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Game Freak Explains Why Pokémon Don’t Say their Names in the Games

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There are several noteworthy differences between the Pokémon games and the Pokémon anime. In the Pokémon anime, for example, Pokémon cries are adorable; usually, Pokémon just say their own names with a sweet voice. In the Pokémon games, Pokémon cries are a little different; most Pokémon just unleash an ungodly, nightmare-inducing scream with an extremely poor sound quality.

Junichi Masuda, the composer behind Pokémon Sun and Moon, was asked about this in a recent interview with GamesMaster. According to Masuda, Game Freak uses these beastly cries for the sake of realism and immersion.

When the company was making the first Pokémon games for the Game Boy, it couldn’t use the adorable cries from the anime due to technical limitations. For more recent Pokémon games, however, the developers weren’t restricted by technology and could use any sound they wanted. Nevertheless, Game Freak decided to keep the old-fashioned cries because they were much more realistic. While designing the Pokémon cries for the last few games in the franchise, the company paid a lot of attention to the habitat a Pokémon came from, the type of creature that it was, and all sorts of factors that would affect the noise it would make if it was a real animal.

“When we first started, we were really restricted by the hardware, but nowadays that’s not the case. For example, in the games we have Pikachu saying its own name just like it does in the anime, but what we do with our games is really consider what the purpose of the Pokémon’s cry is. We consider what type of creature it is, its habitat, how it lives… all these kinds of things help to decide what style of cry it might have, based on all of that information. We also have slightly different cries for the same Pokémon, so when you stroke a Pokémon for example, it might have a different tone to its cry because it’s feeling happy. When we’re designing the main games, exactly what kind of cry we want the Pokémon to have is something we really consider.” — Junichi Masuda

This comment comes from an interview that was published in the newest issue of GamesMaster, a British gaming magazine. The full interview, which features Shigeru Ohmori, the director of Pokémon Sun and Moon, is only available to those who have purchased this month’s issue of the magazine.

What do you guys think? Do you like the bizarre Pokémon cries, or would you prefer to have the adorable sounds from the anime? Let us know in the comments below!

Source: GamesMaster (via Go Nintendo)

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Fernando Trejos
I am seventeen years old (born July 22nd, 1999), I was born and raised in San José, Costa Rica, and I have been working at Gamnesia since September 2013 (shortly after I turned fourteen). If you need to contact me for any reason, try my personal email: [email protected]

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