Two weeks ago, we reported that Sony was planning to discontinue PlayStation Vita in Japan. Production had already halted in Europe and the Americas, but Japan was still churning out the handheld, albeit at a much slower pace. When Sony gave a similar notice for PlayStation 3’s discontinuation, they waited another two months before pulling the trigger, but not so for Vita.
The only two models still in production at the time of that warning were the PCH-2000 ZA11 (PS Vita Black) and PCH-2000 ZA23 (PS Vita Aqua Blue) models. However, the pages for both now state that shipments have ended. This is the official end of PlayStation Vita. A few more units will be sold here and there as stores clear out the last of their product, but Sony will not be manufacturing any more new Vita units.
PlayStation Vita was far from the success story Sony envisioned when they launched it as a 3DS rival. Though more powerful than Nintendo’s handheld, Vita lacked the system-selling hit games it needed to thrive, and it wasn’t long before Sony began pulling back on first-party support altogether.
Vita found a niche audience and moderate success in Japan, and it proved to be a popular destination for RPGs. Unfortunately, it never managed to gain much traction globally, and it was overshadowed in its home country by Nintendo 3DS. Now, just over seven years after its debut, Sony is preparing to pull the plug.
Although an exact date has not yet been given, Sony has confirmed that they’ll be ending production soon. When Sony gave a similar notice about PlayStation 3, its discontinuation came about two months later, so we could be looking at a similar timeline. Additionally, Vita games (and PlayStation 3 games) will no longer be included in the lineup of free downloads for PlayStation Plus subscribers.
Soulja Boy is back. Despite Nintendo’s almost immediate nixing of his “new console” which was just an emulator, DeAndre “Soulja Boy” Cortez Way is keeping up his video game dreams. The new and improved SouljaGame Handheld is his latest foray into the console world, and there’s no way to put this lightly: it’s just a Vita.
Soulja Boy, who is probably best known for his 2007 hit “Crank That (Soulja Boy),” has been making waves in the gaming community as of late because of his strange fixation on selling emulators. Originally, the SouljaGame consoles were based on Nintendo consoles. Despite saying “Nintendo aint gon do SHIT,” Nintendo, in fact, did do something and put a stop to the numerous rip-off consoles he made based on their hardware. Soulja Boy now seems to think that Sony is an easier target and is releasing a redesigned SouljaGame Handheld that, visually, is exactly like the PlayStation Vita. The specs he released, however, tell a different story:
Exquisite craftsmanship and fashion design with a reasonable price.
Built in camera for photo shooting and video recording.
Support TV output, can connect TV to play games and watch movies.
Support PC Camera, connect the computer, can use as computer camera.
4.3 inch 16:9 HD screen, 480 x 272 resolution.
Multi thread task mode, you can listen to music, while watching e-books.
Stereo sound speakers give you different auditory experiences.
Supports JPEG, BMP, GIF, TIF, PNG image format.
Practical functions: calculator, calendar, stopwatch, etc
Set sleep shutdown time to help save energy, it is convenient to use.
Built in high definition microphone, high quality recording and ordinary recording for you to choose.
Color: Blue/ Black/ Red/ White
Size: 9.3 X 72 X 126mm
Screen size: 4.3inch
Whatever “watching e-books” means is a mystery, but the rest of the specs seem to imply that the hardware itself is more in-line with the PlayStation Portable, despite it being a blatant Vita rip-off. The new edition of the SouljaGame Handheld joins Soulja Boy’s many other rip-off products still available on his website, including SouljaWatches (Apple Watches), SouljaPods (AirPods), and SouljaPads (iPads).
The SouljaGame Handheld is available now for the low price of $99.99. Don’t buy it.
PlayStation Vita was not what most people would call a successful handheld. Despite having a power advantage, it quickly found itself playing second fiddle to 3DS on the global stage, but Vita actually enjoyed respectable sales in Japan where handhelds reign supreme and JRPGs abound. However, despite a head start of more than five years, Vita has been surpassed by Nintendo Switch in Japan.
Switch is enjoying an incredibly strong holiday season thanks to hit games like Pokémon: Let’s Go and Super Smash Bros. Ultimate, and that surge in sales has pushed the hybrid console over 6 million units sold. With an estimated 6,112,110 Switch consoles sold, Nintendo’s hot new device has passed up Vita’s 5,955,448 sales in Japan. Switch passed up Vita on a global scale long ago.
Everybody wants a username that’s right for them, and some of us made some pretty terrible names when we were younger. For years, Xbox users had the ability to change their usernames at the cost of $10, but PlayStation players lacked that option. And while we will finally have that ability soon, your account may suffer some serious repercussions in the process.
There is currently a closed beta for this feature which will last until November 31st, and it will be fully available in early 2019. Every title released after April 1, 2018, will support name-changing, but older games carry major risks. A leaked disclaimer shown to beta testers reveals that users might lose access to the DLC and save data for unsupported games. Other potential problems include the loss of virtual currency, leaderboard data, or trophy progress—and your new name might not even show sometimes. While the beta testers say that you can revert to your original name at no additional cost, it may not fix all of the problems caused by the name change. Another option allows you to display your old username next to your new one, but once you’ve implemented that change, you can’t reverse it.
It doesn’t hurt to wait and see if anybody has these problems when the feature officially launches, but if you’re in a dire need of a name change, consider the potential of what these bugs may do to your account and if it’s still worth it. You’ll get one free name change, but every additional change will cost $10 USD/CAD.
Do you think you’ll still change your PlayStation Network name when you’re given the chance? Hit the comments to let us know!
Shovel Knight is one of the most popular indie games around, and developer Yacht Club Games has kept it relevant with regular updates and expansions. The long-awaited King of Cards expansion was originally planned to launch in the first half of 2018, but it was delayed back in April. Since then we’ve only had a generic “Late 2018” window for the game, but now we have a concrete release date. Unfortunately, fans will have to wait a little longer.
Yacht Club has just announced that King of Cards will launch on April 9th, 2019. That’s the same day that Shovel Knight Showdown becomes part of the Treasure Trove pack, so it’s going to be quite the fantastic day for Shovel Knight fans! Additionally, Yacht Club has announced that Treasure Trove is getting a physical release on the same day. The retail version of Treasure Trove will be available on PlayStation 4 and Nintendo Switch for $39.99, and it includes all expansions.
For one last cherry on top of this retro sundae, the Plague Knight, Specter Knight, and King Knight amiibo 3-pack will also be launching on April 9th, 2019. It’s going to be a bit of a wait, but the payoff sounds fantastic!
The trials and tribulations of Kickstarter-funded games continue. Developer Koji Igarashi initially planned to launch Castlevania spiritual successor Bloodstained: Ritual of the Night in 2017, but development hasn’t exactly gone according to schedule. In September of 2016, Igarashi delayed the game all the way until 2018, but two years later it appears development is still unfinished.
In a new Kickstarter update, Igarashi revealed that Bloodstained has been delayed once again. The new launch window for the game is now a vague “2019” with no specified quarter. Additionally, the Vita version of the game has been canceled altogether. According to Igarashi, this decision is “largely due to Sony’s plans to discontinue the Vita console, ending production of physical copies and stopping certain online store support features.”
If you backed the Vita version, you’re entitled to a full refund. This process will be handled by Fangamer, and backers should be receiving an email soon. You can check out the full details on the refund by clicking here.
The PlayStation brand has just reached an astounding milestone. Sony announced today that their lineup of video game hardware, which began with the original PlayStation back in 1994, has combined for well over 500 million total sales. This number includes sales of home consoles as well as handhelds like the PSP and Vita.
According to their recent blog post, the official total now stands at 525.3 million units. Sony achieved this lofty number in just under 24 years, which means the company has averaged nearly 22 million hardware units sold per year since the debut of the original PlayStation. The first and second PlayStation consoles make up nearly half of this total, selling 102.49 million units and 155 million units, respectively.
In celebration of this milestone, Sony is releasing a limited edition PlayStation 4 Pro console. This translucent beauty will be available in a special bundle that includes a matching DualShock 4 controller (which can also be purchased separately), but there’s only 50,000 of them, so they won’t last long! Here’s Sony’s breakdown of everything you can expect from this collector’s item.
“As translucent colors are always a fan-favorite, this is a great opportunity to bring this color to the PlayStation 4 Pro system as a ‘thank you’ to our fans. To celebrate this exceptional milestone, we are announcing today a global release of the 500 Million Limited Edition PS4 Pro, featuring a translucent dark blue console shell and matching DualShock 4 wireless controller, PlayStation Camera, Vertical Stand and mono headset. This PS4 Pro also comes with a massive 2TB hard drive for you to store tons of games, apps, videos, screenshots and more. It will be available for $499.99 USD (MSRP) / $639.99 CAD (MSRP), and will be limited to 50,000 units worldwide.
“In addition, each system will have a commemorative copper plate on its front, with its limited edition serial number etched on. And, for the very lucky few who can get them, we have a few ‘extra special’ hardware units with serial numbers that commemorate important events in the history of PlayStation. Keep your eyes peeled for these ‘extra special’ serial numbers like 09995 (U.S. Launch Date of the original PlayStation – September 9th, 1995), 01115 (U.S. launch date of PS4 – November 15, 2013) and 01013 (U.S. launch date of PS VR – October 13, 2016).
“The 500 Million Limited Edition DualShock 4 will also be available as a standalone for $64.99 USD (MSRP) / $74.99 CAD (MSRP). What’s more, a 500 Million Limited Edition Gold Wireless Headset featuring the same dark blue translucent design with copper detailing, will be available separately at $99.99 USD (MSRP) / $119.99 CAD (MSRP).
“The limited edition PS4 Pro will be available on retailer websites starting August 24 – check out the PS.com page for the list of participating retailer websites in the U.S. and Canada. The limited edition DS4 and Gold Wireless Headset will be available in select retailers across the U.S. and Canada in early September. Please note, these special hardware units will be available in very, very, limited quantities.” — Sony
Sony also released two videos to highlight the console. The first is primarily a sizzle reel of all the great games that helped the PlayStation brand surpass half a billion sales. The second is an unboxing video that gets up close and personal with the hardware itself. You can check them both out by clicking below.
If you’ve played your fair share of shooters and action games, you’ve probably thought about how ridiculous gun mechanics are. In games like Borderlands and Destiny, you can shoot an enemy thousands of times before they feel the damage. In Call of Duty, the swing of a knife does more damage than a couple of shots to the chest. While it may seem like there are only a handful of games that follow a realistic understanding of how firearms work (the recent Wolfenstein games being a key example), the Uncharted series has taken a different path this whole time, and we were all clueless to its cleverness.
I know what you’re about to say as you’re reading this: after mowing down an average of 700 enemies per game, there’s no way Nathan Drake hasn’t taken at least one bullet. I’ve played the entire series, and I’ve gotten killed an embarrassing amount of times. I recognize that when the game goes monochrome and the UI flashes red, I’m in trouble and I’m taking damage.
As it turns out, however, this isn’t simply a regenerative health system, though it behaves in a similar manner. According to a tweet from Naughty Dog animator Jonathan Cooper, the Uncharted series instead features a luck meter. When you get “hit” in the game, it’s really just a near miss, which triggers your luck meter to drop. After you get enough of these near misses, your luck begins to run out, which means you’re wide open for an enemy to make a clear shot. The monochrome filter and red flashes from the UI react accordingly, making it easy to mistake for your typical health system.
Amy Hennig, the franchise’s former director, confirmed this and added that Nathan Drake’s tale is an homage to the adventures of Indiana Jones and is in the vein of action films like it. A simple health meter would get in the way of the action packed, adventurous nature of the films they pay tribute to, where the hero always faces unbelievable odds and survives triumphantly. This may make the enemies look like terrible marksmen. Much like Stormtroopers from Star Wars lore, however, they are incredibly skilled, but the luck of the hero reigns supreme.
If you’re looking to fight with a little less luck on your side, the difficulty options actually make a difference. The “Crushing” difficulty in the original trilogy and the “Brutal” difficulty in Uncharted: The Nathan Drake Collection and Uncharted 4: A Thief’s End can make for one hell of a difficult play through, as your luck doesn’t matter as much, making the enemies a lot better at their jobs.
Meme about it all you want, but Uncharted is ultimately a video game, not a movie. Naughty Dog wanted to make a clear translation between action film and action game, and this “luck meter” system was necessary to bring a beloved film trope to the PlayStation.
How do you feel about this unique gameplay system? Is it just regenerative health with a fancy name, or does it make the difference in immersion? Hit the comments to let us know how you feel!
Back in March we reported that the UK made the decision to ban the release of a game for the first time in a decade. The game in question, Omega Labyrinth Z, had already been banned in Australia, Germany, New Zealand, and Ireland for its depiction of high school-aged girls in sexually explicit scenarios. As it turns out, it’s unlikely that the West will get the game at all now.
Since the ruling by the UK’s Video Standards Council, Sony has stepped in with an even stronger ban. After thinking things over, Sony has decided not to allow the game to be published on PlayStation 4 or PlayStation Vita anywhere in North America or Europe. Here’s an excerpt from the UK’s Video Standards Council explaining exactly why the game has become so controversial.
“There are numerous mini-games which feature sexually explicit and ultimately problematic content. Examples include:
“The player touches certain points on a female character’s body to arouse them. A successful action will activate a “shame break” where parts of their clothing come off revealing more of their bodies. The female characters respond with varying degrees of sexual innuendo and arousal.
“The player places honey on the girls’ bodies. A fantastical dog-like creature then proceeds to lick the honey off their bodies which causes them to become aroused. Like the previous mini-game, when they reach a certain level of arousal parts of their clothing fall off or vanish. As the dog licks at the honey, the girls respond with sexualised language. In both this mini-game and the previous one, if their breasts or thighs are touched a jiggle animation will be shown. Selecting the correct area on their body during a “shame break” will also result in the ‘E-spot’ being activated and the character will respond with heightened pleasure.
“A crystal can be placed between a character’s breasts. The player must then fondle and rub the breasts together in order to identify what is in the crystal. The crystal itself has a clearly phallic quality to it. The player controls the breasts with the analogue sticks or touchpad. There is also a variation of this mini-game where the player can make a fairy-like character rub herself up and down on the crystal with accompanying moans of pleasure.
“The hot-spring mini-game allows the player to fondle the girls’ breasts. There is no other interaction in these scenes. Before starting the scene, the player can select which female they wish to interact with and choose their breast size. For taking part in this optional mini-game the characters are cured of all ailments and receive stat boosts.”
Publisher PQube issued a statement clarifying that they attempted to work with “with all the relevant age rating bodies in their respective territories,” but that the wishes of the platform holder (Sony) must be followed.
Since their official announcement last year, many fans (especially myself) have been eagerly waiting for Atlus to make some sort of announcement regarding a Western release for the Persona 3 and Persona 5 dancing games. The games recently released in Japan, but Atlus USA remained quiet for a bit longer. But lucky for us, the silence didn’t last too long. Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight are coming to the PS4 and PlayStation Vita in early 2019.
With the announcement, Atlus dropped two new trailers for both games. It sounds like all the original voice actors will be returning to reprise their roles, and there are tons of awesome remixes of both games’ stellar soundtracks. Check out the reveal trailers below!
2018 is going to be an exciting year for fans of the Kingdom Hearts franchise because we’re finally approaching the release of the grand finale to the current story arc, Kingdom Hearts III. For those both inside and outside the series’ community, there is an undeniable sense of hype surrounding this game. That much excitement is bound to draw in some newcomers, and that’s awesome! Now is arguably the best time to introduce yourself to the series. However, there are some things you need to know before diving in.
Regardless of the hype, Kingdom Hearts never has been and never will be a perfect franchise. It has a ton of flaws you should know about before getting into it. This is coming from somebody who has been a loyal fan since the original game’s release 16 years ago. So if you’re thinking about catching up on the Kingdom Hearts series, take all of these things into consideration first.
You’ve probably heard of this by now. The storyline of the Kingdom Hearts series is a convoluted mess. However, there is a misconception as to why the plot is like this. Many assume the story itself is confusing, but that’s not really the case if you play the games in order of release.
Kingdom Hearts is filled to the brim with plot twists, retcons, visual storytelling, and many other elements that are important to pay attention too. If you play the games in the proper order, things will make sense and the particular plot points will have their intended effect on you.
For instance, you wouldn’t want to tell somebody what happens in the seventh season of a television show without the first six seasons for context. You would sound insane. Kingdom Hearts works in a similar way.
With that being said, how are people so confused when it comes to the story? Kingdom Hearts used to span multiple consoles before the dawn of the HD collections. As it was before 2013, you had to own a PlayStation 2, Game Boy Advance (unless you picked up the PS2 remake of Chain of Memories), Nintendo DS, PlayStation Portable, and a Nintendo 3DS (which could play the DS games, but it wouldn’t matter if you were picking them up on release day).
This caused a lot of confusion. At this point, there were seven games in the Kingdom Hearts series. Kingdom Hearts and its sequel landed on the PlayStation 2, while numerous interquels, prequels, and even two sequels made their way to various handheld systems. With this confusing release pattern, many fans were playing the games out of order. Thankfully, this is easily avoided with the recent HD collections.
The HD Collections
This is by far the best way to experience Kingdom Hearts. These versions of the games have additional content, higher quality graphics, and even improved framerates on the PS4 versions.
With Kingdom Hearts HD 1.5+2.5 Remix and Kingdom Hearts HD 2.8 Final Chapter Prologue, Square Enix has put the entire series on one platform. To get the best experience, you should play the entirety of 1.5+2.5 first in the following order:
Kingdom Hearts Re: Chain of Memories
Kingdom Hearts II
Kingdom Hearts 358/2 Days
Kingdom Hearts Birth by Sleep
Kingdom Hearts Re: Coded
If you don’t like the gameplay of Chain of Memories, feel free to watch the cutscenes online. A lot of people learn the story this way. However, it is a really fun deck building game, so I recommend playing it. After you finish that collection, move on to 2.8 and play the games in this order:
Kingdom Hearts HD: Dream Drop Distance
Kingdom Hearts χ: Back Cover
Kingdom Hearts 0.2 Birth by Sleep: A Fragmentary Passage
Wow, that’s a lot of games! Thankfully, 358/2 Days, Re: Coded, and Back Cover are all simply cutscenes stitched together like a movie. A Fragmentary Passage is also relatively short, since it was originally supposed to be the prologue for Kingdom Hearts III.
So Dream Drop Distance is a remaster of a 3DS game. A Fragmentary Passage is sort of like the Metal Gear Solid V: Ground Zero of Kingdom Hearts III. But what is this mysterious χ: Back Cover? It’s a lot different from the other games and it doesn’t even feature any of the familiar characters we know and love.
If you’ve stayed with me so far, awesome! I’m so sorry if I lose you after this next part, because things get very complicated when talking about this game.
Kingdom Hearts χ
After the release of Dream Drop Distance, Square Enix released a web browser game called Kingdom Hearts χ. The game is a prequel that predates any of the current games by hundreds of years. Many people shrugged off the cutesy style of the game, thinking that Square finally released a spinoff game that wasn’t important to the story.
But Tetsuya Nomura can’t be satisfied unless he makes you play a different Kingdom Hearts game on every platform known to man. Kingdom Hearts χ, unfortunately, is presumably important to the story. Thankfully, the game finished a long time ago and all the cutscenes are available online.
Things are never this easy for Kingdom Hearts though. In 2015, a mobile port of the game called Kingdom Hearts Unchained χ was released. This was originally thought to be a port of the mobile browser game. But like I said, it can never be that simple. The story of Unchained χ deviates from the original about halfway through the game. New elements start to pop up, and it starts to become clear why the games have two separate names.
About a year ago, the main plot of the game severely strayed from the original. Along with some additional story and game mechanics, Square renamed the game to Kingdom Hearts Union χ (Cross).
Originally, it was believed Kingdom Hearts χ: Back Cover would streamline the events of the mobile and browser games so fans wouldn’t have to play them. But Back Cover contains information you won’t find in the mobile game. Unfortunately, the same thing can be said the other way around. The three titles coexist, and you have to understand them all to fully grasp the story.
The worst part about Kingdom Hearts χ is the fact that Union χ is still going. The story isn’t even finished and is unlikely to be finished by the time III comes out later this year. On top of that, the Japanese version of the game is way ahead compared to the English version.
Now this might not be a big deal. Nobody has a clear answer as to how impactful χ will be in the future of the series. But if the past has any answers to give, the games will probably be important.
If you’re still with me after all of that, there’s one more thing you have to know about Kingdom Hearts before you start your journey. It’s a far less serious topic, but one that I’m sure will affect your enjoyment of the series.
Kingdom Hearts is Incredibly Goofy, Stupid, and Sometimes Cringey
When I played Kingdom Hearts for the first time, I didn’t question a lot of things about the game. The premise of Disney and Final Fantasy characters existing in the same universe wasn’t that crazy for a young child to grasp. Now, the idea seems quite ridiculous.
Every time I replay a game in the series, it’s hard to swallow some of the dialogue. The writing in general is incredibly cheesy. There are moments where I actually let out heavy sighs because a line of dialogue didn’t land appropriately at all. Lines like “that was undeniable proof that we totally owned you lamers” are sometimes incredibly difficult to get past. So if you’re wanting to like Kingdom Hearts, you’re going to have to get over some bad writing.
While the story is gripping by nature, the sudden whiplash you’ll experience can be a bit much. One moment you’ll be jumping on a trampoline with Winnie the Pooh and Tigger. Next thing you know, there’s a serious sword fight going on between two dudes with spiky anime hair. Simply put, the tone is inconsistent throughout. Seeing Final Fantasy characters do goofy Disney things is strange. Seeing Disney characters go through super serious JRPG story arcs is even weirder. If you want to play Kingdom Hearts, just be fully prepared to go through some of the dumbest moments you’ll ever experience in a video game.
So if you’ve made it all the way to this point and you’re still interested in trying Kingdom Hearts, that’s great! The series has a lot more great things going for it. The story is incredibly engaging, the combat is fluid and improves with each entry, the presentation is absolutely gorgeous, and the worlds all have unique features from their respective Disney films.
Kingdom Hearts has a lot to love, but you have to accept its quirks. If you can’t accept a game for both its perfections and its flaws, it’s really hard to enjoy it. Right now is the best time to become a fan of this franchise. So if you made it this far, do yourself a favor. Pick up a copy of Kingdom Hearts 1.5+2.5 and 2.8. Once you play through those, you can join the rest of us and patiently wait for Kingdom Hearts III.
The Kingdom Hearts III hype train is officially chugging a head at full speed! Square Enix just held a hands-on event for select members of the press, and director Tetsuya Nomura has teased that a release date is coming soon. The press event has also yielded an extensive new look at the game in the form of both screenshots and an extensive new gameplay demo.
There’s over eight minutes of new gameplay, including looks at Andy’s House from Toy Story, Mount Olympus from Hercules, and much more. You can drink it all in by clicking the video above, and you can peruse a gallery of gorgeous new screenshots below.
It’s been three years since Bloodstained: Ritual of the Nightdebuted on Kickstarter. We’ve still got a bit to wait before we get our hands on this Castlevania spiritual successor, but developer Koji Igarashi is giving us something pretty sweet in the meantime. It’s been so long you may have forgotten, but one of the Kickstarter stretch goals was for an 8-bit Bloodstained game, and it’ll soon be available.
Koji Igarashi has just officially unveiled Bloodstained: Curse of the Moon for nearly every platform, including PlayStation 4, Xbox One, Nintendo Switch, 3DS, Vita, and Steam. Curse of the Moon is developed by Inti Creates, a team that’s also helping on the main game. It’ll be available on May 24th for $9.99, and Kickstarter backers who pledged $28 or more will receive a download code for the game for free.
The gameplay looks incredibly similar to Castlevania, and it features an ally system similar to Castlevania III. You’ll be able to unlock more playable characters as you progress, which is a huge advantage as they all have their own special abilities and health. Zangetsu is the main character, but you’ll be able to unlock Miriam, Alfred, and Gebel as well.
Curse of the Moon has two difficulty settings: Veteran and Casual. The latter is much easier, removes knockback from enemy attacks, and gives the player unlimited lives. The game also features multiple endings, depending on who you choose to recruit. You can check out the trailer above and a gallery of screenshots below!
Everybody has one special game in their life that they consider the pinnacle of perfection. It’s the one thing you can always go back to that stands out above the rest. You never grow tired of it, and it always puts a smile on your face. You’re often willing to look past all of its flaws because it had such a powerful impact on you as a person.
For me, that one game is Kingdom Hearts II. It’s been about twelve years since the game released in the US, and I still play through it at least once every year. I’m not entirely sure what keeps bringing me back to this title in particular. It has lovable characters, a great story, super satisfying combat, and some of the most exciting challenges a game has ever offered. But this is true with a lot of games I play. There’s not a whole lot separating other Kingdom Hearts titles from that same description, and yet Kingdom Hearts II still resonates with me above any other game I’ve played. Even I know that there are plenty of games better than Kingdom Hearts II in a lot of ways, but for some reason they don’t quite captivate me in the same way.
So which game is it for you? Which title do you always find yourself coming back to, despite its flaws? Even though you’re aware it’s not the best game in the world, what game are you willing to throw out their as the most important in your life?
I know what some of you are thinking. “Why would you ever listen to music when you can enjoy the lovely soundtracks video games have to offer?” That’s a fair point, and I used to agree with that. But there’s a certain point when I can’t stand the constant “wahoo!” of Mario Kart or the boring ambient sounds of League of Legends. I need something fresh. I need something that gets me pumped.
That’s why I have several different playlists dedicated to playing video games. If I’m feeling pretty confident about mowing down Stormtroopers in Battlefront, I’ll put on some mid 2000s emo rock. I know that sounds incredibly cheesy, but try to play any shooter with some classic Thirty Seconds to Mars to back you up. That creates some real hype.
If Mario Kart is feeling too slow for you, crank up the tension with a drum and bass playlist. This adds a whole new layer of excitement to the racing experience, and I guarantee you will get way too into it. My personal favorites include Fox Stevenson’s Better Now and Feint’s We Won’t Be Alone.
What about all of you? What are your main jams when playing video games? Or do you just enjoy the sounds of the game? Let us know your preferences in the comments below!
Indie team Yacht Club Games has a huge hit on their hands with Shovel Knight, totaling over 2 million copies sold. They’ve kept fans hooked on the retro platformer with two expansion packs since launch, and a third is on the way. Unfortunately, fans are going to have to wait a little longer than they expected to get their hands on the King of Cards expansion.
The final, content-packed Shovel Knight expansion was originally planned to launch early this year, but the team is aiming to make it “bigger and more surprising than the last.” As such, they’ve decided to take more time to work on the new content so they can maintain the level of quality that’s expected of them.
“That demo footage looks so good, right!? It’s like everything is done! That’s not quite the case quite yet but we are getting closer every day, inch by inch, commit by commit, and pixel by pixel! As we mentioned in our Two Million Sales Article we’re always looking to out-do ourselves and make every game bigger and more surprising than the last! We want King of Cards to be no different. After assessing where we are, and where we want to be, we now expect King of Cards to be ready for a grand debut in the latter half of 2018.It’s a ways away, but Pridemoor Keep wasn’t built in a day!” — Yacht Club Games
The new launch window puts its release at any time from July 1st through December 31st. Yacht Club also promised that they’d deliver more details on the upcoming Battle Mode soon.
Yacht Club Games passed a rather large milestone for any indie developer recently, surpassing 2 million total sales with their hit game Shovel Knight. The developers have provided data that shows which platform the game sold the most on and what region it was most popular in.
Surprisingly, the PC and 3DS versions make up almost half of Shovel Knight‘s total sales. The Switch edition also clocks in at 17.6% of the 2 million, even though it released well after the original launch. The Switch is also the biggest source of revenue for Shovel Knight, since it outpaced the sales of other consoles so drastically in the short amount of time it’s been out. With the release of Nintendo Switch and Specter of Torment, Yacht Club Games was able to double their revenue in 2017 compared to 2016.
So what do all of these sale numbers mean for the gamers? It means we get to celebrate by playing the game! If you somehow haven’t managed to pick up Shovel Knight yet, the game is now on sale on all major platforms. You can purchase Shovel Knight: Treasure Trove at 20% off for $19.99. This edition of the game comes with Specter of Torment, Plague of Shadows, and the King Knight campaign and battle mode when they release later on.
Grab your shovels and get to digging! Will you be picking up Shovel Knight now that it’s on sale, or are you patiently waiting for the new content that’s coming to the game later? Leave your thoughts down in the comments below!
With another month comes another collection of free games for PlayStation Plus subscribers, and April’s big ticket items on PlayStation 4 might appeal to those seeking high octane thrills. Mad Max sees players take on the role of the legendary Max Rockatansky, surviving in the post-apocalyptic Wasteland as he seeks to build the ultimate vehicle of mayhem and destruction called “The Magnum Opus.” The game, released in 2015 following the critically acclaimed Fury Road film, features extensive vehicular combat and customization.
Off a similar tangent comes the other free game in the form of Trackmania Turbo, where you can race for the best time off impossibly designed tracks or build your own. See the two in action in the video above!
Other games to choose from this month include PlayStation 3 titles In Space we Brawl—complete with PS4 cross-buy—and Toy Home. PS Vita owners, on the other hand, can help themselves to 99 Vidas and Q*Bert Rebooted, either on the handheld or on cross-buy with PS3 and PS4. Be warned, however, as PS3 and PS Vita offerings will be discontinued from the PS Plus program in March next year, so add these to your PlayStation account while you still can!
It’s been a long wait, but Dragon Quest XI: Echoes of an Elusive Age finally has a release date outside of Japan…unless you happen to be a Nintendo fan, that is. Square Enix has announced that the hit RPG will be launching worldwide on PlayStation 4 and Steam on September 4th. If you’re a Switch owner, you’re in for a long wait. If you’re a 3DS owner, we’ve got some bad news for you.
Square Enix is hard at work on a Switch port, “but development is expected to take a long time from a technological standpoint.” A Square Enix PR representative has clarified to IGN that this means the Switch version will not launch in 2018, and is expected to launch “much later.” Meanwhile, the 3DS version will not see release outside of Japan, despite outselling the PlayStation 4 version it is home country. This, Square Enix says, is down to differing strategies for the Western market.
“Our aim with Dragon Quest XI and the Dragon Quest brand is to grow the audience in the West. From a business point of view, it made strategic sense to release the 3DS version in Japan in 2017. For the West in 2018, it made the most sense to focus on the PlayStation 4 and PC (Steam) platforms.”
The Western releases of Dragon Quest XI come packed with new content and features, including improved menus, a hard mode for players looking to challenge themselves, faster dashing for more convenient exploration, and a first-person camera mode. Dragon Quest XI has sold over 3 million copies between PlayStation 4 and 3DS just in Japan thus far, and those numbers should climb much higher with a global launch.