Hideki Kamiya, the man behind Bayonetta, Vewtiful Joe, Ookami,
and more, shared via Twitter that developing for the Wii U is not any
more difficult than developing for the PlayStation 3 or Xbox 360. He did
not say it was any easier than developing for the now-previous-gen
consoles, either, but for all its potential quirks, making games for
Nintendo’s current console is not so hard if one happens to have worked
with the others.
Kamiya’s words are welcome, as it is bad news for a platform when said platform is difficult to work with.
Same, I think. RT @ErgoKnight: how easy/hard was the wii u to develop for compared to 360/ps3?
— 神谷英樹 Hideki Kamiya (@PG_kamiya) January 13, 2014