Puzzle-solving has been a major element of the Legend of Zelda franchise for decades, and recent entries (such as Spirit Tracks) have seen an increase in the prominence of puzzles. Aonuma has spoken about changing up traditional puzzle-solving going forward with Zelda for Wii U, and in a segment on Nintendo of Japan’s official website, he elaborated further on his idea of how puzzles fit into the Zelda franchise. According to Aonuma, puzzles are better when they use a gimmick or a trick rather than relying on complexity and difficulty.
It is said that one of the interesting things about “Zelda” is the “nazotoki” (nazotoki literally means “solving a puzzle or riddle”). Whenever I think “solving a puzzle”, I just want it to not be too difficult or overly complicated. It would be better to use a “gimmick” or “trick”. That might be better. Various gimmicks are hiding in the world of Link’s adventures, so getting to discover it yourself and thinking about things such as “Can I use this?” or “I wonder if this can be used,” and you also think when you see a certain reaction in the world. We love this kind of continuous discovery, and we find it very fun.
Do you agree with Aonuma’s assessment, or would you prefer puzzles that provide more of a complex challenge? Sound off in the comments!