Marc Schwegler of Giants Software, a company that produces many simulators, recently made a statement defending the Wii U. Recently the console’s been catching a lot of flak, with third parties saying it’s simply not worth developing for and many analysts deeming it irrelevant and outpaced only a few months into its lifespan. However, Schwegler states that it’s not the console that’s the problem; it’s the fact that nobody’s been utilizing everything it offers. 

I think it should do as well as the Wii, maybe even better. It’s difficult to say, it’s really depending on what games they will add that really use the extra device you get with it. There’s a lot of potential that’s not tapped yet, if it is and if it will be then I think it could be more popular than the Wii because it’s something more. Wii motion was okay, everybody copied it but it’s done, people are returning to regular controllers because it’s easier to play and you have much more options. A touch device, you could put a whole set of controls on there.

It’s refreshing to see a developer say something that I and several others have been thinking; there’s so much that can be done with the console’s multiple control options and even just the Gamepad itself; it’s a shame that so many developers are writing it off without even trying.

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Chris London
I'm a do-it-yourself actor and comedian from Washington who decided to accrue as much debt as possible in New York, where I currently reside. I've been gaming since I was a toddler, starting with the original Sonic games and A Link to the Past, but with my career the way it is now it's been hard to find time to play much anymore; thus, I decided to write about them! As I'm also working at getting into the film industry, whenever there's a connection between the two I'm bound to write on it. I like to think that I appreciate games of every genre, and I try to play everything that holds some significance in the industry; however, there are a few franchises that I just haven't been able to play yet, due to either time or money, but I'm trying my damndest. I think I strike a fine balance between acknowledging a game's flaws and being harsh about where it needs to improve while still being able to enjoy the game and appreciate it's strengths. I love talking to people about anything games or film, so if you want to chat about either one of my articles or just any game, feel free to hit up my Skype, Facebook, or Twitter; or just send me a PM!

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