At E3 2016, famed Metal Gear Solid director Hideo Kojima revealed Death Stranding, the first game from his independent development company, Kojima Productions. The game’s first trailer was pretty weird: it featured a naked Norman Reedus holding a disappearing newborn child in a seemingly post-apocalyptic future, with no gameplay or dialogue whatsoever. Until now, everything surrounding Death Stranding‘s development has been shrouded in mystery; while many are excited about the game because of Kojima’s previous work, nobody really knows what it’ll be like. However, in a recent interview with the PlayStation Blog, Kojima finally gave players some basic information about the game, including the genre that it belongs to.
When asked what type of game Death Stranding was meant to be, Kojima said that it was an action game with a focus on shooting. He later added that Death Stranding was also an open world game “with a lot of freedom of choice,” which lets players do whatever they want to. Kojima also hinted a few times that the basic gameplay was somewhat more complicated than what most players would expect, but he wasn’t able to explain how just yet.
Sony: “What type of game will Death Stranding be?”
Hideo Kojima: “You can think of Death Stranding as an action game. Many people play games in the shooting genre and I want to make a game that is very intuitive for them so they can get into the experience very easily, but when they play it for a bit they will realise there is a certain new type of depth to it, something that they might not have seen before.”
Sony: “Can you tell us more about the gameplay?”
Hideo Kojima: “I can’t really speak on that right now but in a word, it’s an action game – an open world game, with a lot of freedom. You have a lot of freedom of choice to do what you want to do and you can get in vehicles and so on. If you are a fighter, there’s plenty of opportunity for that. If you’re not that type of player, there are other ways to play this game. I can’t really say much more, but it’s an open-world, action game that’s very intuitive to play. Once you get into the world and start to explore more, we’re hoping there’s something there you’ve never seen before.”
Kojima did, however, talk a little more about the combat in the game, explaining the basics of a unique new gameplay mode known as “The Strands,” which will let players team up and take down formidable enemies with the help of their partners.
Sony: “We have heard about the ‘Strands’ concept that is being introduced for this game, what does this mean, exactly?”
Kojima: “Concerning the ‘Strands’, this is my 31st year in the games industry and I’ve been deep in action games across that time. In action games, generally, the player has a gun and plays against enemies in a single player environment – or they take it online and play against other players in a competitive environment. They join in together with guns – [laughs] it’s almost always with guns – to take down a stronger opponent. In this game you can do that but I wanted to go a little deeper beyond that with something that doesn’t focus on a weapon like a gun and that’s what has a connection to the strand concept.”
Overall, although much about Death Stranding will remain a secret for some time, it’s great to have a general idea of how the game will play. The fact that the game will be a shooter comes as a surprise to nobody, but it’ll be interesting to see how Hideo Kojima is able to put a twist on the standard shooter formula with this title.
What do you guys think? Would you have expected Death Stranding to be a shooter? Does the concept behind “The Strands” interest you at all? Let us know in the comments below!
Source: PlayStation Blog