If you’re a
Smash Bros. player, then I have no doubt you’ve heard about the massive update that was released today. Included in the update is some brand new DLC, the ability to post replays directly to YouTube, and the return of Tournament Mode. On top of all of that, many characters were either buffed or nerfed for balancing purposes.

Before we get to the list proper, the original poster on Reddit wrote out a key to certain terms you will encounter. I’m including that key below because I figured it would useful for those of you not voiced in technical
Smash lingo.

  • BKB = Base knockback
  • High BKB = opponents sent farther at lower percents
  • KBG = Knockback growth
  • High KBG = opponents sent farther at higher percents
  • FAF/IASA = the frame you can do other actions out of a move
  • Attack_1 = jab
  • Attack__3 = tilts
  • Attack__4 = Smash attacks
  • AttackAir_ = Aerials
  • Special_ = Specials
  • Hi = Up
  • Lw = Down
  • S = Side
  • N = Neutral
  • 055 is the jab finisher

Now for what you all really came here for: the full list of balance changes and the characters affected.

BOWSER

  • Dsmash angle 60 -> 48

BOWSER JR.

  • Cannonball damage increased: fully charged 18% -> 20%

CAPTAIN FALCON

  • Bair 14% -> 13%
  • Rapid jab shifted 0.2 units inwards
  • Rapid jab finisher shifted 4 units inwards

CHARIZARD

  • Ftilt sweetspot 10% -> 11%, a sourspot hitbox has become a sweetspot hitbox
  • Dtilt has a wind box to reliably connect with point-blank opponents

DARK PIT

  • Silver Bow 3.3% -> 3.7%

DIDDY KONG

  • Usmash hit 1 knockback stronger
  • Usmash hit 2 different angle
  • Usmash hit 3 adjusted hitboxes
  • Dsmash KBG 69/74 -> 72/76

DONKEY KONG

  • Cargo uthrow has much less knockback, can be comboed into uair
  • Usmash hitbox 7.5/6.0 units -> 8.8/7.0 units
  • Fsmash hand/arms intangibility added frames 20-26, hitbox size 5.0 units -> 5.7 units
  • Dash Attack duration frames 10-21 -> frames 9-24, FAF 48 -> 41

DR. MARIO

  • Usmash KBG 108 -> 117, stays out for 1 more frame

DUCK HUNT

  • Jab 1 and 2 have two different hitboxes, probably meant to link better
  • Gentleman 4% -> 5%, KBG 130 -> 125, BKB 40 -> 50, size 5.0 units -> 5.8 units, shifted up 1 unit
  • Rapid jab finisher hitbox no longer stretches vertically
  • Fsmash hitbox 2 & 3 sizes 4.5/5.1 units -> 5.2/7.0 units

FOX

  • Jab 1 KBG 20 -> 40
  • Jab 2 KBG 50/50 -> 70/80, angle 80/80/20 -> 40/76/68; this means the infinite jab is no longer possible.
  • Rapid jab contains a new 0.4% hitbox on frame 3
  • Shine attack duration 1 frame -> 2 frames, size 4.0 -> 6.0
  • Blaster has less ending lag

GANONDORF

  • Fair hand 17% -> 18%
  • Fair arm 16% -> 17%
  • Uthrow 7% -> 10%
  • Dsmash 2nd hitbox 5.5 units -> 6.5 units
  • Aerial Wizard’s Foot has increased shield damage

GRENINJA

  • Water Shuriken startup 25 frames -> 20 frames
  • Dthrow endlag 49 frames -> 42 frames, 6% -> 5%

IKE

  • Uair KBG 100 -> 95, BKB 40 -> 55
  • Dthrow hitbox repositioned so that it can hit more consistently.

KING DEDEDE

  • Final Smash is changed slightly

KIRBY

  • Fthrow sends opponents more upwards allowing for more followups
  • Fthrow 7% -> 5%
  • Jab 2 links into rapid jab better
  • Jab finisher comes out faster
  • Inhale has faster startup/endlag by 4 frames

LINK

  • Spin Attack hitboxes adjusted placements
  • Dash grab and pivot grab both 1 frame faster

LITTLE MAC

  • Jab finisher comes out 1 frame earlier
  • Fully charged Straight Lunge lasts longer
  • Aerial Jolt Haymaker hitbox lasts two frames longer

LUCAS

  • Ftilt sweetspot 4.0 units -> 4.4 units, sourspot 2.0 units -> 2.2 units
  • Dtilt middle hitbox KBG 50 -> 45, angle 0 -> 40; close hitbox BKB 10 -> 18, angle 70 -> 76: now links into itself and into grab
  • Fair sourspot 8% -> 9%, hitbox size 3.8 units -> 3.3 units
  • Grab 2.5/2.4 units -> 3.0/2.8 units
  • PK Thunder size 3.5 units -> 3.8 units

LUCINA

  • Dancing Blade +5 input frames
  • Nair 2.375%/6.65% -> 3.325%/7.6%
  • Utilt 6.65%/7.125% -> 7.6%/8.075%

LUIGI

  • Dtilt angle 361 -> 74, KBG 54 -> 65
  • Fair 9% -> 8%
  • Sweetspot Super Jump Punch hitbox increased, BKB 40 -> 50
  • Fireball FAF 40 -> 43

MARTH

  • Nair 2%/3%/6%/8% -> 3%/4%/7%/9%
  • Utilt FAF 39 -> 36
  • Fair landing lag 18 -> 16
  • Bair landing lag 19 -> 17
  • Uair landing lag 16 -> 14
  • Dair landing lag 28 -> 24
  • Dolphin Slash landing lag 23 -> 20
  • Shield Breaker FAF 52 -> 50
  • Dancing Blade +5 input frames

MEGAMAN

  • Faster Leaf Shield startup and spin

META KNIGHT

  • Sword trails now match hitboxes. NOT HITBOX BUFFS, VISUAL BUFFS
  • Hitboxes added to utilt. Possibly ground hitboxes to bring opponents up? Idk

MEWTWO

  • Shadow Balls 1.5% -> 2%,
  • Fthrow total damage 10.5% -> 13%
  • Dsmash KBG 112 -> 118
  • Unangled Ftilt one frame shorter

MII BRAWLER

  • Fair 3% -> 4%
  • Uair 9% -> 8%
  • Ultimate Uppercut: larger hitboxes, KBG 82 -> 100. Max charge: 22%/17% -> 23%/16%, KBG 79 -> 80
  • Burning Dropkick BKB 76/69 -> 85/78

MII GUNNER

  • Laser Blaze 3.6% -> 4%
  • Lunar Launch hitbox angle 70 -> 55
  • Uair final hit 3% -> 4%

MII SWORDFIGHTER

  • Usmash hitbox timings changed
  • Blurring Blade: Repeated hits WKB 10 -> 22, final hitbox size 4.5 units -> 5.1 units
  • Grounded Slash Launcher attack lasts for 2 more frames
  • Chakram has less endlag
  • Light Shuriken 1.2%/3.2%/4.8%/8.8% -> 2%/4%/6.6%/10%

MR. GAME AND WATCH

  • Something is changed but no one knows what (OP’s words, not mine)

NESS

  • Dair sweetspot hitbox 3.5 units -> 3.9 units and stays out one more frame

PAC-MAN

  • Trampoline 5% hit is 1 frame later
  • Trampoline can no longer send characters through the stage
  • Hydrant glitch has returned – this is the first instance of a returning glitch

PALUTENA

  • Fair 7% -> 8%
  • Rolls, spotdodge, airdodge invisibility altered
  • Ftilt size 3.8/2.5 units -> 4.1/2.8 units, separated into two distinct parts with KBG 100 -> 65/100, angle 361 -> 48/361
  • Dtilt size 2.4/1.9 units -> 2.7/2.1 units
  • Nair size 3.0 units -> 3.4 units

PEACH

  • Effect and sound changes – no gameplay changes

PIKACHU

  • Thunder Wave angle 361 -> 0; infinite is gone

PIT

  • Jab finisher size 5 units -> 6 units

ROBIN

  • Down throw: KBG 50 -> 88, BKB 80 -> 30. This allows for more followups
  • Thunder or Arcthunder (unsure which) 3% -> 4.5%
  • Elthunder 9% -> 10.5%
  • Elthunder+ 11% -> 12.7%
  • Speed Elthunder 5% -> 5.8%
  • Levin fair 11% -> 12.5%
  • Bronze fair 6.6% ->7.5%
  • Levin usmash size 3.2 units -> 4.3 units
  • Uthrow 8% -> 9%

ROY

  • Blazer has more linking hitboxes

RYU

  • Tatsumaki frame 10 -> frame 11

SHEIK

  • Fair strong 5.5% -> 5%, weak 4.8% -> 4.5%, KBG 125 -> 132, weak hitbox now takes precedent over strong hitbox

SHULK

  • Back Slash frame 31 -> frame 25
  • Dash attack has less endlag
  • Uair first hit has a new hitbox, angle 100 -> 100/96, WKB 60 -> 80/60, size 5.5 units -> 6.2/6.0 units; second hit size 3.5/5.5 units -> 3.8/6.5 units

SONIC

  • Fsmash KBG 106 -> 101

TOON LINK

  • Dash grab is two frames faster
  • Pivot grab is 1 frame faster
  • Nair landing lag reduced

WARIO

  • Dash attack hitbox placements adjusted

WII FIT TRAINER

  • Sun Salutation heal 1% > 2%
  • Utilt 8% -> 10%
  • Dsmash 10%/8% -> 12%/10%
  • Fsmash and usmash hitboxes enlarged
  • Fsmash BKB 104 -> 106
  • Usmash KBG 95/100/110/105 -> 97/102/112/107
  • Dsmash KBG 107 -> 110
  • Nair KBG 70/100 -> 72/102
  • Fair front KBG 100 -> 102
  • Fair back BKB 60/100 -> 62/102
  • Bair BKB 98/100 -> 100/102
  • Uair KBG 80 -> 82
  • Dair KBG 60/58/100 -> 62/60/102
  • Header KBG 70 -> 71
  • Cancelled Header falls slower
  • Grab: hitboxes now reach lower, letting her grab short people

YOSHI

  • Bair stops autocancelling on frame 6 instead of 11
  • Bair SDI multiplier 1.0 -> 0.5, allowing it to link better

ZELDA

  • Jab 2%/2%/2% -> 2.5%/2.5%/3%, final hit BKB 24 -> 35, KBG 150 -> 130
  • Dtilt 4.5% -> 5.5%
  • Phantom blindspot is reduced
  • Phantom pushes opponent
  • Utilt FAF 33 -> 30

ZERO SUIT SAMUS

  • EntryR is changed – this has something to do with her entering animation and has no effect on gameplay

CONFIRMED UNCHANGED

  • Mario
  • Falco
  • Villager
  • Olimar
  • Jigglypuff
  • ROB
  • Rosalina
  • Samus
  • Lucario
  • Mega Lucario
  • Giga Bowser
  • Giga Mac
  • Wario-Man

There you have it. That is the entire list of currently confirmed buffs and nerfs. What are your thoughts? Are you happy or sad? Mad or glad? Feel free to let us know what you think in the comment section below!

Source: Reddit

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