Many of you have probably been spending a healthy (or unhealthy) amount of time with The Legend of Zelda: Breath of the Wild. Whether you’re still exploring the Great Plateau or ready to face Calamity Ganon now, there’s no denying Hyrule’s latest adventure definitely had a lot of care and effort put into it. If you’re wondering just how much work the game took and what the creation process was like, Nintendo has you covered.

Today, Nintendo uploaded a three-part video series in which Producer Eiji Aonuma and other Zelda staff describe the making of Breath of the Wild. In the first video, they describe early attempts to break early Zelda conventions (many of which were due to console limitations), even showing footage of the 2D Zelda prototype they used to brainstorm ideas. Another video covers the difficulties of building a story in the game’s “open-air” progression style, and then they discuss designing characters such as Link, Princess Zelda, various enemies, and even a cancelled idea for towns and NPCs inspired by The Minish Cap. The third one offers more insight into the open-air style and how it was inspired by shortcomings in previous titles, also showing how the physics, combat, and even the sound effects and ambient music appeal to this concept. You can hear about all of this and more by checking out all three videos below.

What do you guys think of this video series and of Breath of the Wild overall? Do you wish any of these scrapped ideas had made the final game? Let us know in the comments below!

Our Verdict


Adam Sherrill
Writing is half of my life. Video games make up the other half. I decided to put these two hobbies together and join Gamnesia back in 2015. I spend most of my time working at a retail store and paying off my student debt. When I'm not getting stressed about the thousands of dollars I owe my loan providers, I play tons of video games (which just puts me into more debt). I'm also currently writing a novel in what little spare time I have. It's a story I've been wanting to write for a while, but I don't want to talk about it until I have most of it completed. Any Gamnesia-related inquiries may be sent to [email protected] Feel free to follow my personal Twitter if you want (@Pindlo). I mostly just retweet things.


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