During Bethesda’s E3 presentation, the company confirmed what many had suspected after last night’s accidental leak: Dishonored 2 is coming. The trailer provided us with a look at one of the protagonists of the game: Emily Kaldwin, the young princess from the first Dishonored, who has now grown up to become an assassin empress. Playing as either Emily or Corvo, the original game’s protagonist, you will be traversing a slightly more modern world, but the cinematic trailer makes it look exciting.

It appears that supernatural abilities like those from the first game will return, alongside some neat weapons and gadgets to combat your opponents, and they promise a large variety of gameplay approaches.
Dishonored 2 will be available for Xbox One, PlayStation 4, and PC. Are you excited for the game? Tell us below!

Source: Bethesda E3 Conference

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Mariah Beem
I am very fond of video games, which is why I chose my major of Video Game Design with focus on Narrative. The idea of being able to make people feel the way I do about games through my own game is my main goal. I want to be able to give gamers a way to connect and be brought together by an experience that could be powered by elation, sadness, or even fear. It is emotions such as those that hook people into games and make them want more. By connecting a well-thought story with mechanics, character design, level design, and even audio, a game can be unstoppable - and ridiculously fun to play. I believe that narrative design is not a static thing. For narrative to be done well, it must be fluid and dynamic - something that is able to be changed by the player. Whether that be by choices, the knowledge the player gains from exploring, or simply who the player talks to, the story must bend and change and grow. This is why I want to be a narrative designer: there is definitely more to it than meets the eye, and I love a challenge.

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