Many of you have probably been spending a healthy (or unhealthy) amount of time with The Legend of Zelda: Breath of the Wild. Whether you’re still exploring the Great Plateau or ready to face Calamity Ganon now, there’s no denying Hyrule’s latest adventure definitely had a lot of care and effort put into it. If you’re wondering just how much work the game took and what the creation process was like, Nintendo has you covered.
Today, Nintendo uploaded a three-part video series in which Producer Eiji Aonuma and other Zelda staff describe the making of Breath of the Wild. In the first video, they describe early attempts to break early Zelda conventions (many of which were due to console limitations), even showing footage of the 2D Zelda prototype they used to brainstorm ideas. Another video covers the difficulties of building a story in the game’s “open-air” progression style, and then they discuss designing characters such as Link, Princess Zelda, various enemies, and even a cancelled idea for towns and NPCs inspired by The Minish Cap. The third one offers more insight into the open-air style and how it was inspired by shortcomings in previous titles, also showing how the physics, combat, and even the sound effects and ambient music appeal to this concept. You can hear about all of this and more by checking out all three videos below.
What do you guys think of this video series and of Breath of the Wild overall? Do you wish any of these scrapped ideas had made the final game? Let us know in the comments below!