As we heard several months back, Masahiro Sakurai, the creator of the legendary Super Smash Bros. franchise, has been suffering from repetitive strain injury. Sakurai said that he was still committed to working on Smash Bros. and lots of fans sent their sympathies. In the midst of E3 2013 and the reveal of the two great-looking Super Smash Bros. titles for Wii U and 3DS however, many may have forgotten about Sakurai’s unfortunate injury. In an interview with Kotaku, Sakurai was asked about whether or not he was still experiencing his shoulder pains, and he responded with this sad statement:

“The reality, and very unfortunate reality of the situation is that it’s still a considerable problem. I’m in a lot of pain. I’m in a position where I can’t use the mouse at this point, so I’m using the trackball, and as the creative director behind an action game, that’s a real critical issue, unfortunately. But still, all things being said, I’m still 100% committed to the creation of Smash Bros.” — Masahiro Sakurai

As much as I care about Sakurai’s influence in the new Smash Bros. titles, and as much as I think his testing of the game may be one of the major reasons it’s so good, I can’t help but feel pretty bad that this game is causing its creator so much physical pain. Here’s to hoping Sakurai gets the chance to take a break some time soon.

Source: Kotaku

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Barry Herbers
I write editorials here at Gamnesia and occasionally some news (though far less often than I used to). Here's some of my work, long-form game essays, if you have any interest in that sort of stuff: The Amount of Content in a Game Has Nothing to do with its Price A Game's Atmosphere is Defined by its Mechanics, Not its Aesthetic The Witcher 3's Introduction is Terribly Paced and Too Restrictive of its Players I'm looking forward to The Last Guardian (had it pre-ordered since 2010), Rime, Night in the Woods, and Vane. If I had a niche, it would probably be the somewhat higher fidelity indie games, as take up most of the spots on that list. I'm also developing a no-budget video game with a friend, and you can follow me on Twitter (@TheVioletBarry) to hear about that and anything else I feel like saying. Film, games, it's that sort of stuff.


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