A few days ago Bethesda and id Software gave us our first look at DOOM Eternal. The latest demon-killing adventure features the same adrenaline-fueled action you expect mixed with new enemies, worlds, and game modes. There’s still no release window in sight, but we know it’s launching across all major current gen platforms, including Nintendo Switch.
Switch obviously isn’t packing the same kind of hardware as PlayStation 4 and Xbox One, which means it’ll take a bit of extra effort to bring
DOOM Eternal to Nintendo’s hybrid console. Some fans have been wondering if this means they’ll have to wait a little longer for the Switch version of the game, but that doesn’t seem to be the case. Speaking with Eurogamer, executive producer Marty Stratton shed some light on id’s Switch plans.
Eurogamer: Will the game launch on Switch at the same time as PC, PS4 and Xbox One?
Marty Stratton: “That’s the plan right now; we’ll see. We’re still a way away from launching but we have made the decision to make Switch a, what we call internally, ‘first class citizen’.”
Eurogamer: So you’re developing it internally?
Marty Stratton: No. We’re actually working with Panic Button again, but before, we made the game and then we brought it to Switch, and now we are making the game with Switch in mind. It’s nice to know the platforms we want to hit up front.
Eurogamer: Graphically it sounds like you’re doing even more with Eternal but you said it will run at 60 frames per second – on Switch as well?
Marty Stratton: We don’t run at 60 on Switch. Doom 2016 didn’t run at 60 on Switch, it ran at 30, and really it was no sacrifice to the experience.
Eurogamer: But on all the other platforms it will run at 60?
Marty Stratton: Yeah – that’s always the goal. The engine has an interesting way of flexing. It flexes around 60 fps. Sometimes game engines flex around other metrics but for us we try to set the line at always trying to maintain 60.
Panic Button has proven themselves as more than capable when it comes to porting games to Nintendo Switch, and this time around they get to work on it right from the start. There will be some sacrifices (like a lower frame rate) on the portable version of the game, but if all goes to plan, it will launch alongside the other versions on day one.