Dark Souls III is coming out in under two months now, and Microsoft’s got one last trick up their sleeve to try and make sure you buy it on their console rather than PlayStation 4. There was already a fair amount of suspicion, and now Major Nelson has confirmed it: those who preorder Dark Souls III on Xbox One will receive a free copy of the original Dark Souls for Xbox 360 as a bonus, which can be played on “Xbox One later via Backward Compatibility.”

The only catch is the phrase with which he preempted that sentence: “for a limited time.” He left no word on how limited that time frame will be, but he did end with a reminder that preorders of Dark Souls III are available in two flavors: standard and deluxe.

Here’s the full text of the announcement:

“You may pre-download this game, but it will not be playable until 12:01 AM EST on the release date (4/12/2016).

Dark Souls III continues to push the boundaries with the latest, ambitious chapter in the critically-acclaimed and genre-defining series. As fires fade and the world falls into ruin, journey into a universe filled with more colossal enemies and environments. Players will be immersed into a world of epic atmosphere and darkness through faster gameplay and amplified combat intensity. Fans and newcomers alike will get lost in the game hallmark rewarding gameplay and immersive graphics. Now only embers remain…Prepare yourself once more and Embrace The Darkness!

For a limited time, purchase a digital pre-order of DARK SOULS III on the Xbox One Store and get the original Dark Souls playable on Xbox 360, or Xbox One later via Backward Compatibility.” — Major Nelson

I still can’t tell whether I’m going to like Dark Souls III. I loved the first game, wasn’t a fan of Dark Souls II, and thought Bloodborne was just alright. How about you?

Source: Major Nelson

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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