The Legend of Zelda: Breath of the Wild was the hottest game on the E3 show floor this year, and we still haven’t even seen the visually superior NX version of the game. With a massive overworld and a beautiful art style, Breath of the Wild is the most ambitious title yet, but does Wii U’s dated hardware do it justice? The team at Digital Foundry recently went hands-on with the upcoming Zelda game for a detailed analysis, and it was a bit of a mixed bag.

Although they praised the game’s visual style, they found that textures blurred from short distances and that the game completely lacked anti-aliasing.
Breath of the Wild targets 30 frames per second and generally hovers pretty close to that target, but there are drops during combat or when there are lots of effects on screen, such as fire. Frame rate dips were noticeable (often in the low 20s), but usually very brief. As expected, the game runs at a resolution of 1280 x 720. Of course, Nintendo still has nine months to finish polishing Breath of the Wild, and the NX version could eliminate some of these issues. You can check out the video breakdown by clicking above.

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Ben Lamoreux

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