We’ve gotten a lot of new information pertaining to Super Smash Bros. for Wii U and 3DS today, so let’s add some more! On top of the new DLC, each version is up to patch 1.8.0, and we’ve got all the details you need right here.

These are the latest patch notes for both versions of the game:

Wii U

  • Users will be able to purchase newly added downloadable content.

here for more information.

  • Miiverse Stage has been added.
    • The stage can be selected when playing Smash mode with less than 4 players
    • Messages posted to the dedicated character Miiverse communities will appear when the Wii U hardware is connected to the Internet.
      *The Miiverse Stage cannot be selected in Online Smash
  • Miiverse communities for cheering on each fighter have been created (each character will have their own)
  • Adjustments have also been made to make for a more pleasant gaming experience.


  • Users will be able to purchase newly added downloadable content.

here for more information.

  • Added compatibility with the NFC Reader/Writer accessory, scheduled to be released in 2015.Users will be able to use amiibo accessories with their Nintendo 3DS, Nintendo 3DS XL and Nintendo 2DS systems and compatible games using the NFC Reader/Writer.
  • Adjustments have also been made for a more pleasant gaming experience.

Are these updates everything you ever hoped for? Tell us in the comments!

Source: Nintendo Everything

Our Verdict

Mariah Beem
I am very fond of video games, which is why I chose my major of Video Game Design with focus on Narrative. The idea of being able to make people feel the way I do about games through my own game is my main goal. I want to be able to give gamers a way to connect and be brought together by an experience that could be powered by elation, sadness, or even fear. It is emotions such as those that hook people into games and make them want more. By connecting a well-thought story with mechanics, character design, level design, and even audio, a game can be unstoppable - and ridiculously fun to play. I believe that narrative design is not a static thing. For narrative to be done well, it must be fluid and dynamic - something that is able to be changed by the player. Whether that be by choices, the knowledge the player gains from exploring, or simply who the player talks to, the story must bend and change and grow. This is why I want to be a narrative designer: there is definitely more to it than meets the eye, and I love a challenge.


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