Yoshinori Kitase, producer of Final Fantasy VII Remake, has addressed the backlash that he and Square Enix have received regarding the latest information released about the upcoming game. In case you missed it, the game is being released as an episodic adventure. In an update on the Square Enix blog, Kitase explains not only why the episodic structure is important to the game’s success, but also why the remake has taken so long. Additionally, he also comments on the feedback the team has received while working on the game.

“We’ve seen everyone’s comments and reactions to the news that FINAL FANTASY VII REMAKE will be a multi-part series and many have speculated correctly as to the reason why we have made this decision. If we were to try to fit everything from the original into one remake instalment, we would have to cut various parts and create a condensed version of FINAL FANTASY VII. We knew none of you would have wanted that.

“One thing that we wanted to be clear about during this weekend to accompany the new trailer was the scale of this project. We wanted to tell you this now and not in the future so that you’d share our vision for what we want to deliver. The biggest reason why we haven’t done a remake until now is because it’s a massive undertaking to reconstruct FINAL FANTASY VII from the ground up with the current technology. Producing a proper HD remake of FINAL FANTASY VII that maintains the same feeling of density of the original would result in a volume of content that couldn’t possibly fit into one instalment.”
— Yoshinori Kitase

“With FINAL FANTASY VII REMAKE, we have the opportunity to go beyond the story, world and experience of FINAL FANTASY VII in ways we’ve always dreamed of – from the depths of Midgar to the skies above the Planet. The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike.”
— Yoshinori Kitase

Kitase also explains that Square Enix is a company that likes to surprise its fans and that “development is going well, and [is] further along than perhaps many had realized.”
He finishes by stating that Square is looking to go “beyond the scale and depth of the world, narrative and gameplay” and that their main goal is to “deliver something that feels familiar yet new.” Here’s hoping that the game can deliver something truly fresh to a new generation of gamers while not losing the magic that made the game so special.

What do you think of Kitase’s response to the planned episodic release? Let us know in the comments.

Source: Square Enix

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John Clements
Writer, gamer, & editor. I freelance for gaming and music sites.

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