Hideki Kamiya, the man behind Bayonetta, Vewtiful Joe, Ookami,
and more, shared via Twitter that developing for the Wii U is not any
more difficult than developing for the PlayStation 3 or Xbox 360. He did
not say it was any easier than developing for the now-previous-gen
consoles, either, but for all its potential quirks, making games for
Nintendo’s current console is not so hard if one happens to have worked
with the others.

Kamiya’s words are welcome, as it is bad news for a platform when said platform is difficult to work with.

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Stefan Terry
One of my earliest memories with games was just after Pokémon had come out in the states for the first time. I remember, after having watched the show for a couple weeks, stumbling across a friend with an original Gameboy playing Pokémon Red version using a Weedle. When he told me he was playing Pokémon, I told him I didn't know there was a Pokémon that had a pumpkin for a head. Boy games have come a long way. Speaking of games, I also contribute to making them somewhat professionally, and ocassionaly write about them. You should see some of that games writing stuff, I hear it's real popular with the kids these days.

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