Iwata feels, much like Michel Ancel, that the Wii U is difficult to communicate with consumers. He admits that it wasn’t as easy to get the GamePad across to buyers as the Wii’s motion controls were. However, he thinks that that can all change.

Mr. Iwata feels that the Wii U will catch on when they can actually get the console into people’s hands. How can they do that, you ask? Simple: games. By releasing games one after the other that take advantage of the Wii U’s unique features, Nintendo can turn the console around and start raking in the dough. All you have to do is look at what Pikmin 3 has done for the Wii U in Japan to know that this is true. If one title could do that, imagine what will happen when the Big N launches Super Mario 3D World, Donkey Kong Country Tropical Freeze, Mario Kart 8, and Smash Bros.

“Yes, exactly, just as you said. In the case of the Wii, for example, just by bundling Wii Sports, it was easily conveyed to the consumers that the Wii was a very unique and different system. But in the case of the Wii U, we have not come to that stage yet. We hoped that Nintendo Land would have been able to execute that kind of responsibility, but for those people who have only seen how other people are playing with the Wii U and Nintendo Land, they could not know how uniquely different the Wii U is from the Wii. As a result, Wii U is a machine for which the evaluation differs greatly depending on whether you own it at home or not. So, what we really need to do now is to launch software titles for the Wii U that can take advantage of its unique aspects, one after the other. So much so that a great number of people are able to touch the Wii U and feel how unique it is. We need to expand the number of such people. And once the number of people has reached critical mass, I think the public view of Nintendo will be changed.” – Satoru Iwata

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Elijah Holt
Greetings Gamnesiacs! I'm Elijah Holt, a Associate Editor coming at you live from beautiful Alabama. My love for gaming started at an early age and has ingrained a love for two different gaming companies in my mind. On one side, my love of the Nintendo 64 and my countless hours spent perfecting the first few levels of Super Mario 64 (I was never good enough to get past those...maybe if they release it for the Wii U eShop someday...) resulted in my love for everything Nintendo; meanwhile, I also owned an original PlayStation, which has resulted in me currently owning a PS3 and PS4 for a few Sony exclusives and third-party titles. I'm a recent graduate of Auburn University, where I majored in Software Engineering. I currently work in DevOps as an Automation Engineer. I look forward to continuing to provide the finest content on the internet to loyal Gamnesia readers like you. Want to contact me? You can always shoot me an email at [email protected]

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