While Microsoft was busy getting shot down and murdered by fans (and a fair amount of the media as well), a few people were asking the question: “why can’t Microsoft have DRM if Steam can?” Well, in this weeks episode of Jimquisition, host Jim Sterling makes an attempt to answer that question. The through-line of his argument is that consoles were made for convenience that PCs couldn’t offer but at the cost of features only PC could offer, so adding the inconvenience of PC-like DRM to console games would entirely defeat the purpose of console’s existence in the first place.

Sterling also talks a fair amount on a topic with which viewers of Jimquisition will be familiar, that of the distrust between gamers and most game publishers as well as Microsoft, which is in stark contrast to the strong trust built between popular PC gaming software Steam and Good Old Games with their consumers.

So what did you think? Does Jim Sterling make a valid point?

Our Verdict

Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.


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