One of the standout features of the Super Nintendo was its impressive Mode 7, which allowed the console to process the scaling and rotation of pixels. Nintendo’s sci-fi racer F-Zero took full advantage of Mode 7, using it to create an illusion of depth on the game’s tracks, ultimately leading to a faux-3D effect. While the SNES boasted this ability over its biggest competitor, SEGA’s Genesis (also known as the SEGA Mega Drive), a fan has recently taken to proving that SEGA’s 16-bit hardware can in fact play F-Zero.

The fan-made port, dubbed G-Zero, is available for download. You can also watch the video above to see it in action.

Source: SEGA-16

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Alex Zangari
Hi, I'm Alex. I'm a lifelong Nintendo fan and PC gamer. A few of my all-time favourite video games include The Legend of Zeldas: Twilight Princess and Majora's Mask, Mass Effect 2, Rayman 2, and most importantly, Xenoblade. If I ever catch you making a "really feeling it" joke in our comments, you can bet your ass I'll hide it, you casual scum. Feel free to send me a private message if you have something you'd like to discuss... or if you just want to say hi!


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