Masahiro Sakurai, the current director of the upcoming Super Smash Bros. game for Wii U and 3DS, has recently shared his thoughts on the PlayStation 4 in a column in the latest issue of Famitsu. Sakurai, though mostly known for working on Nintendo platforms, is generally open with his appreciation for games of all kinds. In the column, he expressed that he doesn’t like to pick sides when it comes to developers.

“Whether it’s Nintendo or Sony, Japanese or Foreign, I don’t care about picking sides. I work hoping that the future of games and the game business will be more fun.”
— Masahiro Sakurai

Sakurai takes his appreciation of games into his commentary on the PlayStation 4, telling us in the column what he likes about Sony’s newest console. One issue he did have with the system is the lack of backwards compatibility. Despite this, he feels the console’s comfort and power make up for that.

“What I found most appealing was the machine’s power. Looking over the various software, the screens are detailed and smooth. Load times are short and there are no slowdowns. Such performance right out the gate — this will help a lot of developers.”
— Masahiro Sakurai

As a developer, he looked not only at the power of the hardware, but how this power and design could improve the future of creating better games.

“Comfort is often overlooked. It’s subtle like air, and above all, hard to achieve and build. It’s like ‘being healthy’. It’s easy to forget that things that come naturally are the most valuable. Take loading time for instance — you don’t think about it if there is none, but once it’s there, it’s an annoyance. Developers struggle to simplify such things. It can’t be helped, but there is a lot that needs to be done that has nothing to do with how entertaining a game is. This sort of ‘unneeded effort’ should be reduced by whatever means necessary. That will lead to more robust content. Wouldn’t it be wonderful if raising a hardware’s specs lead to smoother game development? Of course, this is just a developer’s opinion and has nothing to do with the player. But it’s something that will most certainly come back to the player.”
— Masahiro Sakurai

Sakurai went on to write, “I sincerely hope that many creative masterpieces are born from hardware like this.” Could the PlayStation 4 be the next system we see a game directed by Sakurai released on? I don’t see why not. Though it can be easy to get caught up in console wars and brand loyalty, it’s important to remember that all game developers are trying to further their industry the best they can. Sakurai understands this, and isn’t afraid to praise great work when he sees it. What do you think? Do you agree with Sakurai’s evaluation of the PlayStation 4? Let us know in the comments!

Source: Kotaku

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Dan Rockwood
I hold a Bachelor's Degree in Journalism, and though throughout my college career I was forced to write hard news stories about local issues and interview people like police officers and local politicians, I've always wanted to get into video game writing. Whenever I had an open assignment to do for a class I focused it on video games. The majority of the news I consume is about the gaming world, whether it's from G4, IGN, Gamnesia, Zelda Informer, or from my friends on facebook, nothing gets me more excited than the developments taking place everyday in the world of gaming. Now I don't only get to play the games, I get to write about them. And that is pretty awesome.

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