental Controls
This will also be available in the Nintendo Switch Parental Controls app through a later update
Go to System Settings > Parental Controls
These settings can also be changed from within Nintendo Labo Toy-Con 04: VR Kit
Hong Kong / Taiwan / South Korea is available for selection in Region
Go to System Settings > System > Region
The following names have been changed (functionality remains the same)
Save Data Cloud Backup > Save Data Cloud
Transfer Your User and Save Data > Transfer Your User Data
It’s a good time to be a fan of Nintendo art. About a month ago, we learned that The Art of Super Mario Odyssey is getting a Western release this October, and it won’t be alone. Nintendo has just announced (via Amazon listings) that The Art of Splatoon 2 is also coming to North America and Europe the same month. If you’re a fan of those stylish squids and kids, you won’t want to pass this up!
The Art of Splatoon 2 features 380 pages off “illustrations, key art, and designs of your favorite colorful characters, weapons, gear, locations, maps, and brands.” There will also be storyboards and other extras. All of that is wrapped up in a beautiful hardcover book that sells for $39.99. You can get your hands on this treasure trove of Splatoon goodness on October 15th, courtesy of publisher Dark Horse Books.
Even though it launched with zero marketing build-up, Apex Legends has quickly become one of the most popular games in the world, with over 50 million players attracted in its first month. Despite this phenomenal start, there’s still room for improvement. Apex Legends is currently available on PlayStation 4, Xbox One, and PC. But what about Nintendo’s fast-selling Switch console?
Respawn Entertainment Project Lead Drew McCoy has indicated in the past that he “would love” to bring Apex Legends to Switch, as well as mobile devices, but so far there’s been no official announcement. He recently posted a Q/A video where he tackled the topic again. McCoy confirmed (at around the 7:18 mark) that his team is listening to Switch players, but there’s still nothing to announce at this time.
“If Switch was coming, we would tell you, and we would blast it across the world. We are hearing all the Switch players who say they want the game. I can’t make any promises right now. We have a lot of things that we’re working on, so stay tuned for anything in the future. But currently we don’t have anything to announce.” — Drew McCoy
I’m sure Respawn has their hands full with managing one of the hottest games around, but an eventual Switch (and mobile) release just makes too much sense to keep passing up on for much longer. When Fortnite, a similar game with a similar free-to-play price model, launched on Switch, it was quickly downloaded by around half of all Switch owners. That’s a heck of a boost to the player count!