In an interview with Engadget, Metroid Prime producer Kensuke Tanabe described the new loadout system in Metroid Prime: Federation Force. This mechanic has players choose which weapons to equip their mech with before going into a mission. Weapons have positive and negative effects. For example, the Super Missile has immense power but will weigh you down a great deal. Tanabe says his goal was to design the gameplay so that players will need to take on specific roles, similar to RPGs. Players will collect more mech mods as they play through missions, even if they fail.

Source: Engadget

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Alex Zangari
Hi, I'm Alex. I'm a lifelong Nintendo fan and PC gamer. A few of my all-time favourite video games include The Legend of Zeldas: Twilight Princess and Majora's Mask, Mass Effect 2, Rayman 2, and most importantly, Xenoblade. If I ever catch you making a "really feeling it" joke in our comments, you can bet your ass I'll hide it, you casual scum. Feel free to send me a private message if you have something you'd like to discuss... or if you just want to say hi!

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