Nintendo launched Super Smash Bros. Ultimate last December to glowing reviews and record-setting pre-order numbers, and it quickly reached 12 million sales and shipments before the end of the year. Nintendo’s popular crossover fighting game has continued to sell well through the first three months of 2019, and according to the new data in Nintendo’s earnings release, it just achieved two major milestones.
With nearly two million more units shipped over the past three months, Super Smash Bros. Ultimate now stands at 13.81 million units sold. That number is impressive by itself, but it’s even more amazing in context.
As pointed out by Stealth on Twitter, this means Ultimate has officially passed Super Smash Bros. Brawl (13.30 million units sold, per Nintendo) as the top-selling game in the franchise. The possible exception to this would be if you consider the Wii U and 3DS iterations of Smash to be one game. Nintendo lists them separately in sales reports, so we treat them as such.
Seeing as Brawl was previously the highest-selling fighting game of any franchise, this also gives Ultimate the title of most popular fighter. With just four months under its belt, that’s an unbelievably fast start! Switch should continue to sell millions more units for years to come, so Smash Ultimate will just keep setting the bar higher and higher.
Following the HD remasters of Wind Waker and Twilight Princess, many Zelda fans were hoping that Skyward Sword would be next in line. According to attendees of a recent Zelda concert in Japan, series producer Eiji Aonuma even teased Skyward Sword for Switch during the event. So can we expect an official announcement soon?
Well, not so fast. After reporting on this story, Eurogamer managed to get a follow-up comment from a Nintendo spokesperson, and it wasn’t exactly promising. The Nintendo rep told Eurogamer ” At this time we have no plans to release The Legend of Zelda: Skyward Sword on Nintendo Switch.”
So the official word is currently “no,” but I wouldn’t say that’s cause to lose hope altogether. Aonuma has been known to tease things ahead of time (although usually in a much more subtle way), and Nintendo has been known to drop the ” no plans” PR line when an in-development product leaks ahead of time. I wouldn’t exactly hold my breath, but it’s still possible that it’s on the way and Aonuma simply jumped the gun on teasing it.
Last generation, Nintendo revisited two Zelda games from the GameCube era, and the result was HD versions of Wind Waker and Twilight Princess. Skyward Sword, the next console Zelda in line after those two, has not yet received the same treatment. Many have speculated that this could change on Switch, with the Joy-Con controllers replacing the Wii Motion Plus controllers originally required for the game.
Nintendo has yet to make any official announcement in this area, but according to recent rumblings from Japan, Zelda producer Eiji Aonuma just threw some major fuel on that flame. According to numerous attendees of a recent Zelda concert in Osaka Japan, Aonuma addressed the crowd and said “We know what you are thinking. Skyward Sword on Switch, right?“
While we obviously can’t confirm that this occurred, it’s being claimed by many different people who attended the concert, so it seems likely to be true. We also know that the Zelda development team once experimented with some concepts for Skyward Sword HD years ago, so there’s definitely been interest on Nintendo’s end.
Could we see an announcement soon? With The Game Awards just around the corner, it’s certainly a possibility. Personally, I’d love to see a bundle with the HD versions of Wind Waker, Twilight Princess, and Skyward Sword all packaged together.
If you were around for the hype around the announcement of Nintendo’s Wii, you’ll probably remember its original codename, Project Revolution. It was planned to revolutionize gaming through the use of motion controls, and it ended up becoming one of the highest selling game consoles in history. But what did Project Revolution look like before it hit store shelves as the Wii? The original prototype went on sale on Yahoo Japan this week (of all places), and now we finally know what it looks like.
The prototype, which sold for the equivalent of $660 USD, shows us a wired yet very Wiimote-looking controller plugged into a GameCube. It even has a Nunchuk attached via an Ethernet cable, for some odd reason. The controller’s dark grey and lowercase control pad and buttons (molded straight from the GameBoy Advance SP production line) show some small differences from the iconic Wii Remote we know today. Also sold was the original sensor bar, which plugged into the GameCube’s memory card slot and had sensors that protruded from the bar in a bubble-like fashion. It’s quite different from the flatness the final sensor bars had.
These weren’t the device’s only design changes either, as James Montagna from WayForward Games points out. In addition to what we saw of the Revolution prototype, James shared photos he took of the Wiimotes from E3 2006 over Twitter, which show “back and pause” buttons instead of the “plus and minus” buttons that we have in our homes.
What do you think of this prototype? Do you think the Wii would have been different if it launched with these controllers? Hit the comments below to let us know what you think!
The Mario Kart franchise maintains a diverse and fun lineup of tracks by continually adding new ones based the latest Mario (and general Nintendo) games. Critically acclaimed Switch hit Super Mario Odyssey has no shortage of wonderful worlds to choose from, but it came out after Mario Kart 8 Deluxe, so it hasn’t yet been represented. That’s where the fans come in.
In the absence of official playable Odyssey tracks, Mario Kart Wii modders decided to step up to the plate and create one of their own. By re-working Mushroom Gorge, modder Luke Chandler was able to recreate Odyssey‘s Luncheon Kingdom as a new course. Although still a work in progress, Luncheon Kingdom is fully playable in Dolphin, and you can download it by clicking on the YouTube video above.
Earlier this week we reported on the impressive fact that Sony has sold over 500 million total PlayStation consoles since the original PlayStation debuted in 1994. That got me thinking about another titan in the industry with an even longer history. Nintendo has officially released sales data for all of its major hardware releases since the Famicom in 1983, so I did a little digging to see what kind of numbers they’ve piled up over the years and how they compare to Sony’s.
Purely by luck, it seems I had great timing in picking now to total everything up. As of Nintendo’s last official update on June 30th, Nintendo home consoles sales have just passed up the 300 million mark. The Wii makes up over one-third of this total (and almost all of that within its first four years) with over 100 million units sold. Here’s how it all breaks down:
Nintendo Home Console Sales (all numbers in millions)
NES — 61.91
SNES — 49.10
N64 — 32.93
GameCube — 21.74
Wii — 101.63
Wii U — 13.56
Switch — 19.67
Sales figures for the Famicom are added to the NES total in Nintendo’s official data. 35 years after it first graced living rooms in Japan, Nintendo has sold more than 300 million home consoles worldwide. That takes care of the living room, but a huge part of the Nintendo experience is playing on the go. What do their handheld sales figures look like?
Nintendo Handheld Sales (all numbers in millions)
Game Boy — 118.69 (includes Color)
Game Boy Advance — 81.51
DS — 154.02
3DS — 72.89
As you can see, Nintendo’s handheld business has proven even more successful than their home console lineup. DS accounts for over one-third of total sales, and it sold alongside Wii, making that period one of the most lucrative in Nintendo history. The original Game Boy extended its life with the Color version (which Nintendo considers all part of the same family, much like DS and DSi) and eventually sold over 118 million.
Combining the home console and handheld totals together gives us a grand total of 727.65 million. All of these numbers come from Nintendo’s investor relations website, which does not list official data for NES Classic Edition, SNES Classic Edition, Virtual Boy (all three of which combine for a little less than 10 million), or any of the various Game & Watch lines For comparison’s sake, we’re just going to use Nintendo’s officially listed figures.
So how does that stack up against Sony? Famicom made its debut in July of 1983, giving Nintendo 35 years and one month in the business. PlayStation launched in December of 1994, giving Sony 23 years and 8 months in the hardware business. If you do the math, that comes out to 20.7 million units of hardware sold per year by Nintendo and 22.12 million units of hardware sold per year by Sony.
The two companies have combined to sell an astonishing 1.253 billion consoles altogether, bringing joy to hundreds of millions of players along the way. Here’s to another billion!
Nintendo is back with another action-packed iteration of Super Smash Bros., this time for Nintendo Switch. Super Smash Bros. Ultimate brings back every character in franchise history, but many of them have been changed up for the newest release. This is especially true of Final Smashes, many of which have been sped up or overhauled completely.
Just how much have they changed from previous versions? YouTuber Master0fHyrule has created a comparison video showing off the evolution of Final Smashes from Brawl, to the Wii U title, to Ultimate on Switch. Some have just been sped up a little, but others have been dramatically changed. Transformation moves in particular have gone through some major changes.
Are you happy with the changes Sakurai and team came up with for the latest Smash? Were there any other Final Smash changes you were hoping to see? Sound off in the comments below!
Super Smash Bros. Ultimate finally got its official unveiling yesterday, and it’s certainly living up to its name so far! Alongside the return of every fighter in Smash history, plus Inklings and Ridley, it also appears that we’ll be revisiting a huge number of stages from games past. By scouring through the Nintendo Direct, the individual character trailers released for each fighter, and the game’s website, fans have already identified over 80 different stages that should be in the game!
GameXplain has already done most of the work of compiling the majority of the stage list into two short, sweet videos, which you can watch below. But if you aren’t able to listen to their analysis just yet—and if you want to see a few that their videos have missed—here is the full list of all stages, as well as the Smash game each one originally appeared in:
Spear Pillar (Super Smash Bros. Brawl)
Mushroom Kingdom U (Super Smash Bros. for Wii U)
Unova Pokémon League (Super Smash Bros. for Nintendo 3DS)
Lylat Cruise (Super Smash Bros. Brawl)
Castle Siege (Super Smash Bros. Brawl)
Green Greens (Super Smash Bros. Melee)
Find Mii (Super Smash Bros. for Nintendo 3DS)
Temple (Super Smash Bros. Melee)
Coliseum (Super Smash Bros. for Wii U)
Bridge of Eldin (Super Smash Bros. Brawl)
Great Plateau Tower
Tortimer Island (Super Smash Bros. for Nintendo 3DS)
Kongo Jungle (Super Smash Bros. Melee) – referred to as “Kongo Falls” in the Direct
Skyloft (Super Smash Bros. for Wii U)
Town and City (Super Smash Bros. for Wii U)
Pokémon Stadium 2 (Super Smash Bros. Brawl)
Mario Galaxy (Super Smash Bros. for Wii U)
Green Hill Zone (Super Smash Bros. Brawl)
Mario Circuit (Super Smash Bros. Brawl)
Summit (Super Smash Bros. Brawl)
Living Room (Super Smash Bros. for Nintendo 3DS)
Frigate Orpheon (Super Smash Bros. Brawl)
Pilotwings (Super Smash Bros. for Wii U)
Boxing Ring (Super Smash Bros. for Wii U and Nintendo 3DS)
Garden of Hope (Super Smash Bros. for Wii U)
Arena Ferox (Super Smash Bros. for Nintendo 3DS)
Shadow Moses Island (Super Smash Bros. Brawl)
Tomadachi Life (Super Smash Bros. for Nintendo 3DS)
Distant Planet (Super Smash Bros. Brawl)
Suzaku Castle (Super Smash Bros. for Wii U and Nintendo 3DS)
Umbra Clock Tower (Super Smash Bros. for Wii U and Nintendo 3DS)
Wii Fit Studio (Super Smash Bros. for Wii U)
Princess Peach’s Castle (Super Smash Bros. Melee)
Skyworld (Super Smash Bros. Brawl)
Fourside (Super Smash Bros. Melee)
WarioWare, Inc. (Super Smash Bros. Brawl)
Gaur Plain (Super Smash Bros. for Wii U and Nintendo 3DS)
Midgar (Super Smash Bros. for Wii U and Nintendo 3DS)
Luigi’s Mansion (Super Smash Bros. Brawl)
Corneria (Super Smash Bros. Melee)
Mario Circuit (Super Smash Bros. for Wii U)
Yoshi’s Story (Super Smash Bros. Melee)
Mushroomy Kingdom (Super Smash Bros. Brawl)
Great Bay (Super Smash Bros. Melee)
The Great Cave Offensive (Super Smash Bros. for Wii U)
Onett (Super Smash Bros. Melee)
Wily Castle (Super Smash Bros. for Wii U and Nintendo 3DS)
Magicant (Super Smash Bros. for Nintendo 3DS)
Big Blue (Super Smash Bros. Melee)
3D Land (Super Smash Bros. for Nintendo 3DS)
Flat Zone 2 (Super Smash Bros. Brawl)
New Pork City (Super Smash Bros. Brawl)
Wrecking Crew (Super Smash Bros. for Wii U)
Prism Tower (Super Smash Bros. for Nintendo 3DS)
PictoChat (Super Smash Bros. Brawl)
Spirit Train (Super Smash Bros. for Nintendo 3DS)
New Donk City
Mushroom Kingdom II (Super Smash Bros. Melee)
Kalos Pokémon League (Super Smash Bros. for Wii U)
Dream Land (Super Smash Bros. 64)
75m (Super Smash Bros. Brawl)
Saffron City (Super Smash Bros. 64)
Port Town Aero Dive (Super Smash Bros. Brawl)
Balloon Fight (Super Smash Bros. for Nintendo 3DS)
Brinstar (Super Smash Bros. Melee)
Venom (Super Smash Bros. Melee)
Jungle Japes (Super Smash Bros. Melee)
Reset Bomb Forest (Super Smash Bros. for Nintendo 3DS)
Gerudo Valley (Super Smash Bros. for Nintendo 3DS)
Yoshi’s Island (Super Smash Bros. Brawl)
Halberd (Super Smash Bros. Brawl)
Pac-Land (Super Smash Bros. for Wii U)
Palutena’s Temple (Super Smash Bros. for Wii U)
Additionally, commenters on GameXplain’s videos have uncovered even more, including:
Final Destination – it was expected, but it wasn’t confirmed until Treehouse Live’s stream
Yoshi’s Island (Super Smash Bros. 64) – seen in the Direct in its Battlefield form
That brings the total number up to 81 so far, and there’s a very real possibility of even more being found in all the new media that’s been released for this game. Perhaps the next few days’ Treehouse Live streams will reveal even more—maybe even some more Ultimate-original stages! Be sure to give GameXplain’s videos a watch, and if you spy any more stages that didn’t make this list, let us know in the comments below!
Ubisoft’s E3 2018 press conference has come to an end. Alongside new looks at Beyond Good & Evil 2 and The Division 2, we also got to learn a ton of new information about The Division 2 and Assassin’s Creed Odyssey! Plus, this day and this E3 have just begun, so we’ve got plenty more time to see additional Ubisoft news come out of other conferences and the week’s streams. But in case you missed anything and want to stay up-to-date before E3 continues onward, we’ve gathered all the latest Ubisoft news right here.
Here’s the full list of new reveals and announcements:
We’re still only halfway through the day’s events, with the PC Gaming Show currently running and Sony finishing off the day later tonight (at 6:00 PM PT / 9:00 PM ET). Stay tuned to all the latest news from those events as well!
Ubisoft certainly started their E3 conference in an…interesting manner. Things kicked off with a person in a panda suit dancing around in the streets, soon after joined by multiple dance partners (one of whom was even an alien) to unveil the next Just Dance, Just Dance 2019. While they provided no additional details in the conference itself, a tweet from the official Just Dance Twitter account has revealed a number of platforms for the new game—including some rather old ones.
According to the Tweet, Just Dance 2019 won’t just be showing up on the current platforms. In addition to versions on the Nintendo Switch, PlayStation 4, and Xbox One, the game will also be coming out for the Xbox 360, Wii U, and even the Wii!
Will you be checking out this title? Which console would you get it for? Let us know in the comments!
Everybody has one special game in their life that they consider the pinnacle of perfection. It’s the one thing you can always go back to that stands out above the rest. You never grow tired of it, and it always puts a smile on your face. You’re often willing to look past all of its flaws because it had such a powerful impact on you as a person.
For me, that one game is Kingdom Hearts II. It’s been about twelve years since the game released in the US, and I still play through it at least once every year. I’m not entirely sure what keeps bringing me back to this title in particular. It has lovable characters, a great story, super satisfying combat, and some of the most exciting challenges a game has ever offered. But this is true with a lot of games I play. There’s not a whole lot separating other Kingdom Hearts titles from that same description, and yet Kingdom Hearts II still resonates with me above any other game I’ve played. Even I know that there are plenty of games better than Kingdom Hearts II in a lot of ways, but for some reason they don’t quite captivate me in the same way.
So which game is it for you? Which title do you always find yourself coming back to, despite its flaws? Even though you’re aware it’s not the best game in the world, what game are you willing to throw out their as the most important in your life?
In celebration of the launch of Donkey Kong Country: Tropical Freezeon Nintendo Switch, Did You Know Gaming featured it (and its predecessor, Donkey Kong Country Returns) in their latest episode. There’s tons of interesting Kong facts throughout the video, including the revelation that Retro Studios hails Shigeru Miyamoto as “Master Yoda” for his wise counsel.
As it turns out Miyamoto was quite involved with the development of Donkey Kong Country Returns. He considers Donkey Kong to be “his baby” (one of many iconic characters birthed by Miyamoto’s mind) and wanted to make sure Retro got it right. As such, he frequently playtested and offered suggestions, including the game’s blow mechanic and the double ground pound. The former decision initially elicited a response of “What the hell?” from Retro, but they eventually came to appreciate how it could spice up the game.
I know what some of you are thinking. “Why would you ever listen to music when you can enjoy the lovely soundtracks video games have to offer?” That’s a fair point, and I used to agree with that. But there’s a certain point when I can’t stand the constant “wahoo!” of Mario Kart or the boring ambient sounds of League of Legends. I need something fresh. I need something that gets me pumped.
That’s why I have several different playlists dedicated to playing video games. If I’m feeling pretty confident about mowing down Stormtroopers in Battlefront, I’ll put on some mid 2000s emo rock. I know that sounds incredibly cheesy, but try to play any shooter with some classic Thirty Seconds to Mars to back you up. That creates some real hype.
If Mario Kart is feeling too slow for you, crank up the tension with a drum and bass playlist. This adds a whole new layer of excitement to the racing experience, and I guarantee you will get way too into it. My personal favorites include Fox Stevenson’s Better Now and Feint’s We Won’t Be Alone.
What about all of you? What are your main jams when playing video games? Or do you just enjoy the sounds of the game? Let us know your preferences in the comments below!
Nintendo dropped the exciting news that Super Smash Bros. is officially coming to Nintendo Switch sometime later this year. The latest entry in the popular fighting franchise will be playable at E3, so it won’t be long until we get to enjoy our first look at the game. In the meantime, it’s time to reflect on the existing entries in the beloved franchise. From the nostalgic days of Nintendo 64 to the first HD entry on Wii U, which Smash is your all-time favorite?
Cast your vote above and help us decide the winner!
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Last generation’s iteration of Super Smash Bros. featured a packed roster with 58 diverse characters from across numerous Nintendo and third-party franchises. Even so, not everyone made the cut, and many players were frustrated with the lack of Wolf on 3DS and Wii U. That’s where the fans step in! Thanks to a team of talented modders, it’s now possible to play as Wolf in Super Smash Bros. for Wii U.
The mod uses Fox McCloud as a base for Wolf, so unfortunately adding Wolf into your game will remove Fox. Once the patch is applied, Fox will transform into Wolf both in appearance and in functionality, with all of Wolf’s moves from Brawl at his disposal. Wolf also comes with taunts, custom recolors, and even a functioning Final Smash. You can check out an in-depth breakdown everything Wolf has to offer by clicking the video above!
No other video game series has touched my soul or inspired me more than The Legend of Zelda has. For both myself and many others I’m sure, this is the case. In terms of Zelda games that really are the full package combining innovative gameplay, lovely fantasy art styles, and powerful musical scores with impactful storytelling, the 3D entries come to mind. For many, The Legend of Zelda: Breath of the Wild may be the new gold standard in those departments. But for me, The Legend of Zelda: Skyward Sword still reigns supreme in all categories.
For the sake of controversy and my personal standards, I’m going to compare Skyward Sword to Breath of the Wild in this editorial. I consider them by and large the two best Zelda games, and in some aspects, for very different reasons.
I view these two titles as nearly perfect in their own niches in the pantheon of Zelda; since Breath of the Wild came out this year, I have said these two games are two sides of one marvelous Zelda coin. Breath of the Wild is the escapist’s Zelda game. It’s all about exploring, actively choosing what to do, and adapting to whatever the land of Hyrule can throw one’s way (which is a hell of a lot in terms of combat, puzzles, and more). Skyward Sword, on the other hand, is all about precision. The precise motion controls, wonderfully executed narrative, and linear design all echo that sentiment. The thing is, if I was forced to choose one of the two, I would choose Skyward Sword any day.
After saying something that bold, I doubt anyone still reading this would be shocked to hear that story can be just as important to me in a video game as the gameplay itself. I can still play a game like Super Mario Bros. and be completely satisfied. That being said, I know what I can and should expect from the Zelda series. And Skyward Sword‘s story is by far the best in the entire franchise.
That might actually be the only thing about Skyward Sword people agree on. I’m betting that few people would make the argument that the story of Breath of the Wild is superior to that of the 3D Zelda adventure before it. That’s not to say the story of Breath of the Wild is bad, far from it; heck, I even wrote an editorial about why the story of the newest Zelda is so freaking amazing.
It’s actually just testament to how nearly flawless the storytelling in Skyward Sword is. What with two imposing (and for completely different reasons to boot) antagonists, some of the most fleshed out side characters in the series, and epic moments aplenty, it’s hard to know where to start gushing about the plot, tone, and characters of Skyward Sword.
The most sensical origin point then must be the motivations. Link’s driving force at the start of his adventure among the clouds is no intrinsic desire to be the hero or because some fairy told him to get out of bed. Instead, Link, the Chosen Hero, does everything in his journey first and foremost for Zelda. The romance between them in this game is strong and full of heart. Whether this relationship is providing some of the most memorable moments in the game through cleverly timed comedy or dramatic tension, it’s always driving Link, and therefore the player, forward.
If story means little to you, that’s just a bit of context to surround you as you move your way through dozens of hours of adventuring. But if you become as connected to the characters as I always do at the start of my playtime on Skyloft, then this driving force to save Zelda or assist her becomes the most potent narrative force in almost any video game.
Everything Groose, Ghirahim, Demise, Fi, Impa, and the supporting cast do to either help Link or stand in his way is also made more profound and important due to the relationship between Link and Zelda established in the long but necessary beginning hours of the game.
And since this is a video game after all, what the player does is important too. With the enhanced capability of the Wii MotionPlus, every movement the player makes is more important than ever before in Nintendo gaming. One-to-one swordplay works amazingly well still to this day. For the flight of things that are practically extensions of Link’s being such as the Beetle and his Loftwing (*cough* his name’s Crimson in my headcanon *cough cough*), the player’s arm movements are replicated to a tee.
Every item being motion controlled in Skyward Sword honestly serves to immerse the player more. Thank Hylia it works nearly all of the time if your Wii is set up correctly. Otherwise, this sense of immersion would have been lost, and an ambitious gameplay goal would have fallen flatter than The Imprisoned after Link’s wish on the Triforce.
For me, this balance of heartfelt, well-paced storytelling and unprecedented interactivity with Link’s arsenal creates an addictive phenomenon in Skyward Sword that no other game can match. Every move I make ties into the game’s plot somehow, both in little ways like when rolling a bomb to blow away rocks blocking the way or in big ways like using a Skyward Strike to unlock the Gate of Time. Every bit of progress I make seems to be rewarded with an amazing moment, like a transformation in one of some of the best dungeons in the series, a reaction from my lovable devil Ghirahim in a duel, or a tear-jerking monologue from Zelda herself.
That type of feedback loop is so satisfying to me, the player (or the hero if I must indulge myself). And not even Breath of the Wild has topped Skyward Sword‘s implementation of it in my opinion.
The only thing that could make all of Skyward Sword‘s Zelda goodness better for me is an HD remake (do it, Nintendo!) because while I dearly love the watercolor art style that smartly masks some of the Wii’s limitations, the 480p game can still leave a lot to be desired in looks. Otherwise, get rid of the game’s redundant explanations for treasure and bugs every time you turn the game on again, and we’re set. We already know the game’s soundtrack is perfection (the best in the series as well if I must say so), so Nintendo really better make a re-release of this gem happen on the Nintendo Switch, or there’ll be Demise to pay.
So what about you? What are your thoughts on Skyward Sword? Do you understand my love for this wonderful game and could you perhaps share my sentiments? What is your favorite Zelda game, and why? I can’t wait to read your thoughts, and thanks for listening to some dork’s opinion on an underrated beauty in gaming’s greatest franchise!
Super Mario Odyssey is on the horizon, but for some fans like YouTube user Aurum, it is not enough. Such is the reason for the existence of “Neo Mario Galaxy,” a fan-made modification to Super Mario Galaxy 2 that can be added to any homebrew-able Wii or Wii U. Featuring new creative and challenging Mario levels, this fanmade project might just be enough for Super Mario fiends to get their fix before the next official Mario platformer.
“Neo Mario Galaxy” has a lot of new content to offer, including 22 additional Power Stars and the return of the Ice Flower and Red Star power-ups that were only available in the first Galaxy. Lots of the level gimmicks—such as beep blocks and wind currents in cloudy levels—from Super Mario Galaxy 2 are also receiving a remixed twist.
One of the eight new galaxies, the Turnlog Galaxy, even looks to be a remade version of the secret level from Episode 6: The Shell’s Secret of Noki Bay from Super Mario Sunshine! A single world map will display all of this new content and can be downloaded here. Step-by-step instructions are listed on Aurum’s website, so anyone with some time on their white gloved-hands should be able to play his creation.
Does “Neo Mario Galaxy” look worth picking up to you? After just replaying Super Mario Galaxy 2 myself, this add-on content seems like a great addition to the already stellar game that is Galaxy 2. If you have picked this fan-made work up already, let us know how it holds up in the comments below!
In 2011 Nintendo launched the “Nintendo 3DS Ambassador Program,” granting then-owners of the Nintendo 3DS exclusive access to twenty downloadable games. The program included ten NES games, which were later released to the public as Virtual Console games, and ten Game Boy Advance games, which remain exclusive to Ambassador Program members to this day.
At Nintendo’s latest investor meeting, one investor asked whether Nintendo has thought about distributing these games publicly. Senior Executive Officer Satoshi Yamato responded, and though he neglected to answer specifically whether these Game Boy Advance games will make it to the 3DS’ public Virtual Console space, he did offer a glimpse into how Nintendo may distribute classic games in the future.
“We have been thinking about a lot of different ways to make use of Virtual Console titles, and not just Game Boy Advance titles. Similar to these software titles we have made available on a variety of platforms over the Internet, we consider the Nintendo Classic Mini: Super Famicom … to be a type of Virtual Console. It would be possible to sell these titles as packaged software or via download cards, but if we were to start selling products like this in the future, I think we would first have to consider whether we can establish that kind of business model, and do our due diligence in finding out if there is sufficient demand for it.” — Satoshi Yamato (The full Q&A can be read here.)
This is especially illuminating for Nintendo Switch, a platform whose owners have been eagerly awaiting a Virtual Console feature like that of its predecessors.
But perhaps Nintendo’s previous services shouldn’t define our expectations for the future. Nintendo of America’s President and COO Reggie Fils-Aimé was recently careful not to associate the name “Virtual Console” with Nintendo Switch. “We’ve not used the term ‘Virtual Console,’” he told Kotaku’s Stephen Totilo before reframing the subject to focus on Nintendo Switch’s online services and promising more information in the future.
Yamato’s statement makes it clear Nintendo considers their Virtual Console program to be distinct from the platforms on which it appears: one which can manifest as digital downloads, packaged software, and even miniature replications of classic consoles. It seems Nintendo is specifically rethinking the Wii-borne Virtual Console model and exploring new ways to approach their legacy content.
That doesn’t mean Switch owners won’t have classic games to play. Nintendo has already announced a subscription service which grants access to a library of classic games, including Balloon Fight, Super Mario Bros. 3, and Dr. Mario, enhanced with online multiplayer features. Perhaps the ideal endgame for consumers would be for this service to encompass Nintendo’s entire back catalog, but Nintendo’s likely to take a more nuanced approach which considers the specific business opportunities for collections and remasters on a game-by-game basis.
Ultimately how the Virtual Console manifests itself in the future is largely unknown, at least to the public. But one thing seems clear: just because its appearances on Wii, 3DS, and Wii U bore strong similarities doesn’t mean the old model will persist forever.
It is no secret that the Nintendo Switch has succeeded commercially during the first three months of its life cycle, even surpassing Nintendo’s initial expectations for the console. The Switch continues to prove its juggernaut-status, as its sales have even been able to outperform the Wii’s initial release in the United States.
According to GameStop, the Nintendo Switch has sold 1.2 million units in the United States in its first two months, compared to the Wii’s 1.1 million units in that region for its first two months. This is especially impressive considering the Wii launched during the holiday season, while the Switch launched this past March.
What do you think about the Switch outselling the Wii so far in the U.S.? Do you think this momentum will hold for Nintendo’s newest console? Let us hear your thoughts in the comments below!
Nintendo’s latest console, the Nintendo Switch, just recently launched, and fans of the Big N are pretty excited about it and its possibilities. It turns out that they aren’t alone in this thrill: the fervor for the new console is so strong that, according to GameStop’s senior director of merchandising, Eric Bright, the Switch could be on pace to outsell even the Wii. The console has been sold out in multiple outlets since release, and so GameStop believes it could eventually eclipse the beefy 100 million units the Wii sold over its decade-long lifespan.
“The Nintendo Switch is off to a start right now that it could possibly eclipse the Wii. Initial sales on this have been phenomenal. I can’t give straight numbers, but I can say we’re seeing one of the highest attach rates of software and accessories to a device that we’ve seen in a long time.” —
In a conference call yesterday, GameStop reiterated these sentiments, providing further details to back up this stance. Desire has been incredibly strong for the Switch, with each shipment thus far selling out in mere hours, and they expect that this level of demand will continue for the entirety of 2017. Software and accessories have been equally sought after, with the attach rate of such things averaging out to 5.5 per console, and the company firmly believes the Switch has “real potential to be Wii-like in its ability to expand the category from core to broad audiences.”
Nintendo has already doubled the production of the console in response to the strong demand, and they’ve reported that the Switch is the fastest-selling home console in the company’s history so far. Bright has also said that its popularity is mainly due to The Legend of Zelda: Breath of the Wild, and the company reported yesterday that the attach rate of consumers who buy both the Switch and Zelda is nearly 1:1. According to Bright, “because of the popularity of Zelda, which is one of my top picks, we’re putting together a Zelda bundle of hardware and accessories for customers to pick up online.”
Have you been one of the many gamers enjoying Nintendo’s latest console? Do you think it could actually reach the heights of the Wii, or is GameStop just getting caught up in the launch excitement? Give us your thoughts in the comments!