Nintendo’s Splatoon has been going strong for over a year now, helped along in part by regular community events known as Splatfests. Gamers select one of two sides to battle for, after which they engage in 24 hours of matches between the two teams in a quest for dominance. This morning, Nintendo revealed that the next Splatfest will be against hosts Callie and Marie—but perhaps more importantly, they also announced that it will be the final Splatfest.

Is now the right time to end Splatfests? Should they have continued on, or have they overstayed their welcome already? It’s a tough question to answer, for sure.

As one who has enjoyed several Splatfests and has used them multiple times as a reason to dive back into the game after a month or two away, I must admit that I’m a bit disheartened to see them end. Entering the plaza to the sound of special music, fighting for a nation- or worldwide team with a common goal, proudly claiming victory at the end of it all (or at least contenting ourselves with the knowledge that we’d kept the losing side from failing too hard)… It all served as a great way to unite Splatoon fans and kept interest in the game strong. Wii U may be on its way out, but I can’t help but feel that more Splatfests would have helped players feel they got their money’s worth from their current system.

On the other hand, the game is over a year old now, and we’ve seen sixteen Splatfests in that time period. Sure, Splatfests seem like a pretty simple system to us fans, but there’s really no way to know how much effort Nintendo requires to organize, advertise, and manage them. At the very least, I’m sure some of their specially themed ones like the Transformers Splatfest required a lot of time and energy to get the necessary approvals. For the already-struggling Wii U, the gains from Splatfests may not be enough to justify that sort of time and energy; perhaps those personnel would be put to better use working with other games or preparing for the reveal and launch of the upcoming NX.

I know I’m a bit disappointed to see Splatfests go so soon, but I’m sure Nintendo has good reason for deciding to cap them here. And I certainly hope to see them return someday soon, be that through an NX port of Splatoon or a whole new sequel to the Wii U’s breakout franchise.

What are your thoughts on this matter? Should Nintendo have kept Splatfest going, or are they making the right call here? Let us know in the comments below!

Our Verdict

Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.


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