Nintendo Treehouse Live @ E3 is still going strong on Day 3 with some great gameplay of Star Fox Zero. This particular section of gameplay covers strategies for getting a higher score and how to best utilize the GamePad and TV for the best experience.

As you can see, there’s a lot of maneuvering between the TV and GamePad, so it will take a bit to get used to the controls. Once you’ve got it, though, all you need is enemies dying via your charge shot combos or killing groups of enemies for score bonuses. It is also wise to utilize your brake system to rack up the combos in each level. I quite enjoy the walking version of your ship; it makes gameplay a bit more dynamic. How is
Star Fox Zero looking so far? Share your thoughts in the comments!

Source: Nintendo Treehouse Live @ E3

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Mariah Beem
I am very fond of video games, which is why I chose my major of Video Game Design with focus on Narrative. The idea of being able to make people feel the way I do about games through my own game is my main goal. I want to be able to give gamers a way to connect and be brought together by an experience that could be powered by elation, sadness, or even fear. It is emotions such as those that hook people into games and make them want more. By connecting a well-thought story with mechanics, character design, level design, and even audio, a game can be unstoppable - and ridiculously fun to play. I believe that narrative design is not a static thing. For narrative to be done well, it must be fluid and dynamic - something that is able to be changed by the player. Whether that be by choices, the knowledge the player gains from exploring, or simply who the player talks to, the story must bend and change and grow. This is why I want to be a narrative designer: there is definitely more to it than meets the eye, and I love a challenge.

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