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Eiji Aonuma Says Implementing Zelda: Breath of the Wild’s Day and Night Cycle Was Extremely Hard

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Nintendo has been hard at work on The Legend of Zelda: Breath of the Wild for years now, and the upcoming Wii U/NX title is finally slated to release next March. Like some of the previous entries in the franchise, Breath of the Wild features a day and night system. However, the newest Zelda game has a vastly increased focus on the game world itself, so ensuring that the time of day features are relevant and interesting is a more substantial task than ever before. Speaking with EDGE magazine, producer Eiji Aonuma called the job “extremely hard” and explained the vision he and his team had for the night time mechanics. Hit the jump for more!

“We didn’t want to create something that was dark and scary. I’ve been up a tall mountain at night and seen the stars; it was completely dark, but the starlight made it brighter. I wanted our nighttime environment to be something like that. And when it’s dark, there are elements in the environment that glow, so the player can use those to find their way.”
— Eiji Aonuma

A fully immersive and interactive environment is crucial to the gameplay of Breath of the Wild, and that includes interesting implementations of the day and night cycle. We’ve only seen a small portion of the game so far, so we can hopefully look forward to more surprises in the night.

Source: EDGE (via Nintendo Everything)

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