Iwata has been saying a lot recently about his intent to bring more
third party developers to the Wii U, but for the most part he hasn’t really
told us how he plans to do it. We’ve gotten a lot of vague
references to the Wii U’s apparently great lineup of unannounced games,
but just not very much in the way of concrete plans. While it’s still
not the solid news we’ve been craving to hear from Nintendo about
exactly what these future Wii U titles are going to be, Iwata has given
us a little nugget of insight to try and prove that the Wii U is
actually garnering more third party interest. He says that since Nintendo’s GDC presentation for Nintendo Web Framework, they’ve been in contact with several hundred new developers, some of which are companies and some of which are individuals.

Iwata also highlights Nintendo’s plans with the popular game engine Unity as a prospect for attaining a larger base of third party developers due to the engine’s widespread use internationally.

It
always warms my heart to see Nintendo really taking indie developers
seriously. With all the fumbles and missteps they’ve made with the Wii
U, their dealings in the area of indie games have consistently been
intelligent and progressive. From giving away free dev kits to giving full control of pricing and sales and making it easy to develop a Wii U game using the much loved Unity Engine, Nintendo is moving closer and closer to losing their label as the most “stingy and controlling” console manufacturer. As one who’s personally very excited with the prospect of what the explosion of indie games will mean for the future of gaming, I’m very happy with Nintendo’s strategy of openness to new developers.

I know it’s not the solid announcements we’ve been waiting for, but what do you guys think these little snippets of information could mean for the Wii U’s future?

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.

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