Social racing game Driveclub has been met with several problems upon its launch, and many of them are still ongoing.
For something with so many delays, and so many bug fixes, you might still be asking, “Why did Driveclub get such a mediocre response?“
Well, according to SCEA boss Shawn Layden, who is publishing the game, it’s incredibly difficult to do quality assurance on games built for exclusive internet use.
recent interview with IGN, this is what he had to say on the matter:
“In the development cycle, we try to do all things. In the development cycle, we try to test against every possibility. We have a [Quality Assurance] team, we have a QA plan. You do a beta test, you scope against that. But now, in a connected world, you can’t effectively test in your house or in your beta group what it means to have 50,000, 100,000, 200,000 users hit your service. And the guys [at the studio] are struggling with that. It’s throwing up things they had not anticipated.” — Shawn Layden
Layden also discussed Evolution Studios’ progress log, noting how much improvement has been made by the developers, calling the current issues that users are experiencing a “hiccup“, and he hopes to see a fix for the problems in the near future.
Evolution has taken it into their own hands to apologize for the problems, offering free DLC and extensions on Season Passes.