If you happen to own both an Xbox One and a PlayStation 4 and you’re struggling to decide which console you’ll be playing the upcoming Dark Souls III on, fret no more. The folks at Digital Foundry have put the game through the wringer with a series of performance tests comparing the console versions of the title, with the result being a slight edge to the PlayStation 4 version, which boasts a native resolution of 1080p compared to the Xbox One’s upscaled 900p. In addition, the Xbox version of the game suffered the occasional minor framerate drop, while the PlayStation version ran at a steady 30 FPS.
Overall, the lower resolution appeared to have little impact on the general aesthetic of the game; Digital Foundry noted that the visuals on the Xbox One version held up quite well, with the only truly noticeable difference occurring in shadow resolution, which appears slightly more pixelated on the Xbox One version. In addition, certain objects, such as foliage, may appear slightly softer due to the upscaled resolution.
The game is intended to run at 30 FPS, and on the PlayStation 4 version the game does indeed manage to run at a very stable framerate. However, the Xbox One suffers slightly in this regard, with frequent drops to 28 FPS and infrequent ones down to 25 FPS. However, none of the framerate dips found by Digital Foundry have made the game unplayable, and it looks perfectly fine on the Xbox One.
What do you think? Are these types of discrepancies acceptable? Are they enough to push you away from the Xbox One version? Leave a comment with your thoughts!