It’s only been a few months since renowned Metal Gear creator Hideo Kojima left Konami to form his own, independent studio, but what a time that has been. Kojima has spent the months building up the reborn Kojima Productions, traveling to various studios, and creating a reveal trailer for his new title, Death Stranding, which was shown off at Sony’s E3 press conference. The trailer contained many mysterious pieces to a puzzle that we probably won’t even begin to understand until the game releases, but now Kojima has provided us a bit of a new look at one of those pieces: the mysterious baby whom Norman Reedus’ character holds in his arms.

Kojima has sent out a new pair of tweets showing the real-life versions of this baby, which were probably used as the model and for motion capturing the child for the trailer. That’s not much on its own, but Kojima has also named them both, calling them “Lu#1” and “Lu#2,” as well as specifying that #2 is stationed in “San Dirgo [sic]“—probably a misspelling of San Diego.

For most creators, that wouldn’t be much of note, but Kojima is known for dropping hints about his work, leaving clues everywhere for fans to decipher on their own. Perhaps this is another such instance? Or, just as possible, Kojima is merely hoping to share his creations and processes with us gamers. Hard to say, but I’m definitely interested in seeing what his fans make of these pictures and details.

You can check out the images in the embedded Tweets below. Do you think that there are any hints about Death Stranding hiding in these images or the babies’ names? Or is there a different reason for Kojima to be showing all this off to us? Give us your thoughts in the comments!

Our Verdict


Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.


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