Fallout 76 is completely unlike any other game in the series, putting a huge emphasis on multiplayer gameplay. There are still a lot of unanswered questions regarding some aspects of how online play will be integrated, and Todd Howard took an opportunity at QuakeCon 2018 to highlight some of the features.
One thing that usually plagues online games is griefing. Sometimes there’s just one player that is there to do nothing other than to ruin your experience for their pleasure or benefit. There are many ways that developers have dealt with griefers in the past, which usually results in a temporary or permanent ban from the server. However, Bethesda is taking a more unique approach to griefers in Fallout 76.
In the game, PVP initiations are referred to as “slaps.” Todd Howard compared the term to slapping somebody in a bar to see if they want to fight back. The same is true in the game. If somebody in Fallout 76 slaps you, there will be an option to engage in battle. If you choose “yes,” a PVP battle will begin. If you choose “no,” gameplay will continue as normal.
However, it is still possible for a player to kill you if you’ve selected “no.” In this instance, the player who ignored your request and took you down will become a “wanted murderer.” The player will receive no rewards for killing the player and will be punished by having a bounty put on their head.
The murderer will then appear on the map as a red star. Any other players that are hunting the bounty will be invisible on the map for the murderer. This makes it to where griefers will receive no rewards and are at a high risk to lose their items to other players.
Howard also revealed some other features of the PVP mode. Higher level players will, of course, give you better prizes for defeating them. You will also be able to seek revenge if you are killed in player combat, giving you a chance to score double the loot if successful on a second try.
Thankfully, there isn’t a whole lot to lose upon death. Instead of losing all of your loot, you’ll only drop the building materials you’ve gathered for your base. Thankfully, there are plenty of places you can store these items near your base, so make sure you’re not holding on to too many things!
But if PVP really just isn’t your thing, Bethesda is also including an option to turn off “slaps” entirely. This will allow you to enjoy the online fun of Fallout 76 without having to worry about other players interfering with your session.
Fallout 76 is coming November 14th to PC, PlayStation 4, and Xbox One. An open beta of the game will be held sometime before then, which will release first on Xbox One.
What do you guys think of the new PVP features in Fallout 76? Do you think Bethesda is dealing with griefers properly? Are you excited to engage in combat with other players? Let us know what you think in the comments below!