Hotline Miami, developed by Dennaton Games, exploded in the indie game scene back in 2012. With its vibrant art-style, grooving soundtrack, and insane ultra-violent action, the game became a hit. Questions have been asked repeatedly concerning the sequel, Hotline Miami 2: Wrong Number. What direction will this new entry make, and will it stick to the roots of the original game that fans have come to love so much? A recent PC Gamer interview with Dennis Wedin, the creator of the original game, has shed some light on the questions floating around about the sequel of the bloody and brilliant indie title.
“We wanted to do a sequel like they did with sequels back in the day for people who actually enjoyed the first game and want more, like with Mega Man. So, we felt like we should call it Hotline Miami 2, stick to our guns and just give people that like the first game another game that they will enjoy. Not just trying to get a bigger audience, but making a game for us and people who liked the first one.” — Dennis Wedin
Hotline Miami 2: Wrong Number was originally intended to be an expansion on the first game. Wedin and his colleague, Jonatan Söderström, wanted to add new features to the game, but once they had all the concepts in place they noticed it was too much content for a single expansion.
One of the new notable features in
Hotline Miami 2 is a level editor. Though not complete yet, the team has an idea of what they want the new feature to be like. The player will be able to create their own story-like scenarios and in a method that is easy and non-frustrating, or “on an MS Paint level”, as Söderström puts it. The two images below can give you an idea where the level editor is heading.
Another interesting addition to the sequel is the inclusion of multiple playable characters to advance Hotline Miami 2‘s story. The sequel isn’t going to abandon the grizzly yet campy tone the first game developed so well, but Wedin desires to use the new roster to expand on the universe created in the first game.
“Since there’s 13 characters, we had to give them some kind of personality otherwise they’d all be bland. The story is jumping between different times and settings, so you’ll have to try and connect them.” Wedin went on the explain how the various different characters will affect gameplay: “You have to adapt to that character’s ability. Like, for this character I have to have this weapon, or for this character it’s better to use guns, you know?”
Hotline Miami 2 is yet to have an official release date, but Wedin still hopes for an early 2015 release. How do you feel about the sequel so far? Are you excited to get back into more animal-mask wearing hitman action? Let us know in the comments below!