As many of you know, Gamescom is currently underway, and with it comes many new and exciting announcements. One such announcement came out of Crytek earlier today: the brand-new CryEngine. This new, state-of-the-art game engine promises to usher in a new era of games featuring top notch graphics. Most of you have probably seen the current CryEngine 3 in action, as it was released in 2009 and ran some of the most advanced games in terms of graphical quality, such as Crysis 3. This updated version of CryEngine will be dropping the number from its title; it will simply be known as CryEngine, not CryEngine 4.
Supported platforms were revealed alongside the engine’s announcement; the all-new CryEngine will support the current generation with the likes of the PlayStation 3 and the Xbox 360, and the next generation with the likes of the PlayStation 4, Xbox One, and (in case you were doubting) Wii U. PC will also be supported. See excerpts from the announcement below, featuring Areil Cai, Crytek’s Director of Business Development, and Carl Jones, Crytek’s Business Development Director.
“CRYENGINE users will also benefit from the coming together of Crytek’s Engine Licensing and Research & Development teams; a move designed to double the level of one-to-one care game licensees can tap into, in essence offering Crytek’s R&D as a service for developers using the new CRYENGINE.”
“On top of these changes, the new CRYENGINE supports development on current and next generation consoles (Xbox One, PlayStation®4, and WiiU™), alongside PC, with further platforms to be added in the near future.”
“In line with the new services, the all-in-one development solution will no longer be identified by version numbers; reflecting the fact that constant updates and upgrades are always being applied to keep CRYENGINE at the forefront of its field” — Crytek
“Supplying an engine is not about delivering a static piece of software. It’s about Crytek being an R&D team for our game licensees; providing the latest, greatest technology we can, all the time. As an industry, we’re all looking to deliver games as a service now – and we feel the same approach can be taken with game engines. Today’s announcement reflects this progress, as well as our ongoing commitment to making sure CRYENGINE® licensees always stay well ahead of the game.” — Areil Cai
“Since CryENGINE 3 was launched in 2009, we’ve dramatically changed the engine so many times, with so many major new features, it’s not the same engine anymore. We have revolutionised many parts of the engine: we have overhauled our entire lighting system, built movie quality character rendering and animation solutions, vastly improved the speed and effectiveness of our Sandbox editor, and even our rendering has changed with tessellation, pixel accurate displacement mapping and now physical based rendering; all of this while maintaining our first principal: that making games should be real-time, all the time. CRYENGINE is a new engine from Crytek – and it always will be!” — Carl Jones
This is all very exciting for anyone wanting to welcome the new game engines of the future. It is also great to see that CryEngine will be supported on the Wii U, a console which lacks a lot of new support. Hopefully this means that blockbusters like the Crysis series will end up finding their way onto the platform. Only time will tell.