At an Apple event earlier this month, Nintendo revealed Super Mario Run, the first ever Mario game for mobile devices. Super Mario Run is an auto-running platformer, similar to other mobile titles like Temple Run and Subway Surfer; in the game, Mario runs through a number of platforming challenges, and players tap the screen to make him jump to avoid obstacles.

Recently, in an interview with Yahoo! Finance, Shigeru Miyamoto was asked how his team came up with the idea for Super Mario Run. He explained that Super Mario Run was actually created by the late Satoru Iwata, back when he was first negotiating with Apple about Nintendo’s future on iOS devices.

Both it and Miitomo, actually, came from meetings between Apple executives and Satoru Iwata. Miitomo was Nintendo’s first collaboration with Apple, and it was released in March 2016, less than a year after the negotiations.

“It started when we were working on Miitomo, or before that when Mr. Iwata was still with the company. Apple invited him to have a conversation about how the two companies could work together and they started working on ‘Miitomo’ and then this opportunity came up.” — Shigeru Miyamoto

If you’re interested in reading the rest of the interview, you can go here. It covers much of Nintendo’s history with mobile devices, from Miitomo to Pokémon GO, as well as the company’s expectations with Super Mario Run.

Super Mario Run launches this holiday season for iOS, with an Android release coming sometime later.

Source: Yahoo

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Fernando Trejos
I am seventeen years old (born July 22nd, 1999), I was born and raised in San José, Costa Rica, and I have been working at Gamnesia since September 2013 (shortly after I turned fourteen). If you need to contact me for any reason, try my personal email: [email protected]

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