With all of the hype about the anticipated Infamous: Second Son coming out, the game’s lead designer, Jaime Griesemer, has announced that he has left Sony’s Sucker Punch Productions, the studio that created Infamous.
On his Twitter, he said this: “I’m excited for people to get their hands on it. And yes, I have left SP. Not really talking about it yet, tho.”
Since that tweet, Griesemer said that he is simply seeking for further opportunities in the industry, but does not regret his time working on Second Son.
“I appreciate all the well-wishes on the news that I am leaving Sucker Punch, but please don’t take the timing as cause for concern about
Second Son–it’s a great game that I am proud to have on my resume and I can’t wait for everyone to play it–or Sucker Punch–a studio on the rise with a bright future–or Sony–a great organization with some of the savviest, most pro-gamer executives in the business. And while I am honored to be mentioned in the same articles as legendary designers like Amy Hennig and Stig Asmussen, please don’t look too hard for some sinister pattern.”
“The truth is that any creative, vibrant industry is necessarily volatile; the only sure bet is that the next few years will not look the same as the last. Change is part of the job, but along with the upheaval and uncertainty, there’s opportunity and new challenges. It’s an exciting time to be a free agent and I’m going to go see what’s out there. Simple as that…”
It’s fantastic to see that Griesemer doesn’t have cold feet about his game, and I personally wish him the best of luck in his career.
@GiantGodzilla Thanks. I'm excited for people to get their hands on it. And yes, I have left SP. Not really talking about it yet, tho.
— Jaime Griesemer (@32nds) March 18, 2014