If you followed our Nintendo Direct coverage a few weeks ago, you will know that everyone’s favorite ambiguous pink puff ball is back in an all new adventure, Kirby: Planet Robobot. Kirby is often used by Nintendo as a means to test new waters. Kirby’s Epic Yarn, for example, is a precursor to Yoshi’s Woolly World in terms of gameplay and style. While an initial look at Planet Robobot may suggest the multiplayer mode, Team Kirby Clash, is Nintendo’s experiment this time around, let us not forget about the other big addition to this game: awesome mech armor. Most information about this armor has been purely speculation based on the trailer released during the direct. However, Famitsu has just revealed details surrounding five of the available modes for Kirby to do his/her best Gundam impression with.
To begin, there are the Beam, Fire, and Sword modes. These three modes were revealed in the trailer and do pretty much what you expect, albeit, with a little twist. Beam mode has a laser that players can charge up for bigger blasts, as well as a sort of ricochet shot called a Bouncer Beam. Fire mode uses a whip-like flamethrower that players can manually aim in whichever direction they please. Finally, Sword mode is your typical sword copy ability, if typical means that the armor uses two swords to perform various combos and spin attacks.
The two newly revealed modes for Kirby’s armor are Ice and Parasol. Despite being two of the most common copy abilities for a Kirby game, these modes actually have some very peculiar uses. Ice mode lets you create platforms by freezing water, and Parasol mode allows Kirby to fly using propellers located on the Armor’s shoulders. Kirby abilities are not often known for their traveling utility over their usefulness in battle, so it almost brings up the question of whether or not Planet Robobot is going to be your typical Kirby title. Regardless, we will keep you up to date as more information on Kirby: Planet Robobot becomes available.
How do you feel about Kirby’s armor modes so far? Do you have any ideas of theories why Ice and Parasol are focused on traversal rather than combat? Let us know in the comments below!
Source: Famitsu (via Nintendo Everything)