Back before they were bought by Microsoft, Rare made a name for itself via Nintendo platforms, creating numerous hits in a variety of genres. Arguably, one of their most influential games was GoldenEye 007, and no one would have been surprised to see Microsoft re-release the game on one of their consoles after purchasing Rare. That never happened, but a new video indicates that it probably was considered. The video claims to be from an unreleased Xbox Live Arcade version of the game, and it contains over half an hour of newly remastered footage.

Contained in the video are shots of multiple levels of the game’s single player mode, a short look at multiplayer, and some time spent walking through various menus and option screens. It certainly looks like it would have been impressive—many areas have been completely retextured and look much cleaner and more realistic as a result of the more powerful hardware. The gameplay, on the other hand, looks to be pretty much the exact same as the original version, which is certainly a good thing. If there are any negatives to be found in the footage, it’d probably be that a few bugs can still be spotted, mostly regarding character and vehicle models, but no doubt they would have been cleaned up before the actual release.

Since this video leaked, several people have asked Xbox head Phil Spencer for comment on its validity and if GoldenEye really was due for an XBLA release. While he wouldn’t confirm anything outright, he did state that “GoldenEye has always been a rights issue, not a ‘getting code to run’ issue.” A report from Unseen64 in 2010 indicates that the game was indeed planned and the XBLA version was months away from completion, but Nintendo of Japan shut it down for unspecified reasons.

How does this gameplay footage look to you? What do you make of Spencer’s comments on the matter? Should Microsoft try again to get the game remade and released on Xbox consoles, or is it better for us to leave this monumental title in the past? Check out the video below, and make sure to give us your thoughts on all this in the comments!

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Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.

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