The Wii U still has yet to release its own mainline Zelda experience, but it did get a very well-received spinoff in Hyrule Warriors. The Dynasty WarriorsZelda crossover sold very well on a console that did not, enough so that it got ported to the 3DS and received new rounds of DLC packs. One of these included Marin as a DLC character, despite the Link’s Awakening character having not been seen in a game in roughly twenty years, none of which were 3D experiences. In a new interview, Hyrule Warriors producer Yosuke Hayashi took some time to discuss bringing the legendary singer back for the new title, including how they designed her and selected the Sea Lily Bell as her weapon.

According to Hayashi, the main thing the team focused on was Marin’s “innocent aura and love for singing,” the latter of which especially led to their decision to use one of Link’s Awakening‘s Eight Instruments of the Sirens as her weapon. This focus also caused them to, at times, deviate from her original artwork in order give her a “cuter” appearance.

Q: Please tell about things that had to be changed and things that you paid much attention to when making Marin appear in Hyrule Warriors.

Hayashi: “In reference to the packaging of Legend of Zelda: Link’s Awakening, we made her graphics convey her innocent and bright personality even more in an appealing way. We changed that the ribbon on her waist looks cuter on the backside in the middle of action in Hyrule Warriors Legends.”

Hayashi also touched on more gameplay-oriented decisions, such as how they selected her attacks’ elements and designed the animations to be “energetic” and “exhilarating” to tie Marin in with the Warriors-like gameplay.

Q: What kind of movements did you consider when making Marin a playable character?


Hayashi:
“Dance-like attacking and blowing enemies away by making the wind fish appear, among others. We came to decide on action that is energetic like Marin and feels exhilarating like Warriors games. The elemental attribute was decided to be water because of the image of Koholint Island. The magic spheres that come out of the bell match the form of the instrument and water, so it turned into attacking with sound bursts.”

You can check out the rest of the translation over at Nintendo Everything. I know this Zelda fan was just thrilled when Marin was confirmed as the new playable character for the Link’s Awakening DLC pack, and when she finally came out it really felt like they had stayed true to her design and character despite her twenty-something year absence from the spotlight. How do you like Marin in Hyrule Warriors? Do you think they captured her well, as I do, or was there something that came off as odd or off-putting to you? What do you think of the design inspirations touched on in this interview? Let us know in the comments!

Source: Nintendo Dream (via Nintendo Everything)

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Tyler Meehan
Tyler is verbose. He apologizes for that. Tyler "Alpha" Meehan's first experiences with gaming came from his cousins' NES and the Mario games that went with it. They were fun, but merely brief distractions while on the road (yes, they had an NES in their car. It was awesome, and he was jealous). Still, nothing compared to his Star Wars books. OR SO HE THOUGHT. His love of gaming truly began when he and a friend came together to beat the Nintendo 64's Mission: Impossible, a challenge so intense that Tyler bought his own console to facilitate its defeat. Upon being introduced to Ocarina of Time (an introduction that included, among other spoilers, the freakin' final boss fight. GEEZ, PHILIP), his lot in life as a Nintendo fanboy was sealed in stone. His ability to recall absolutely useless video game information served him well during the Pokémon craze, and helped him aid numerous friends in their own endeavors to defeat games like Majora's Mask and Kingdom Hearts. Those were good days. Good days... The Zelda series soon became his primary obsession fascination, but additionally he was soon introduced to text-based RPGs by one of his schoolmates. Discovering that he had a knack for the English language and a strong love of telling stories, he started putting effort into writing his own storylines. That all got put onto the backburner, though, when he discovered the Zelda online community, particularly The Desert Colossus's Hyrule Adventures 2, an online text RPG based in the Zelda world. He joined under the pseudonym of "Alpha" and soon became one of their lead writers, going so far as to join the moderator staff and, in a year's time, become the head administrator of the RPG. During this time, Twilight Princess was released, and he joined several other TDCers in posting their thoughts on the game - his "Twilight Impression Posts" lasted for several months and were well received by the community. Staying on even after the webmaster was forced to retire, he continued to provide occasional news posts and articles for the site, until it became clear that the site was dying. He turned his focus back to Hyrule Adventures 2 and his college studies, until the latter forced him to stop work on the former. Tyler graduated a few years ago from the Georgia Institute of Technology with a Bachelors in Computer Science, and now serves as a software engineer for a rather large company that he doesn't feel like telling you all about (he's a jerk like that sometimes). His love of gaming and writing still strong, he joined the Zelda Informer staff in early 2013 to write a walkthrough for The Wind Waker, but later began using his English skills to become ZI and Gamnesia's first dedicated Copy Editor. When not trying to get Brian to shut up in Gamnesia's group chat, he spends his time writing Zelda fanfiction, planning some original fantasy stories that he may or may not try to publish some day, and playing games on his Wii, PlayStation 3, and Nintendo 3DS. He intends to get a WiiU sooner or later, probably around when Pikmin 3 comes out, but has little interest in the other consoles currently. Also, he can't stand writing bios in first-person. Talking about yourself like that is just...weird.

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